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Scotty

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Posts posted by Scotty

  1. 2 hours ago, Wheel Shield said:

    Jajagappa points to Jeff’s FB notes on Kallyr

    why not just quote FB directly? Not everyone wants to go on FB, so I used an available alternative

    Note that Jeff's Facebook notes are archived on the Well of Daliath and as such are searchable or just go to Latest posts and browse.

    eg: https://wellofdaliath.chaosium.com/kallyr-starbrow/

    23 minutes ago, Wheel Shield said:

    @Darius West this preview edition, was it a convention special release?

    There were a few convention special releases.

     

    • Thanks 1
  2. 16 hours ago, Squaredeal Sten said:

    It seems that Pamaltelan population maps were once worked out but have now vanished from the Web.  

    https://wellofdaliath.chaosium.com/home/catalogue/websites/old-glorantha-com-news/guide-to-glorantha-news/population-detail-maps-for-pamaltela-complete/

    These were cross-posted from the now defunct G+, so when it went, the picture links went. Fortunately it was all imported into Tapatalk, so I've copied the missing info:

    https://wellofdaliath.chaosium.com/population-detail-maps-for-pamaltela-complete/

    Note that this is in the Guide.

    If you find any old G+ posts on the Well  missing data, let me know and I can easily fixed them. In meantime just check Tapatalk https://www.tapatalk.com/groups/glorantha/

    You can also search the Well of Daliath for Pamaltela

    5 hours ago, SDLeary said:

    Much is probably not canon, but there are some interesting details and bits in the Campaign Log from Sandy Petersen's campaign from the early '80s.

    P.S. I thought it was in the files section here, but I can't seem to find it now. The link is to the PDF hosted on the author's page.

    This is integrated into Well of Daliath and so is also searchable:  Petersen’s Campaign Log (1984)

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  3. Please note that the table was just my notes, I'll streamline it asap.

    3 hours ago, Rodney Dangerduck said:

    Also the phrasing that shamen can join as initiates begs the question of whether initiates can become shamen, which is what one of our PCs did.  (We didn't have your chart then)

    Initiates can become shaman if done independently from the cult if the cult doesn't have cult shaman.

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  4. 13 minutes ago, Shiningbrow said:

    I'm lost though - what's the actual difference with

    Sorcerer Initiates

    • Not forbidden: there is no sorcery teaching within the cult and it must be sought elsewhere.
    • Yes, but No Cult Sorcerers: there is no sorcery teaching within the cult and it must be sought elsewhere

     

    They say the same thing! (other than the IO bit after the second)

    This is to do with the actual wording in the publications. Not forbidden, means there is nothing in the the text not forbidding sorcerers. Yes means that the text actually states there is sorcery in the cult (such as spell lists), but that there are not cult sorcerers.

    • Like 1
  5. 22 hours ago, Hellfire6a said:

    Somewhere in the Rune Magic section of RQG it says that many cults don't allow initiates to become Shamans. Is there a list?

    I've updated my reference list and published it here as RQG Cults allowing Sorcerers or Shaman.

    22 hours ago, Hellfire6a said:

    Or does it say somewhere in the cult write-ups that I just can't seem to find?

    Yes, in some of them. Others will be in the upcoming Cults of RuneQuest books.

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  6. 10 hours ago, Hellfire6a said:

    RQG p274 makes it pretty clear that you can only be an initiate or higher in a single cult.

    Adventurers may join a second cult, provided the cults are compatible (see  Membership in Multiple Cults, page 375). 

    10 hours ago, Hellfire6a said:

    However the Character Sheet has a place for a second cult.

    Yes

    10 hours ago, Hellfire6a said:

    you be an initiate in multiple cults at once without having a Spirit of Retribution hunting you down?

    Yes, but usually two is a maximum.

    There's one example in our publications:

    GM Screen Pack, Sora Goodseller, Priestess of Issaries, Initiate of Yelmalio, page 28

     

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  7. 48 minutes ago, Jose Luis said:

    Hello, I have a doubt concerning the rules of "Runequest roleplaying in Glorantha".

    It is about confronting skills; the rules state that the skill roll that gets the higher success wins, so a special roll wins over a normal one, for example.

    Yes

    48 minutes ago, Jose Luis said:

    The rules say that in case of a tie, nobody wins and the situation does not change, somehow. 

    Yes,  the situation is temporarily unresolved. Per RQG, 144:

    Tie: A tie (where both participants achieve the same type of success) means the situation is temporarily unresolved.

    Note that temporarily unresolved, doesn't mean not resolved or won't be resolved. It just might take a bit longer. 

    48 minutes ago, Jose Luis said:

    But in at least one example in the book, a situation where both rolls are normal successes, the example shows a winner (I believe it was the one with the higher skill); is that a mistake?

    There are corrections in the Q&A.

    48 minutes ago, Jose Luis said:

    Also, some situations do not really allow for a tie; it must have a winner, so what can it be done in these cases when a tie is obtained?

     

    The RQ Line Editor Jason Durall says:
    Quote

    The rules cannot – and should not – account for every permutation of character interaction.
    The gamemaster’s role is to make decisions about circumstances that are unclear and rule accordingly. 

    In situations such as this in my games, I often choose that the lowest roll wins (nearest to 01).

    • Helpful 1
  8. On 6/16/2023 at 12:57 PM, dumuzid said:

    Yeah, I've never been able to find the region Benestros in Afadjann on the AAA, supposed to be the breadbasket of that realm.  I asked about it on here a few years ago and I seem to recall jajagappa helping me to settle on situating it near Blue Man Hills in Gargosganda, but I've never seen an official map marker for the place.

    In a copy of Missing Lands annotated by Greg, after the original 1998 publication, Benestros is written in Pencil on the map on page 68, here it is added to the AAA

    image.png

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  9. 10 hours ago, Jex said:

    I can't find Lath Eskan on the map

    It's not there, it's been missed out. I've gone back to the original edits when we were doing the Guide, then traced back to the Missing Lands, Stafford library book. That contains the same entry. That comes from the unfinished Pamaltela book (of which there are two different versions, 1987 & 1988...) that didn't go in to the Glorantha boxed set. The 1988 has a map that has the location of Lath Eskan!

    X marks the spot in the AAA

    image.png

    If you find any more entries that have missing info, please let me know and I will add to the Guide Q&A page

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  10. 1 hour ago, SunKing said:

    In the Starter Set, 'A Rough Landing' has the Krarshtkid. Many of the strike ranks of its attacks are low - between 1 and 5. 

    But to be clear, this doesn't mean it can make multiple melee attacks in one round, does it? It can't use its 'Digging Claw,' with SR 4, three times in the round?

    Sorry - this may be obvious to experienced players but I'm struggling to see the specific rule against multiple melee attacks in the Starter Set or core rulebook...

    Many thanks

    Spit, glue, tongue.  Can’t spit and tongue in the same round. I wouldn’t have them close unless adventurers do. With six legs, I’d let them attack with two at a time, and spit or tongue. Some GMs might like to have them attack with three legs if backed into a corner or desperate situation.

    You may find the Krarshtkid entry in the Bestiary Q&A helpful:

    ----

    Krarshtkids (page 102)
    Multiple attacks

    Do you have any advice for the multiple attacks of Krashtkids?

    After reading Weapons on page 8, look at the creature and decide what works best for your table:

    Weapons, page 8

    Many creatures can attack more than once in a round: if so, unless specified otherwise, the creature uses both attacks at once, instead of working under the guidelines for two-weapon combat shown in the Combat chapter of the RuneQuest: Roleplaying in Glorantha rulebook.

    Quote

    Krarshtkids have a paralytic bite, can spit an immobilizing weblike substance called pratzim, strike out at a distance with their whip-like acid tongue, and even tear flesh and bone with their digging claws.

    Krarshtkids, page 102

    Spit, glue, tongue.  Can’t spit and tongue in the same round. I wouldn’t have them close unless adventurers do. With six legs, I’d let them attack with two at a time, and spit or tongue. Some GMs might like to have them attack with three legs if backed into a corner or desperate situation.

    ----

    Tongue and Spit ranges

    What are the ranges for the Krarshtkid Tongue and Spit?

    We suggest 3-5m for the tongue. It is not a thrown weapon (as it has to retract). Treat Spit as a thrown rock.

    -----

  11. Good questions!

    On 6/12/2023 at 11:04 AM, CeruleanGecko said:

    I went around the forums a bit but I would like a confirmation before ordering online. I got it that buying the PDF grants a coupon for the incoming hardcover, which I intend to buy later on.

    Correct, from our product pages:

    Buy now and get a coupon for the printed version later!

    So you want to purchase the physical version, but really want to get your hands on so you don't have to wait. We have you covered! If you purchase a PDF we will send you a discount coupon just before the physical book goes on sale to offset the PDF purchase price you have already paid.

    On 6/12/2023 at 11:04 AM, CeruleanGecko said:

    I got it also that the coupon is available only when buying directly from Chaosium store and not from DTRPG.

    Correct. There are no physical copies available from Drivethru.

    On 6/12/2023 at 11:04 AM, CeruleanGecko said:

    Can someone please confirm this is ok also for Europe (France [Breizh!]),

    We ship to France from our Polish warehouse.

    On 6/12/2023 at 11:04 AM, CeruleanGecko said:

    since I read (where?) that for some products, only DTRPG PODs were available for EU customers?

    All of our products ship to Europe, unless the EU flag is missing from the product page (may not be in the warehouse). Older products are often POD only, direct from our product page, not Drivethru). This is the page for Rivers of London, the flags show warehouse availability:

    image.png

    Drivethru has our older RQ2 publications as POD, as well as Community Content PODs where available.

    On 6/12/2023 at 11:04 AM, CeruleanGecko said:

    Will Chaosium ship to EU once physical BRUGE is available?

    Yes, the Basic Roleplaying: Universal Game Engine will ship to the EU

    On 6/12/2023 at 11:04 AM, CeruleanGecko said:

    Even "newbier" question (and not even RPG related, sorry): what exactly is a "watermarked" PDF? Is this only a DTRPG option or Chaosium's also?

    Drivethru adds you name to the bottom of each page and the order number, we don't.

    image.png

    On 6/12/2023 at 11:04 AM, CeruleanGecko said:

    I have no intent of "broadcasting" the product I buy,

    Thank you

    On 6/12/2023 at 11:04 AM, CeruleanGecko said:

    but will I be able to save the PDF on my PC, my laptop, my tablet and whatever [device/IP address/MAC address] I could get in the near future?

    Yes. You just download it or copy it to the device you want it on.

    On 6/12/2023 at 11:04 AM, CeruleanGecko said:

    Sorry for the silly question but I've seen too much sillier policies and DRM implementations in the recent years.

    There is no DRM.

    Thanks for the questions. These often help other people too.

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  12. 3 hours ago, Akhôrahil said:

    Slung shield on back only blocks half as much as a "wielded" shield - does this apply to Yelmalio "front-slung" shield as well? Presumably not?

    The half hit points, only applies to back slung shields against missiles.

  13. 26 minutes ago, radmonger said:

    that depends on how you interpret the 'this' in:

    if 'this' means 'pike', as opposed to say '2h sword', then that kind of makes sense. It is just the rule is located in the Yelmalio cult section, rather than the combat  rules.

    and of course under the Heavy Infantry Unit Weapons: 2H Weapon (pick type). Yelmalio cultists may use pike and shield.

    Remember, all of the long write-ups state that Yelmalions don't use swords

  14. 45 minutes ago, radmonger said:

    So Yelmalio's core cult secret, the one thing[1] that every member gets, is now just 'you are allowed to follow the combat rules, the same as anyone else?'.

    It's not a core secret, it's training. It's part of the Yelmalio Heavy Infantry occupation (page 71), and in the cult section (page 308) The Yelmalio cult teaches its initiates how to use a shield in conjunction with the Pike skill. This is a special exception to the rule that a shield cannot be used with a two-handed weapon.

    45 minutes ago, radmonger said:

    This is a pretty radical change from the RQ2 version. 

    It's the same rules.

    45 minutes ago, radmonger said:

     I think most people assumed that 2H shield + spear allowed active parrying with the shield in a way that would otherwise have been impossible.

    Reading Cults of Prax Classic page 114: Not only can the character not use the shield for parrying, but the spear is too constrained by the shield hanging on the maneuvering arm to be used for parries either. 

    I think most people interpreted this (my self included) as no parrying.

    45 minutes ago, radmonger said:

    Which wouldn't be bad in itself if it was an intentional change, but the above makes it seems as if it is more a result of confusion of:

    a: the intent of the old rules

    Nothing has changed, except it's not a skill, it's part of training.

    45 minutes ago, radmonger said:

    B: how simply copying and pasting the old rules text into a new system (which allows slung shields by default) changes the context.

    This is not the slung shield rule, and you still can't parry with a slung shield.

    • Like 2
  15. 7 hours ago, Akhôrahil said:

    Should this be considered errata/rules change? It makes more sense that way, I think.

    No. This is the Yelmalio Two-Handed-Spear-with-Shield Style not the phalanx rules, the style can be used in phalanx formations.

    • Phalanx: one-handed weapon, shield on arm. Those behind with long weapons may use two-handed ones.
    • Yelmalio Two-Handed-Spear-with-Shield Style: two-handed weapon, shield slung from shoulder and attached to arm

    It will be in the Yelmalio cult write-up, it's basically the same as the Sun County, Cult Compendium or Cults of Prax versions.

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  16. 6 hours ago, Geas said:

    Is it a passive shield or can you parry?

    You cannot parry with your weapon (constrained by the shield) or shield (hung from the shoulder and fastened to the left arm). The shield protects against blows to the left arm, chest and abdomen.

    Note that it's not a separate skill and an exception to the cannot use a shield with a two-handed weapon rule.

  17. 10 hours ago, mfbrandi said:

    There was a Dara Happan Sacred Alphabet Word document that used to do the rounds with the font file.

    Do you have a source for this? I ask as I never come across this and I've no copy of it.

    10 hours ago, mfbrandi said:

    For those that don’t have that — or The Fortunate Succession (buy here) — I present a PDF crib sheet so you can follow S-M — although if you are not as slow-witted as I am, you may not need it.

    FYI, Appendix E of The Fortunate Succession is here:

    https://wellofdaliath.chaosium.com/home/catalogue/publishers/greg-stafford/stafford-library/fortunate-succession-the/dara-happan-sacred-alphabet/

     

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