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Godlearner

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  • RPG Biography
    Started RPGing in 1981. Started playing RQ in 1984
  • Current games
    Currently playing RQ2/3 hybrid and Pathfinder
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    Mahwah, NJ
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    No good deed shall go unpunished.

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  1. I don't use Sorcery for lots of reasons. If your Player wants to build Sorcery spells then use the rules from the Rulebook. Until Malkioni (Western Sorcerers) are fully described, you are probably not going to see many examples of Sorcerers building spells, although @Godlearner might have some ideas. he does all my Sorcery stuff for me, as he claims to understand it. Message me if you want to talk about it, or have any questions.
  2. Very interesting. I am assuming Fences are Friendlies communities on the Outside, which in my mind would run like a collective farm, or a kibbutz. I have some ideas on Prodox. Not sure about an embassy, but there should some sort of "unofficial" Dwarf presence.
  3. I am thinking kind off similarly. It is stated the weather is much colder Inside the Wall and may not be situable for agriculture. Any ideas on Torfang? Do Slon Mostali only make supply runs to other Mostali, or do they actually engage in trade?
  4. As stated in the Guide to Glorantha "The main source of human-human conflict on Slon is instigated in one of two ways – either when a Wild Tribe attacks a farming encampment to steal food from the Dwarf Slaves, or when a clan of Friendlies attacks an obstreperous Wild Tribe to bring it back into line." Mine question is How? The Wall and the cliffs separate the Inside where the Friendlies and the Outside where wild Jaskali live? Both the Wall and the cliffs are stated to be 3,000 feet high. How whould the Jaskali get to the Inside the Wall? Torfang is a Slon’s major port. From here dwarvish ships visit Zadeel in Jrustela. But, are human mercheant allowed to come and trade here as well? Are there any other sources besides the Guides to Glorantha on Slon?
  5. We do some stuff with that in the Hliday Dorstor: Woods of Terror supplement. Holiday Dorastor: Woods of Terror - Chaosium | Jonstown Compendium | DriveThruRPG
  6. Have to say that I am bumbed out a bit. The supplement is selling well, but we only have 1!!!!! rating and no reviews. WTF? Would be nice to know if you guys like it or not. Give us a hint, please.
  7. Well, technically all of them are :) ,but thank you for your input.
  8. If you rule that the POW vs POW check is sudden and unexpected then the spell fails, otherwise if they can see the other caster casting then no. That one does not make sense to me. How is it different if you can see it being cast at you vs. if can not. If you are actively defending against a spell being cast, and you are in either case, the result should seem to be the same.
  9. I am interested in seeing if anyone is playing with rules which allow spell casting to be countered as it is being cast. "If the spell caster’s concentration is broken in any sudden and unexpected way before they have finished with casting a spell (for example, taking damage), they cannot cast the spell and must try again. However, no magic points are lost in the attempt." So, lets say the caster gets hit by a Disrupt. If the spell overcomes the target, there is obviously a Concentration check since damage is taken. What if the Disrupt does not succeed? Is it enough to force a Concentration check? What if instead of a Disrupt, the caster is targeted by a Dismiss Magic? Would you give a POW vs POW check to force a concentration check? How about a situation a where the target is trying to cast a Bladesharp 4. Would that be automatically countered by a Dismiss Magic 2 without even having to roll a concentration? Would an active Soul Sight aid in process of countering spell casting by letting one see the magic points in the spell being cast, or no since the total magic points expended is not determined until the spell is finished?
  10. There is no consistency as is. Sorcery has been and is treated differently from Rune and Spirit magic. It is fair to call it a bastard child of RQ. Yes, you can. But a high powered Shaman or a Priest can be just as over powered with proper preparation and any characters playing that level will be facing enemies at that level as well. You are assuming huge amount of time to prepare. Stand face to face and tell me the same holds true. We are discussing rules which have not yet been written and as is RQ:G sorcery is pretty much for NPC only. Allowing Allied spirits (and again I was originally suggesting for Malkioni specifically) offsets some of built in inadequacy of the system.
  11. ... and how many rounds would it take him to cast it?
  12. You are splitting hairs with word definitions. Combat wise, the ability to cast multiple spells in a short period of time (per round) has a much greater impact than a larger spell in 3 rounds or more.
  13. An allied spirit extends the magical capacity. For Rune spells it can both cast and maintain a separate Rune pool. A huge boost to the priests power. For Spirit spells it can cast and add as an extension for additional spells. For Sorcery it pretty much needs to offer some sort of benefit. If youa re allowing a sorcerer to use it to store additional spells then it makes no sense that it can not be used to expand the manipulation of these spells. It does not make the sorcerer smarter, but rather allows the allied spirit to help hold the magic while the sorcerer continues to mainpulate the spell.
  14. If you are allowing additional Rune and Techniques, then additional manipulation should also be allowed.
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