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Godlearner

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Posts posted by Godlearner

  1. Quote

    Can’t see why a city built house should not have the same caveat! 

    I am not a subject matter expert, but in my mind an increase in civilization reduces the number of local spirits. This is were housing starts to become a commodity and the the original question of "how much does it cost?" becomes more relavant.

    Quote

    I am not sure of a family ownership amongst Heortlings, this does not sound right. Yes to clan however...

    I was trying to capture a larger cultural and geographical area 😉

  2. Quote

    I suppose in a way it should always be a heroquest, if you want to invite the right gods and goddesses to live there! Cost is interesting seeing as you will never own the land or buildings, but will be granted the rights to them. So, I would imagine the cost is swearing allegiance/fealty/loyalty (looking for the right word) to the clan that has given you the rights to the land. If the lands should have spirits (tell me one without that the a clan would want to be building on) placating the spirits would be another cost (and a chance for some great adventure).

    The ownership is likely Family or Clan based. The construction requires a blessing or at least a permission from the local spirits and success can bring additional benefits. 

    I imagine this would be very different than building a house in a town, but in a wilderness doing it without a HeroQuest is likely to fail and bring on several enemies/curses upon oneself.

  3. If they are starting from scratch, I would suggest they start with a homestead or longhouse. This will be a community project. Its not so much the cost but rather an effort.

    We describe the Laying of the Hearthstone with the following Stations

    • Settling (choosing a location)
    • Gathering the People
    • Preparation
    • Building
    • Feasting

     

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  4. Cost a fluid thing. It depends a lot on the structure, who is building it, where, and what materials are near by. A creation of a home can be a HeroQuest (we have one example in the Holiday Dorastor: Spider Woods supplement). Can you be a bit more specific as to the background of the group.

  5. 1 hour ago, Bill the barbarian said:

    I have moved halfway there, spells weapons and gear are in Lunars and thee rest are based on standard of living.

    Same for me. It needs to cost at least 10 L (RQG or 100 L RQ3) to keep track of it.

    • Like 1
  6. 33 minutes ago, Agentorange said:

    In one game where I was feeling particularly strict * I didn't allow Detect Poison,  I figured poison was a concept rather than a substance, after all different animals can eat things that would be poisonous to other animals....so I insisted on people learning Detect Hemlock, Detect Aconite, Detect depleted uranium and so on.

    * My players may have used the word pedantic, i really can't remember.

    Your game, but you can also apply the same logic to Treat Disease and Treat Poison skills since these are different and would in real life require different treatment. 

  7. Quote

    So, lots of rationales for allowing him to live, all of which will lead to hellish complications and difficulties for the party, sorry, I meant interesting plot developments

    Yes, it is based on how you an your players view the whole concept of Chaos and the way you view the attitude of the culture to it. Let me show how it would be in the games I been involved.

    • Eurmal - The one think tricksters do not get involved with and always oppose.
    • Orlanth - Kill it now
    • Ernalda - Can he be cleansed before it infects others? 
    • Humakt - Why are we even discussing this? Get it cleansed (DI) and/or die
    • Lhankor Mhy -Can I study it before you DI to remove it?
    • Chalana Arroy - Please do not make him suffer as you kill him
    • Babeester Gor - <hack> 
    • Storm Bull - He dies, now! Its the only way to be sure. Maybe we should kill everyone he came in contact with in the last week for good measure?
    • Lunars - Welcome to the club!
     
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  8. 20 minutes ago, French Desperate WindChild said:

    Note that humakti followers are not only humakti but people too. They have their own value, from parent, .. they are in a community, etc...

    if the community has no issue with chaos, they have no issue. If the community or leader has issue with chaos, the humakti may have issue too.

     

    And don't hate or fear chaos doesn't mean love chaos: humakti cann kill people even without any passion

    Except for that whole separation thing. I never bought into humakti as being part of a community. They are loners IMO.

  9. Quote

    Chaos itself is not really a problem for Humakti,

    That depends on how you view Humakt. In games I have played Death, and by extension Humakt, is viewed as the force which in the end is able to stop Chaos. Granted I am not speaking for the "Glorantha", but from what I seen published this view is supported. Even the Broo Legion in Dorastor consists of illuminated Broo.

  10. Quote

    Dorastor is already a stopping point in the next group vacations, it could be a good suggestion to demonstrate the advantages and benefits of this option xD

    Well, make sure to pick up a one of our guides and see all the sights. 

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  11. The situation for us has always been a bit different as I find that most of the characters in our games are not Orlanthi, although there have been a number of Storm Bulls and Humakti.

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  12. White Dwarf #38 and 39 look to have a number of enchanted swords

    • Volcanic Sword
    • Severblade
    • Blurblade
    • Stormblade
    • Nightblade
    • Spellblade
    • Fortress Sword
    • Vigor Sword
    • Vorpal Blade
    • Chillblade
    • Chaos Knife
    • Vortex Sword

    White Dwarf #51 and #52 has enchanted rings

    • Ring of Agonizing Doom
    • Ring of Alarums
    • Ring of Fire
    • Ring of Teleportation
    • Ring of Terror
    • Ring of Flying
    • Ring of Communing
    • Ring of the Nether Planes
    • Ring of Soul Storing
    • Ring of Red Ruin
    • Ring of Shapechanging
    • Ring of Invisibility
    • Ring of Invulnerability
    • Ring of Fortunate Action
    • Ring of Sensing Enchantment

    Others seem to be sprinkled around various issues as well Runequest/White Dwarf Index - The Oldhammer Wiki

  13. Full disclosure: I did have an Aldrymi character gain a Chaos Feature once from attuning a Chaos crystal. Got +3D6 Dex to boot. Had full intentions of playing Flash, but rolled badly and turned into a Broo at the same time. Had to DI to get that cleansed. Oh well. 

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  14. Quote

    great majority of beings touched by Chaos are definitely evil and often twisted and perverse. It's clearly very difficult to have the Chaos rune and remain a reasonable sentient being 

    My point is that the Gloranthan always is 80% and Chaos = Evil at that rate. Just because something is difficult, it does not mean impossible. Sure, your average Orlanthi will ask to be cleansed of Chaos ASAP, but 20% won't and out of that 20% will not be Evil/twisted/perverted. Which is enough for a PC to get away with trying to play it.

  15. 7 hours ago, Martin Dick said:

     

    Yes, no Evil as such, but the great majority of beings touched by Chaos are definitely evil and often twisted and perverse. It's clearly very difficult to have the Chaos rune and remain a reasonable sentient being and yes, I agree a lot of Storm Bulls are evil but not Evil, their two redeeming features are 1) they are not as bad as the things they go and fight and 2) they are sort of on our side

    Ok, what about Zorak Zorani, little e or E ?

  16. Quote

    On the other hand, the Chaos Rune is evil, twisted and perverse, so how could the PC not change?

    Is it now? There is no concept of Evil in Glorantha unlike in some of the other games we know and love. Sure the Storm Bullers tell us its evil. They should know, they are Evil themselves. 

  17. 48 minutes ago, Scorus said:

    A question from one of my players as we prepare for their first heroquest: How does time work in the Before Time plane that they will be adventuring in? He is specifically interested in spell durations and how Extension would work, or if the spell is even possible.

    We play that there is no time and no spell duration on HeroQuest. Players cast all of the spells before beginning the quest. BUT, casting spells once on the HeroQuest is discouraged as it attracts BAD to VERY BAD things which come to feed on the released magic points. 

    • Like 1
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