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Shiningbrow

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Everything posted by Shiningbrow

  1. However, Rune Magic is an extension (pun obviously intended :D) of the god the Power was sacrificed to ... So, I would have said that Orlanth's Extension is not the same (and thus, not stackable with) Issaries' Extension. The spell may be common and available to all cults, but it's certainly not from the same source. (Counter argument... Not only are certain special spells granted to associated cults, but so too are all common spells ... it's just that it becomes somewhat meaningless. That is, Issaries cultists don't get Flight from Issaries, but direct from Orlanth... it would depend on whether the Associated Cult Rune Spells are given by the god to the cult, or to the god...) Sanctify should probably be called Sanctify to <deity>. (related to the first - obviously PCs can initiate into associated cults. I presume they can also be in friendly cults. What's the general rule for Neutral cults?)
  2. I have a couple of queries about RPs. Firstly, since there are multiple times throughout the year when Initiates and above get their (often full) complement of Rune Points back, and the amazement that is Extension, would it not make sense for any forward-thinking cultist to be throwing their best temporal spells packed with Extension 5 (for a 1-year duration) on a regular basis? If I'm an Orlanthi, Humakti or other combat-oriented Rune Lord, I'd be putting up a Shield 7+ with a 5pt Extension (probably just before a major Holy Day (so I can go battling with my full complement of RPs afterwards). Which leads to - do such effects (Runic Extension, Shamanic Spell Extension, and even Sorcery duration effects) impede regeneration of points (either magic or Runic)? That is, if an Extended spell is still in effect, can the RP's be regained? Secondly, if a person is a member of multiple cults, and has multiple sources of Rune Points, can they be used across different deities spells? Eg. could an Orlanthi Shield spell be Extended through RP's dedicated to, say, Ernalda (presuming initiate level or above to both)? (this is not about whether RP's used on Associate Cult special spells are being combined with base cult spells - eg, an Ernalda cultist using Orlanth's Shield spell, backed by Ernalda's Extensions ... this should be obvious). The question is being asked as a way to get around the CHA maximum Rune Points per cult rule.
  3. Sorry if this has been discussed elsewhere. Lhankor Mhy teaches sorcery to its initiates (possibly also Lay Members... sorcery isn't really that much of a secret, after all... Just complex). And once learned, it can't be unlearned (as far as runes and techniques go). In older versions of RQ, many cults would not allow their initiates to know any sorcery, and would require that any spells etc be forgotten. Now that LM has sorcery, is that rule going to apply to other Orlanthi pantheon cults? Or would LM initiates who know sorcery automatically be excluded from joining their other associated cults? (a similar query also revolves around shamanism - Kolat - and the rest of the Orlanthis).
  4. Hi all. I'm sort of new to this board (although, I suspect I had an account under an old ad now defunct email account). 2 questions - firstly, how's the new cults book looking? Given that RQ basically revolves around the whole idea, I thought it would be an important book to be printing. And, hopefully, will include a variety of heroquesting material... Secondly, in the main book, there are references to a "Runequest Gamemaster's Guide". I have only just purchased the PDF of the GM's Pack (and I'm having problems dl'ing it), but it doesn't appear to cover some of what's referred to... On Chaosium's products page, such a book does not exist (with this title). Would someone please clarify? Thx
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