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Thaz

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Posts posted by Thaz

  1. d12 of Stats?!?!?!?! It limits your rune pool, how much spirit magic you can learn, spirit magic damage bonus and all your communincation skills. Glamour and Charisma are two of the most used spells in multiple of my campaigns!

    As you cant buff a stat with a rune, iirc, then it's sort of a moot point but I'd rule on the situation rather than making a hard and fast rule linking it to one stat.

     

    The Rune Spell Charisma uses Illusion, Fertility and Beast if that helps

  2. 15 hours ago, Brootse said:

    The clan chief is also their clan's chief priests of Orlanth, and the King is the tribe's high priest of Orlanth, so if they give Orlanth's worshippers gifts, it would be a bit silly if the worshippers had to give some of the gifts back the same instant because of tax reasons. Giving reciprocal gifts to gift givers is an important part of the local customs, but it's imo different from taxes.

    This. Temporal and Spiritual power are likely not seperated depending on your cult. 

  3. 3 minutes ago, David Scott said:

    Exactly. The spirit gets to be in the Middle World - this why spirits are happy to do this. You can pump magic points into it via the focus, and it produces a magical effect.

     

    Just now, David Scott said:

    Just like HQG, you have the charm which is the spirit. This all based on real world shamanism.

    Modify that to 'a portion of the spirit' and I think I'd agree. I dont think you have the entire thing. Especially as it likely knows more than one spell or peice of knowledge in most cases. Maybe only small and weak spirits are one trick ponies.

     

  4. 1 minute ago, David Scott said:

    The only extra complication here, present in the rules, is that you don't have a focus...

    No reason the process of absorbing that part of the spirit, or it teaching you a spell as it's ransom (some of them explicitly do negotiate) is that you can a focus. A new scar. A new tat materialises, the air sprit leaves you a physical claw that acts as the focus. Or maybe now you have the knowledge you have to get a focus before you can use it. GM/MGF fun whim.    

  5. 2 minutes ago, Joerg said:

    I suppose that is closer to copying its magic onto your spirit body, transforming part of it into its simile.

    <snip>

    What you don't have/get is the spell spirit's POW or MP regeneration. Just the ability to turn magic points into spell effect.

    What you gain is _knowledge_ of its secrets. Which you can later choose to forget (expicitly mentioned in the rules you can forget spirit magic to free up CHA for others). So yes it teaches you it's version of the spell. It's really that simple I think.  It also fits mythically as when ZZ stole Yelmalio's fire etc. 

  6. The RQG mentions that anyone defeating a spirit in spirit combat may force it to teach you any of its spirit magic spells. I really don't think you are capturing or owning that sprit. That would involve spirit binding and a binding enchantment which are a different deal entirely. 

     

     

    • Like 1
  7. 23 hours ago, PhilHibbs said:

    Yeah, I was agreeing with you. Reinforcing the clarification that ransom isn't usually from spontaneous kidnapping, like you might think from real world usage of the term, it's a legitimate process in Dragon Pass.

    Exactly. The players will have the odd adventure. Now the vast bulk of the published stuff has them fighting somebody at some point. That person is normally likely NOT to fight to the death but offer ransom/try and surrender. And when they do the players should leap at that as it's cash spending money. And it shows off their prowess. Killing without mercy is unusual and reserved for chaos and the like. 

     

  8. 15 hours ago, Kloster said:

    So do I, but my son 'discovered' that some of his players had strange dice results.

    That just results in their luck getting a bit suspect and bad guys getting harder and "luckier" I rarely have that problem for long

     

  9. 1 hour ago, Gallowglass said:

     it’s kind of ridiculous that anyone would criticize the art in a Jonstown Compendium work, in my opinion. 

    Seconded. The scale and scope of what your doing is amazing. Screw the critics, listen to the fans. 

    • Like 5
  10. 2 hours ago, David Scott said:

    Her bison is about 2.5-3m long. I adjusted the figures so they look roughly right (for me). This made each big gridline 5m (small 1m).

    I think you have the scale out by about 50%. I dont think your small Inn is going to have a gate you can ride 3-4 abreast through. Especially 3-4 Bison abreast. Bison are BIG and you've scaled them more to a small pony. No offense and just needs a tweak IMHO

     

  11. 22 hours ago, Kloster said:

    My son is doing the same way. For those who can't or don't like to use the dicebot, the webcam (seen only by the GM) looks on the dice rolls.

    I never ask to see rolls at my table so never seen the need for dicebots (unless people dont have dice to hand). I mean we're playing for fun not money right?

    All the games I play in currently just use a voice/video chat program and some form of file share for sketches and handouts. 

  12. 4 minutes ago, French Desperate WindChild said:

    the way, that could be a good start for some scenarii (you have a scenario in pavis , the pc are colymar, obtain a fault then a ban (even for few years), then a caravan near the clan goes to pavis and need some guards or other people)

    The game I am playing in tonight :- The players are all on their run after killing a bunch of Lunar's and despite the sympathy of their cheif need to hide out for a bit so as not to draw punishment down on their clan. "Those guys, oh yes those outlaws may have killed your men O Lunar Person but they are no longer of our tribe"

     

  13. 3 minutes ago, Ned said:

    If you want to give them a bit of loot, but in a culturally rooted way, then perhaps at the feast they're also gifted a weapon or piece of armour (or item suited to their parental occupation, with potential fun use in adventure) by their family or the clan chief. Or they get their heirloom (if you've not given it during charcter creation).

    Clan Chief Finrik looks down from his high chair and thanks you for your services to the clan. He takes off the heavy gold armband around his own right bicep and hands it to you. "Gift giver am I for you have brought back our Cows, more precious than gold"

    • Like 1
  14. 22 hours ago, French Desperate WindChild said:

    only if they decide to go in adventure.

    As young initiates they cannot imply the clan in such activities.. Well they can and should then be banished or something like that. Maybe the clan (the GM) is feuding another one.  All adults may join the war party and the PCcan try to show how important they are for the clan then obtain as reward better stuff.

    arg saddly you are born in a peacefull clan ... go to learn how to give better pasture to the cows then I will give you better ... sandals ?

    Well if the players decide not to go on adventures and settle down then they are farmers and not adventurers and shouldnt be complaining about the lack of "Phat Lootz". I mean dont get me wrong it's entirely valid and I'd happily GM that campaign. However RQG is about adventure in Glorantha and is not Farmer the RPG.

    Secondly I think your understanding of how much young Air/Movement Rune clanspeople obey they're elders and dont go and get themselves into trouble on occasion is wildly different than mine. We're talking about Orlanthi here right? Plus our PC's are standout's. They're better and more powerful than your average person. Of course when the Clan calls the fyrd together to deal with a raid or broo or some mystery they are some of the people the Clan Ring is most likely to send to sort this out. Every played King of Dragon Pass? You dont send the Clan Ring but you do send capable types. Possibly with an eye for them taking a seat on the ring when the time comes. You need to nuture talent. Even a peaceful tribe needs it's warriors and scouts and problem solvers. 

    For another example check out 'Crimson Petals' and many other adventures in Pegasus' where players are sent to solve problems. (I mention this adventure 'cos Diana and I wrote it with exactly this sort of thing in mind.)

     

    • Like 2
  15. To answer the OP.  Raid, take prisoners, go on adventures, explore that spooky old ruin for loot, ambush those stinky <insert other tribe here> for equipment, hire out as guards to that passing caravan. Make stuff and take it to the town to sell. 

     

  16. 14 hours ago, jps said:

    I think that Six Seasons in Sartar does a pretty good job explaining Heroquesting, I hope the Gamemaster pack will expand on this by adding some ground rules.

    Six Seasons in Sartar is Jonstown not Chaosium so I wouldnt expect it to expand on what is community created material. Excellent though it is 🙂 

     

  17. 9 hours ago, Dethstrok9 said:

    So RQG is relatively new and not even the actual GM book is out yet? 

    This edition is 2 years old earlier this week. Given that previous versions were out for decades and have TONS of material :- yes it's pretty new as editions go.

    • Like 1
  18. Whats the issue? They get the same as everyone else at start and then they are either earning their professional wage or loot from adventures or both.

    The major source of income they may have missed out on :- ransom. 

    Bad Guys should try and surrender and not fight to the death and offer their Ransom (Broo and Tusk Riders notsomuch). So if your players are jonsing for cash or better kit this is how they get it. 

    And yes if they start standing out from the crowd and being the regular trouble shooters for the Clan they can expect the Clan to invest in their equipment or for individual craftspeople to make gifts of better weapons and armour. "You did a great service to us all bringing the herd back after it was raided, my children will not go hungry in Dark Season due to you and your friends. So I made this shield to replace the one that looked a bit shabby" 

     

     

    • Like 1
  19. On 6/2/2020 at 5:15 AM, davecake said:

    A Tusk Rider leader is a great villan 

    One of my reoccurring bad Dudes is a kick ass Female Tusk Rider Rune Lord. 

    Lots of bound spirits. Loves Torture. Sacrifices her followers. 

    Bound the Great Pig of Pig Hollow and generally scared my players 

    • Like 2
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