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Godlearner

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Posts posted by Godlearner

  1. Quote

    I was just saying that if you boosted the Spirit Screen with extra MP's for active defence, the victim would need to Boost their Dispel accordingly.

    As far as I am aware it has never worked this way. I have never heard of anyone boosting a spell for defense to make it more difficult to dispel. 

  2. 5 minutes ago, Psullie said:

    I feel that this is an acceptable tactic on the battlefield. Also if you play with boosted defence you could add a bunch of MP's to it to make it harder to dispel too. It can also happen to adventurers so I wouldn't forbid it. This is why getting the drop on your opponents is so important in RQ. 

    Boosting would only help to punch through Countermagic, or similar spells. Boosting a Spirit Screen 1 with 5 magic points against a Countermagic 4 will punch through, but won't do anything due to the Countermagics higher intensity. In case of Shield spell I imagine it would work something like this:

    Defender has a Shield 2 and Protection 2 up on himself.

    • If the attacker casts a Spirit Screen 4 or lower without boosting, it would be stopped by the Shield. 
    • If the attacker casts a Spirit Screen 2 and boosts it with 3 magic points. The Spirit Screen would punch through the Shield spell, but fail to do anything against the Protection 2
    • If the attacked casts a Spirit Screen 3 and boosts in with 2 magic points, it will go through Shield. The attacker would then need to make a POW vs POW roll and if successful, the defender's Protection 2 would go down and be replaced with a Spirit Screen 3, and thus preventing the defender from casting another Protection spell on himself of intensity 3 or less (unless he dispels the Spirit Screen 3 first)

     

     

  3. 5 hours ago, Kloster said:

    As for all not voluntarily accepted spells.

    I am fine with that, but the question now seems to be would a Spirit Screen 4 take down a Protection 3, or a casting of Spirit Screen 1 prevent the target from casting any Protection spell until it is dispelled?

  4. Spirit Screen is incompatible with Countermagic, Protection, and Shimmer. It is also a ranged spell. Is it possible to use it on the enemy to take down their smaller Countermagic, Shimmer or Protection spell? Or casting it ahead of time to prevent an opponent from casting a similar level Countermagic, Shimmer or Protection?

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  5. 1 minute ago, PhilHibbs said:

    There's a long way between "I prefer slightly more to be detailed in the rules", which is fine as a position, and throwing a "Not everything is detailed therefore why just don't detail anything" tantrum.

    Tantrum? I would say more of an extrapolation of "whatever the GM thinks best" as an answer. As a lot of people here, I been role playing for 40+ years and advice of just make it up as you go does not fly well with me. 

  6. Thank you for your answers. From what I am gathering so far, technically one gets an allied rune spell originally form the allied deity's shrine/temple which may actually be located in their temple. But, they could also get it by going to the allied cult's temple as well. All good on this.

    Being able to use POW from both pools to make one really big spell and in fact bigger than if you one was just an initiate of one ... does not seem right. In the previous example of an Orlanthi - Storm Bull would one even need to sacrifice for Shield as an Orlanthi, if it was one previously as a Storm Bull?

  7. Quote

    Whatever the GM thinks best and whatever works narratively in the game at that moment.

    Sure, that is GM style. It can apply to almost anything in the rules. Why even have rules? Why roll dice? Just freeform and tell stories.

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  8. Quote

    I agree that it doesn't work under mind-control or under direct threat of murder, but what about for instance taxation or fines? You don't have to donate POW, you can pay the very high monetary taxes/serve your full sentence in the quarry instead, it's completely up to you. 

    Yeah, but then you have a situation of "please voluntary donate POW or we kill your wife". 

  9. I am sorry if this was asked before, I have not seen it. If a player wishes to gain and be able to cast a Rune spell from an allied cult (for example Flight from Orlanth as an Issaries initiate), would the procedure be the same as getting a special rune spell from his cult/temple, or would he need find and visit the allied cult temple/shrine to and sacrifice  POW to gain the knowledge of the spell (I understand he would use the same Rune Pool to cast it).

    If one is an initiate of two allied cults Orlanth and Storm Bull for example and gained a spell which the one cult offers to the other as allies, lets say Shield from Orlanth to Storm Bull, which Rune Pool should it be cast from? Would the player need to sacrifice for it from both, and could it be stacked since its has ultimately came from the same source? 

  10. On 12/18/2020 at 6:08 AM, Akhôrahil said:

    Also, such empires might not make it entirely voluntary whether to provide your POW to the national coffers.

    Yeah, that does not work as stated previously. It has to be "totally" voluntary. 

  11. 5 minutes ago, Kloster said:

    Why? (just curious)

    As pointed out, it is too open to abuse. All you need to do is Dominate/Command/Control spell and you are sitting on a POW mine.

    And I am not even mention just plain old fashion coercion.

  12. Quote

    The POW sacrificed for the enchantment does not have to be provided entirely by the enchanter; if the enchanter sacrifices at least 1 point of their own POW, others can voluntarily contribute to the sacrifice, with no limit.

    Yeap, this piece I have inked out of my book as an editing mistake.

  13. Quote

    Yes, that’s the balancing meta-game reason, I get that, but what’s the reason people in Glorantha produce for explaining this incredibly weird property of the glue?

    Not really as this spell requires a touch, and I would require a POW vs POW roll for something like that as well.

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