-
Posts
2,535 -
Joined
-
Last visited
-
Days Won
1
Content Type
Forums
Blogs
Gallery
Downloads
Profiles
Events
Posts posted by Kloster
-
-
Bring in spirits. Even 2 or 3 are sufficiently dangerous, and the shaman is THE spirit specialist.
-
1
-
-
I like all 3 spells. Game balance has to be checked. An interesting view.
I have the same notes as Soltakss about headings and page numbering.
-
2 hours ago, Paid a bod yn dwp said:
I think at 0 hp the weapon becomes useless, so damage after that gets through. The minus is just to track when the weapon is completely destroyed/ irreparable.
What I understand is that the weapon can act as a limb, ie. take (and absorb) damage that goes beyond 0.
-
19 hours ago, Paid a bod yn dwp said:
I would have said on a crit of 18 dam vs Normal parry, that the weapon would be at - 6 hps, ( taking the full rolled damage directly) and 6 hit points would go through as damage ignoring armour.
No (for me): If the weapon goes to -6 (I agree with you on that point), nothing goes to the arm. Damage i done to the limb (without armor, I agree with Soltakss) only if the weapon goes to -12. Then it is broken and can not be repaired.
-
I read it as "Weapon HP reduced by the damage. If damage is above Weapon HPx2, Weapon is destroyed and extra damage goes to an arm".
-
5 hours ago, Cross Planes said:
I have an honest question, why would the BRP OGL be a better option than the Legend OGL with is far less restrictive?
Because you have BRP.
-
6 hours ago, PhilHibbs said:
I think criticals do ignore magical armour - they always used to, but I don't have RQG to hand at the moment.
I think he meant protection spells. You are right for magical armor: All armor is bypassed by criticals, as I have understood.
-
2
-
-
28 minutes ago, Runeblogger said:
"Trollinets" are french RQ3's Trollkins. And this one is a real bad-ass looking one.
-
22 hours ago, Corvantir said:
You can skim through the various Runes magazines by following the second link given by David Scott. Click on a cover and it will lead you to a viewer displaying the magazine.
Merci.
-
4 hours ago, Runeblogger said:
The best scenario I found was "Anisha", in #77, set in Sun County. Although the background for the scenario was a bit convoluted.
Yes, Anisha was good. I much enjoyed it.
-
3 hours ago, Corvantir said:
There were also some articles and adventures in a french magazine called Runes. In spite of its name, the magazine was not centered on Glorantha.
Rune is much older. I can ask the author of some of the articles if he has some list or index (I do not own the papers themselves). Note that a good part of Runes's team ended up in Casus's team (in fact, several of Casus Belli's founders were Runes editors).
-
15 hours ago, Runeblogger said:
I don’t want to further derail the Wind Words thread with this, so I’ll post it here.
Apart from the Japanese covers, I also tracked all the covers for the French edition of RQ3 and HeroWars. It might be of interest to some of you.
https://elruneblog.blogspot.com/2019/08/runequest-y-heroquest-en-frances.html
Any French members of this forum are more than welcome to correct any mistakes in my post. 🙏😁
As far as my bad Spanish allows me to understand, what you wrote on Oriflam products is correct (and very good). I do not own the other covered products so can not answer on them.
48 minutes ago, Mugen said:Oriflam also pusblished RQ3 material in their Tatou magazine, for instance :
However, StormBringer, Hawkmoon and later Cyberpunk, all published by Oriflam, were more popular, so they had more covers than RQ.
In my humble opinion, the articles from Tatou were far more interesting for complete beginners like me to understand Glorantha than encyclopedic works like RQ3' Genertela...
Yes. Quite a number (especially in the end) were translations taken from "Tales of the Reaching Moon".
-
1
-
-
1 hour ago, Loïc said:
Old hate between two clans (even feud), desire of one party to force the hostage to embrace an initiation opposed to his desire, or even to spoil the initiation... Imagine a hostage whose parents are challengers of their own clan chief: what would be the agreement between the chief and the other clan?...
Yes, in that case, the 'agreement' would be difficult to obtain. And in case of no agreement, everything goes.
My personal take is that the initiation is something so important that nobody would dare to interfere with the gods will.
-
2
-
-
I see those hostages more the roman way. Hostages are 'voluntarily' sent to ensure peace treaties are not broken, more than forcibly taken during a raid.
To answer the second part of your question, I would say the ransom is a fraction (perhaps half) of the one of the father/mother.
For the third part, hostages are considered guest under the Orlanthi hospitality rule, so their initiation has to be considered, probably by an agreement between the partie.
-
2
-
-
16 hours ago, Loïc said:
To all gaming-parents : it's a great opportunity to make your children discover tabletop RPG. Just don't forget it's not a good idea to slay a 7 years-old kid's PC ! 😜
My eldest son (15 years old) discovered tabletop RPG a few years ago (both parents are/were players), but he tried online before me (last week, because of the impossibility of face to face meetings).
-
1
-
-
17 hours ago, Akhôrahil said:
At least it's nowhere near as bad as with Gygax...
Don't tell that to swiss guys.
-
As I'm french, I have no problems.
-
1
-
1
-
-
1 hour ago, French Desperate WindChild said:
Aeolian are first orlanthi then malkioni : everybody can become priest/runelord (no cast restriction for the gods, but of course social pressure and politic as any orlanthi culture) but the zzaburi "bloodlines" are authorized to use sorcery and can join any cult as any position
This is my understanding, after rereading Jeff's comments in another thread, except that Orlanth's cult does not allow for sorcery usage for his members.
-
16 minutes ago, Thaz said:
Should be fairly rare. I mean most people are not going to use a crushing weapon with negative dam bonus unless it's in extremis or improvised. However at that point I'd rule the negative dam bonus went to minimum loss so the crit does the max possible damage for that person.
So shall we say they're doing 1d10+2 Weapon "plus" -1d6 dam bonus I would rule :- 10+2-2 = 10 and ignores armour.
Just IMHO of course.
Almost all trollkins.
-
2 hours ago, soltakss said:
A horse rider in Prax? Someone worshipping an ancient idol?
Must be a Pol Joni.
-
1
-
-
As far as I have understood, you can strike with magic or iron weapons only on the spirits you can see. That means the ones that are (spirit) fighting you, the ones that have manifested and the ones you see through special means (spells, powers,...). The rest, you can't strike.
-
3
-
1
-
-
I have currently no game, but if I had, it would: I can only leave home for work and purchase food.
-
What do you mean by W.E.I.R.D. . I have seen different meanings for this acronym.
-
1 hour ago, Bill the barbarian said:
Well, sacred time is sacred time and if the occupation has any relevance to sacred time (hero quest-y) situations...munchkins being munchkins...
Even without munchkins. If the gods tells us it is sacred for them, why not believing them.
-
1
-
Adventures for shaman
in RuneQuest
Posted
Spirits can be negociated with. An Humakti can shred them, but can not do much except fighting them.