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  • RPG Biography
    Started RPGing in 1981. Started playing RQ in 1984
  • Current games
    Currently playing RQ2/3 hybrid and Pathfinger
  • Location
    Mahwah, NJ
  • Blurb
    No good deed shall go unpunished.

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  1. I certainly set it up like that. If you look at Denarius the Minter, JC publication. As you advance your association with magic gives one Magic Sense, increased Resistance to spells and so on.
  2. Yes on the source, no on the order of who has been feeding whom.
  3. Not just RQ, its an issue for all RPGs as far as I am aware. Its just the way it it, we simulate not recreate.
  4. We use it all the time. I fear you are right, but hoping you are wrong.
  5. Aeolians and Stygians prove it overwise. So what? We already see that the sorcery is nerfed. And it will continue to be so, as its been the excuse for at least the last 40 years.
  6. Sure, you would see some Arlaten type situations, but there is a need for long term magic in all kinds of areas, does not need to be military.
  7. I mean Professional sorcerer. I know there are options for part time dabblers in the core rules.
  8. If the rules allow to for a starting character to be a Priest, Shaman, or a Rune Lord there should be a way to have a reasonable Sorcerer at the start as well. With the current rules that is not the case. I hope it gets rectified when the "Full Sorcery" rules are published.
  9. In my games I have speed training and checks up to happen weekly instead of seasonally which gets rid of these bottlenecks.
  10. If memory serves, there was a Stormbringer supplement dealing with The East that had sorcery structured something like this.
  11. There are multiple reasons that people prefer a sword over a spear in the games I played since the early days: 1. Swords seemed to have more HPs (or APs) 2. We always played with special damage for slashing weapons as well as impailing ones, so there was not a huge difference in damage 3. We played with shaft of shaft rules where imapiling weapons got knocked aside with a successful parry by a shafted weapon 4. There is a cultural bias of people imagining their heros wielding a sword. Wielding two bastard swords was a mark of a true hero. 5. True Sword is a lot more available than True Spear in RQ 6. Yemalios were viewed as wimpy, Lunar bootlickers.
  12. Such a simple thing to leave alone. Why wasn't included?
  13. I use mostly RQ3 rules. I did not like a lot of the changes made. My players did not want to learn another set of rules as well.
  14. And of course there are Thanatar related scenarios here Holiday Dorastor: The Temple of Heads - Chaosium | Jonstown Compendium | DriveThruRPG.com
  15. Depends. Throwing a Form/Set Stone lance was very effective.
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