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Godlearner

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Posts posted by Godlearner

  1. 5 minutes ago, dumuzid said:

    Well, there's no time in the Gods Realm, so in a sense he was already corrupted when he was thrown in, but let's impose a little Time anyway for the sake of our mortal sensibilities.  The 'they' in that sentence are elder gods of the non-Storm elements, Orlanth's 'uncles' if you consider Umath a sibling to Yelm, Gata and the other elder elemental deities.  No, they were not punishing Ragnaglar directly for his later crimes; the implication is that Ragnaglar later forces himself on Thed because of his time in the Sex pit.

    Ok, following this line of reasoning, Ragnaglar was thrown in as an attempt to temper him to such desires to make him a champion perhaps even one they could control, but his corruption either made him fail the test, or hyper succeed (depending on whom you choose to believe) and lead to the well known consequences. 

  2. Quote

    If you want to play these events, what should be the conclusion ?

    I was wondering what they were, not play them out. 

    Quote

    Ragnaglar was a son of Umath, a warrior, and defender. At his initiation, he was cast into the Sex Pit in the hope that the demons would drive him mad. Instead, he mastered the demons and when he climbed out of the pit, he was subsumed by seduction, rape, and violence.

    Ok, so why did "they hope" that the demons would drive him mad? It seems that he was not being punished as the rape of Thed occurred later, afterwards?

  3. 2 minutes ago, French Desperate WindChild said:

    I m not sure it is a safe idea to explore all torture and sexual activities able to drive a god to madness and perversion.

    Of course it depends on people involved (gm and players) but from my perspective (and my taste) I would play it quickly (no detail, few rolls, keyword, that's all)  and with only one conclusion your broo will join again the chaos side (except if the pc succeed to leave the quest before the end (but how dramatic would be the new chaotic broo conclusion).

    Well, as I said before SHE severed HER ties to Chaos. I doubt things will go that far, or even that way.

  4. 1 minute ago, jajagappa said:

    Or perhaps their Beast rune?

    Will leave it up to the character and see which way they want to go.  Now where can I find some material on "the events that led Ragnaglar to become mad" ?

  5. 10 minutes ago, jajagappa said:

    Maybe they take on the roll of Ragnaglar but before he went mad.  But if so, they may naturally be pulled towards the events that led Ragnaglar to become mad...

    Interesting. I will let that character make their Death rune check. If they succeed than they are Humakt, but if they fail then Ragnaglar it is.

  6. Ok, here is a little wrinkle to the thing, one of the group is a Broo who is a Humakti and had severed her association to Chaos. Since they are in the Hero Plane and time, as I understand it, does not apply, there should not be a specially hostile reaction to that character. Is that correct? Or am I wrong?

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  7. In my game, the party is fleeing some undead and stumble upon a Godlearner construct (a series of small hills laid out as an air ruin) which was used by those same Godlearners to access Orlanth's Hall on the Hero Plane and steal and gain abilities and items. The players will have an opportunity to use it as well.

    I am looking to set up some interesting scenes for the game. One will definitely include a possibility of catching some Godlearners in the act (since time does not exist on the Hero Plane) and interfere with their actions. Would like to get some other ideas of what is happening in the Hall and how the players could interact with the activities. 

    • Like 1
  8. To determine if POW increases, add the adventurer’s maximum rollable POW not including any Rune characteristic modifier (i.e., 18 for humans) plus the minimum rolled POW (3 for humans)..

    Humans roll 3d6 so its 21

    Baboons roll 2d6+6 so its 26

  9. 10 hours ago, soltakss said:

    I have added a sentence suggesting adding +10% or +20% per quality to the base price.

    I think you should make it a lot more than that. It seems that. All qualities do not appear to be worth the same. Each point of Effective should be worth at least as much as a same value as Bladesharp spell. Other game systems increase the price for similar affects by as much as 100 times the base price for a weapon and about 10 times for a common item.

  10. How would you advise adding your Rune spells to existing cults and/or characters?

    For example I would love one of my Player Character who is an Issaries to have access to Communicate with Strangers or possibly one of the other spells under Trader category, do I just add these spells to the the cults Special spells? Should setup a Rune category (similar to that of Common Divine) and give access to cults with those specific Runes?

    • Like 1
  11. 13 minutes ago, Kloster said:

    For a farmer or a tenant, a running cow does matter, and a cow has 3D6 POW, same as the farmer, so it should count.

    Right, but if you want to pet it and its tries to move away and you cast Slow ... that does not matter.

    Quote

    As far as I remember, disrupting rodents was described in an official RQ product, and was one of the reason most farmers had disruption.

    Yes, but it does not mean you get a POW gain roll for it.

    Quote

    For the POW of pests, in the bestiary, almost all living creatures and animals have 3D6 POW. Some have 2D6, the rubble runners have 1D6+6, and some have more than 3D6. We can assume a basic rodent has 2D6.

    Our rule of thumb is that if its 10 or more points below you than it does not matter.

  12. 12 minutes ago, Akhôrahil said:

    Toss a Slow at a runaway cow? Befuddle a pig that struggles at slaughter? Disrupt pests? 🙂

    Befuddle does not work on animals as they no longer have INT. Slow and Disrupt may work, although in the games we play to actually get a check or a POW gain roll the action has to "matter". I may give it to you for the cow, but a pest's POW is likely too low for it actually matter. Prevents check hunting.

  13. For Make<object> skills, did you intend it to work something like this: If one has a Craft Weapon at 80% and Make Sword at 45% is trying to make a sword and rolls a 44, then then sword is made. Another roll of 44 against Make Sword would add +1 quality, a special +2 quality and a critical  +3 quality? If using this and criticaling both rolls, then a sword may have up to 5 qualities

    • Like 1
  14. Quote

    One of the best things we found to help balance out Chaos magic was to port over the "Ki" skills from RQ3: Land Of The Ninja for Agents of Law. Roughly speaking a Ki skill turns the critical chance for a skill into it's own skill. This fits in with Law thematically, as it is the pursuit of repeatable perfection, plus the game benefit actually helps to offset demon abilities. 

    We just did True Maul+Crush and sometimes Counter Chaos.

  15. Quote

    this would clearly be prep-cast, and commonly Extended by a point while you're at it.

    If they have to prep, sure why not, but anything that would require the PC to do something like this would be just as nasty and/or have ways of dealing with this. And, sometimes ... you let them get away with it just for fun.

     

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