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Godlearner

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Everything posted by Godlearner

  1. Although I agree with that, I still prefer a level of detail in the rules greater than the "do what you feel is right" type. And what you need to consider is that not all RQ games are set in Glorantha.
  2. And you have a full right to do this. YGWV and all that, but I prefer a more rule based answer as to it can or can not be done.
  3. Its not really 10%, more like 6% as I do not expect anyone with a POW of 10 to do this. Even an NPC gets POW gain roll several time a year and we are talking over a period of years anyway.
  4. As this has just came out in the Red Book of Magic, it has not occurred in game, but the possibility is there. For example on resent adventure the group had defeated a barrow wight and some skeletons and among the loot they came across a Bludgeon 1 matrix in an old bracelet. If one of the party had Spell Matrix Enchantment spell, is he now able to create Bludgeon 1 matricies?
  5. Ok, lets say a PC is being chased by a bare footed undead, whichever type, or guards wearing sandals, and decides to use the Glue spell in a corridor as a trap to slow or stop the pursuit. Would that work or would the creature need to stop, such as to open the door, for that to happen?
  6. Broken because there is no "downside" to make these things. IMO, they would be so common that there is really no reason for anyone to use extra POW into putting conditions on them.
  7. So, why is it a Spirit spell then? I mean, understand that if you say "it is what it is", but honestly I do not understand the logic of it.
  8. Thanks for that, it was not apparent from just reading the Red Book of Magic.
  9. As a new player, go with RQG. It is the system that you will find most support for and all the new material is publish with it in mind.
  10. ... what's the effect of a Jack-o-bear? Surely you do not want a fanaticism effect on that.
  11. All it takes is one Issaries/Etyries/Argan Argar to get hold of it and its all over the place.
  12. Maybe, but its a matter of consistency. In some cases they publish spells with examples and in other they just drop something vague and let the GM deal with it. Have you seen the new description of the Silence spell? Why mess with something that worked before? Just drives me up the wall.
  13. I am sure, but think of how many of these things exits in Notchet or Glamour and every other town and city in the world.
  14. "rope ladders with hook and glue" are moving as well. How long does something need to be at a standstill for the Glue spell to catch hold?
  15. My biggest thing about magic items is the fact that they last forever. In RQ3 at least there was a way to limit as to who can use an item by placing conditions on it, and we have always played that a failed enchant roll would loose you the POW of the attempted enchantment. Having said that, we always had 1pt binding enchantments commonly available from most rune level merchants and temple for their initiates. In RQG, that would switch to Magic Point Matrices and likely for less than 200L for cult members
  16. So you are saying that "gains the ability to use the spell " is not the same as "have access to"? That should be stated explicitly in the spell description.
  17. Considering it is something like the year 1620+, there should be plenty floating around for sale. One can make a comfortable living selling these things as well at 200L per point.
  18. Yeah, not likely as I said before fur does not burn very well.
  19. Does this mean that one can make a Spell Matrix for a spell he currently has in a matrix?
  20. A 6 Points spirit spell which is available only to the cult of the Crater Makers .... This is out of the norm of Spirit magic that it begs the question as to why it is a spirit spell at all and not Rune magic?
  21. This enchantment last forever and apparently has no consequences (in terms of POW loss) if the casting roll is failed. To me it means that there should be MPMs all over the place, and certainly many passed from generation to generation. Every adventurer should be carrying a couple and they are commonly available for sale. Seems pretty broken.
  22. Yes, that is why I am asking. I wish the timing was stated in terms of strike ranks or something like that. Because otherwise this spell begs to be used as a trap (to be stepped on)
  23. So lets say one casts an Ignite spell on a bison ... what now? Hair and fur really do not burn well. What are the consequences of this spell if nothing is done about it?
  24. What's the effect on a horse? How about a Scorpionman, an insect or a Wyvern? I think the spell description should limit the spell to a humanoid.
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