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Newt

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Posts posted by Newt

  1. Doh! Damn those typo Gremlins and bless you for pointing it out to me :)

    Gremlins purged, and D101's crack Gremlin hunters are hard at work rooting out the little buggers in time for the final release.

    Been a very posistive response to the pre-order, 75% of the goal has been reached with just over a month to go. So there's a very high chance that anyone who preorders will get a free adventure module :)

    http://www.indiegogo.com/Crypts-and-Things (in case you missed it first time out).

  2. the-company.jpgEver wondered what it is like to jump out of an aircraft 50,000 feet above a stricken oil tanker? Or how you’d handle defusing an IED? Or what it is like standing between a visiting VIP and that sniper’s bullet? Well now you can because The Company will put you right at the centre of the action. In The Company you play an employee of The Company – an elite independent Private Military Service Provider, a global security concern capable of dealing with any situation from a high octane firefight to the tracking down of serial killers. If you can think of it, The Company can handle it.

    The Company Operations Manual contains:

    The OpenQuest rules engine – tailored to a modern day setting, and including combat rules covering all aspects of modern warfare, making The Company a self-contained game.

    Simple Character generation – enabling you to go from concept to fully finished character as quickly as possible.

    Equipment – a comprehensive list of vehicles and equipment, providing your character with everything you will need to prosecute a successful mission; be that the latest in covert surveillance or the most accurate of rifles.

    The world – in which The Company operates within, the global flashpoint locations that Company Operatives may visit, competitors to The Company, Company customers and organizations that Company customers may come into conflict with.

    Story seeds – covering a wide range of possible genre, from the classic war-story,adventures with corporate espionage, helping with disaster relief and close protection work.

    Two example scenarios – ‘Operation Bluebeard’ and ‘F.I.S.H & C.H.I.P.S’ which will introduce you not only to The Company but to the workings of the OpenQuest rules engine.

    By Rik Kershaw Moore. 216 pages. Published by D101 Games April 2012.

  3. I'm glad that you liked the Book of Glorious Joy, its the first book that I've done as a hardcover and I'm very happy with the results myself.

    In answer to your question, YES River of Heaven will be availble in Hard-cover, as well as softcover, pdf and print/pdf bundles. The art is being handled by a proffessional artist so will be up to the standards of BoGJ :)

  4. Hmmmn

    The only pre-gens I have are the ones that my player's created for our games, which I would need to type up and check with them. Since I'm off to a con this weekend, it would be sometime next week.

    However I'm happy to set up a reposistry of pre-gen characters via the OpenQuest Companion.

  5. Crypts & Things is a Swords and Sorcery game based upon the class/level based Old School roleplaying game rules from the late 1970s, with the rules modified to emphasise the genre.

    Its a game where the players play Barbarians, Fighters, Magicians, and Thieves struggling to survive in the dying world of Zarth. Looting long dead cities, tombs and battling Serpent Men and their demonic allies.

    It is a world where action and exotic adventure is the name of the game.

    It takes its inspiration form the works of Clark Ashton Smith, HP Lovecraft, Michael Moorcock, Robert E. Howard and the gaming material of the early British role-playing publications of the 70s-80s.

    It is 150 pages long and is copiously illustrated with black and white pictures.

    Its now available to pre-order in a variety of formats (pdf, Print/Pdf bundles etc) over at indiegogo.com

    http://www.indiegogo.com/Crypts-and-Things

    Not only will you get the game before it goes on general release, but if you take part in the Pre-order and we reach the Goal, you will receive a free copy of the first adventure module for the game "Blood of the Dragon".

    Here's the cover by the supremely talented Jon Hodgson.

    CT-frontcover-v3-web.jpg

  6. If you are not a fan of Lulu.com, I'd like to point out that OQ in print is now available via Drivethroughrpg.com.

    http://rpg.drivethrustuff.com/product_info.php?products_id=81035

    You can also get the print version with a FREE PDF :)

    Over the coming months, I'll be making existing supplements The Savage North + Life & Death available through DriveThruRPG.

    All new OQ releases (and all D101 releases) will be through DriveThruRPG.

  7. Some of my fellow countrymen still harbour ill-will to our French , but I've always had a soft-spot to our neighbours across the channel. And it turns out that the French have a soft-spot for OpenQuest too, with not one but two games based off the OQ SRD :)

    If you want a copy of the OpenQuest core rules in French, a team from the Le Scriptorium have made your wish come true!

    openquest-french-cover.jpg

    OpenQuest in French

    My thanks go out to the following people involved:

    Translation : Arasmo, Mugen, Kurgan

    Layout : Etory

    There's also Alamander, which is a complete game with gorgeous art and layout based of OQ with bits of GORE and MRQ1 added.

    alam1.jpg

    Alamander

  8. Will we be getting previews at some point? Not that it will make any difference to me, I already run almost all my sci fi with BRP and so this is already on my "must buy" list.

    John is in the final stages of finishing off the writing (literally the last section tonight he tells me ;) ) and once it goes through proof I'll probably layout the Introductory chapter as a preview as well as giving the contents list.

    In the meantime, lots of excepts on John's River of Heaven Blog :

    http://riverofheaven.d101games.co.uk/

  9. John Ossoway is nearing completion of River of Heaven, and we need playtesters to give it a good run though.

    It is the dawn of the 28th Century.

    The Third Renaissance, or Bright Age as future historians will call it, is at its zenith.

    After the catastrophic first contact with extra-terrestrial life that led to the horrific Solar System war, humanity clawed its way back from the brink and finally reached the stars. For millions of people, Earth’s sun is no more than another star in the night sky, a mote of light, a spiritual birthplace that they will never visit in their lifetimes.

    It has been over a century since the Machine Civilisation gifted humanity technological marvels such as the Visser Cube, allowing wormhole travel across the vast chasms of interstellar space. Now interstellar distances grow ever shorter. How the myriad of splintered cultures view this gift varies. Some see it as a blessing, a way to draw humanity into a united whole. Others see it as a curse, robbing them of their individuality. And then there are those who would use it as a means to subjugate humanity and impose their own will upon all…

    Across the river of heaven, humanity clings to a scattering of islands in a sea of stars. Players can take on a multitude of roles in this future: a crew member on an interstellar trader, a member of the mysterious Engineers’ Guild, a body-hopping Intercessionist agent – out to manipulate human cultures to its own secret ends, a Renouncer Zealot – intent on destroying Artificial Intelligence in all its forms, or perhaps one of the Reclaimers – planetary engineers dedicated to terraforming any viable planet they happen upon…

    River of Heaven uses D101 games’ OpenQuest rules engine; a sleek and streamlined D100 rule set that enables you to maintain the tempo of your stories whilst keeping the rules simple and in the background.

    If you want to be on the playtest email me at newt@d101games.co.uk asap :)

  10. Greg looks like a real magnete for untrustworthy advisors and partners, at times. I hope Rick Meints is the exception to this rule.

    I know you are upset here, but that's really unfair to tar Rick with the same brush. Rick has done good by both the HeroQuest and Gloranthan Classics line, and now that he's partnered with the powerhouse that is Jeff Richard, Moon Design releases are now nicely coming along both in terms of release dates and quality.

    I say this both as a fan of their books and as a 3rd Party publisher who has worked closely on a very tricky and sensitive project with them - a project that many other rpg publishers would not have had the patience and balls to let see the light of day.

    In short you can trust Rick

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