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Kloster

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Posts posted by Kloster

  1. 1 hour ago, Bohemond said:

    Yes, but would you drink it if it were manufactured with human blood instead of water? Remember, BG gets drunk on the -blood- of her enemies. For her cult, this is part of the 'sacred cannibalism' rituals. But the rest of Heortling society is very uncomfortable with this aspect of the Dark Earth. 

    Considering 1 - the 'quality' of some alcohols some of my friends drink and 2 - the nature of some foods frenchies consume with pleasure, I would say yes.

  2. 4 hours ago, Bohemond said:

    Given the nature of the materials that the goddess uses when she produces alcohol, and the way she acts when drunk, would anyone actually want these liquors?

    Of course. My former character, a RQ III carmanian sorceror with heavy use of a 'transform water to Cognac' (sorry, I'm french, and thus partial, even if I love good whiskys) can confirm, there is always a market for alcohol stronger than the one the locals can produce. My father worked for 2 years (as teacher) in a part of France (Guyane) where the law permits 10 extra degrees (that means 20 extra degrees proof), and everybody wanted the local ones, not because they were cheaper, but because they contained more alcohol.

  3. The only time (no pun intended) where the different year duration mattered for us was the sorcery spell duration in RQIII, starting at 10 mn and doubling duration for each point of duration. For all other purposes, my position was exactly the one described by Soltakss.

  4. 18 hours ago, g33k said:

    It was pretty ubiquitous in the ancient world, I think.  Not just "war" prisoners (captured soldiers), civilians from conquered territories.

    Yes, but the OP question was about Lunar soldiers in Pavis. Tha's why I answered only on soldiers. But of course, you are right.

  5. 5 hours ago, Akhôrahil said:

    I don't believe there's any issue of honor here - that would only come into play if they were offered terms of surrender that were then violated (and even then, only some cultures would find it dishonorable - Praxians might view it as well-executed trick and congratulate themselves).

    And it's either execution or slavery, so any considerations of harshness would have to be evaluated on that spectrum. Death might be preferable to being sold as slaves to the Morokanth.

    I'm quite sure that slavery of war prisoners is seen as the normal solution in Glorantha. It seems a logical way to compensate for the losses in one's work force, and to pay for the war costs. In real world, Romans did it, Greeks did it, Gauls did it.

  6. 2 hours ago, lordabdul said:

    Yeah I started thinking about how that could ever work, and.... I'm not sure :)  Mass migrations around times of trouble don't seem to be uncommon in the Bronze Age, but you'd think a few thousand people relocating over a short period would have had more coverage in books.

    Last news I looked on Tollense Valley battle (XIIIth century BC, so well into bronze age), it was around 4000 warriors that were present. That means that a bronze age world can have major migration and groups of people, if only for short period of time. And of course, since it is bronze age, no written reports are found, only corpses and weapons.

  7. 3 hours ago, lordabdul said:

    Yeah the way I read that rule was that it's not really that you suddenly get armor on your hands, but that you're good enough that you deflect 6 points of damage away

    That is exactly the way it works.

    3 hours ago, lordabdul said:

    The fact that the rules mention "different schools of martial arts" makes me wonder if we'll see optional unarmed combat rules in a supplement in the future

    I hope that. There is room for it, but I'm in favor of more skills, not less.

    3 hours ago, lordabdul said:

    RQ is for impaling people with spears

    Yes, and combat manoeuvers, and gritty combat.

    • Thanks 1
  8. Agreed. But buying loyalty does not have to be hidden. Italian quattrocento has a lot of examples of changing loyalties. Popes, Dukes, Kings bought and sold territories, armies, loyalties, people. Sometimes openly, sometimes not. In that case, divination will just tell that the one that is offering you money (or cows, or land,...) is sincere.

  9. 3 hours ago, Godhi said:

    The Blessed Water-Skin produces up to a cubic meter (10 liters) of pure spring water every day. Unless completely drained of water, the water-skin never runs out, and magically returns to full capacity each day at noon.

    1 Cubic meter is 1000 Liters. Apart this, nice. I want one.

  10. 3 hours ago, Chekmx said:

    Yes I am tempted to adopt this approach now.  Though I expect in most cases my players will still choose to dodge but I can imagine certain circumstances were sacrificing a limb to save a head or chest might be an option.

    Yes, especially if you get your Martial Arts roll and thus have 6 free Armor Points on the parrying limb (in addition to the real armor you wear, of course).

  11. There are rules for Martial Arts in RQ since RQIII box. And the current rules are the same that in that old box (as far as I remember). I also remember that martial arts school exists in Kralorela and in the Lunar empire. Morokanth and shapeshifters, especially Telmori are also (for me) likely to have developped advanced unarmed combat.

    18 hours ago, lordabdul said:

    I'm not sure I like the unarmed combat skills...

    This is (for me again) one of the points where the single skill instead of attack/parry skills is the weakest. Otherwise, they are correct, except we still don't have a rule for non lethal damage.

    On 12/5/2019 at 10:23 AM, Chekmx said:

    I'm not sure if this the means that natural weapons cannot parry at all otherwise or use the body part hp. 

    In RQ (and in real life), you can parry with your hands. The 'only problem' is that damage goes directly to the hand. There were school of Italian medieval fencing where you diverted your opponent sword with your hand (on the flat of the sword of course). I think this kind of school of fencing can be described ruleswise as martial arts that can only parry (the attack was done with a sword).

     

  12. 14 hours ago, gochie said:

    It could be used as a strategy in war, toppling governments, or whatever situation where you need to gain people's trust (see: loyalty) even if you don't necessarily feel the same way towards them.

    It has been used that way by real world government and powers. I don't see why it can't be the same in Glorantha.

  13. 2 hours ago, M Helsdon said:

    Thank you.

    It's the culmination of roughly three years, and is derived from material by Greg, Jeff, Steve Perrin, Sandy, MOB, Ian, and Harald, all expanded. If the assumptions and speculations are in error, then that's my bad.

    I was not in Dragonmeet (too far), and am not even sure to purchase your book (my budget is quite short since my wife lost her job), but I can ensure you that the work you showed us is among the finest fan work I have ever seen about any RPG. So, if there is any error in your assumptions, I don't care: Congratulations.

    • Like 3
  14. 1 hour ago, jajagappa said:

    p.236-7: Passions may be gained during play. Adventurers should get many opportunities to gain enemies, loved ones, allies, and loyalties. Both the player and gamemaster should agree upon Passions. When something significant occurs to an adventurer, the gamemaster or player may suggest that a Passion has been generated. They should discuss it, and then determine the starting value. The starting value must be agreed upon by both player and gamemaster, but a new Passion should generally start at least at 60%.

    With a 50L gift it would rise to 61% (unless player and GM decided on a higher initial value).

    Yes, this is exactly how I read it.

  15. Sorry for not answering earlier but I was offline.

    On 11/25/2019 at 10:35 PM, lordabdul said:

    ...which basically helped put everything in place. So the whole thing about "Attacking on the Run", for instance, which reduces your movement to 2m instead of 3m per SR, that's only for the SR on which you attack on the run, then, right? Like, in a melee round, you could be running full speed (3m/SR) for a few SRs, then

    In RQIII, if I remember, attacking on the run meant doing a full move and having an attack because in the middle of your move, you attack (or were attacked). This was a special case.

    On 11/25/2019 at 10:35 PM, lordabdul said:

    Doesn't that make combat combat much longer to play, as the GM needs to go through each SR one by one, checking with every player what's going on and how interwoven actions resolve exactly?

    On what I have seen, RQIII rounds were shorter to resolve, but we had years of experience with the rules instead of a few rounds. I can't really compare.

    On 11/25/2019 at 10:35 PM, lordabdul said:

    Also doesn't that result in combats where characters are frenetically running around each other like a bad Benny Hill episode? What prevents me from always attacking and running away, then running back/attacking/running away again?

    I've never seen that. When in combat, you were moving 1m/sr and 3m/sr when outside, so I can't think a way to have such a strategy working.

    On 11/25/2019 at 10:35 PM, lordabdul said:

    Yeah like you might have guessed, one of my groups is composed of GURPS crunchy-loving players, and they really enjoy these types of tactical options. That's why I'm interested in various RQ rules throughout the ages :)

    I like crunchy games: I am playing Hero (Champions in fact) since 1986, but even if I purchased GURPS 1, I've never played it (nor any other release). I can not compare.

    On 11/26/2019 at 1:20 AM, Lloyd Dupont said:

    Those were the days! :D

    I got the French version at the time! :P 

    Lucky guy. The Oriflam print was both much cheaper and nicer than the AH one.

    • Like 1
  16. 13 hours ago, Jeff said:

    I disagree (as did Greg). RQ3's attempt to combine RQ2's SR system with what became Ringworld's pulse system, with movement per SR, etc., was cumbersome and overly complicated. It also didn't do what it was supposed to do.

    I think more elegant and simple to have everybody move per segment to have somebody do his full move at his SR (and thus move later because he switches from sword to dagger). You differ, Greg differed, Jason differ and you are the author so RQG is your way. This is OK for me but does not change my mind.

    13 hours ago, Jeff said:

    Its hit point calculation system went contrary to the literary genre that it was supposed to model. Having two separate hit location tables for melee and missile was just OCD. And lets not even mention Fatigue.

    I think that in literature, a big monster is easier to strike but harder to kill. Having external target is easier to hit than internal one in melee, but having larger easier to hit than smaller than at a distance seems natural to me, so the dual location table was a gain. Fatigue worked but was too much bookkeeping.

    13 hours ago, Jeff said:

    When Greg and I first talked about reviving RQ for Chaosium (this would have been in 2015), he was emphatic that RQ2 was a much better base to build off than RQ3. There were components of RQ3 that were originally designed as fixes to problems or limitations in RQ2 which he advised using and which we did. But Greg strongly believed RQ2 provided the best base platform to build RQG from - and I wholeheartedly agree with him. 

    Jeff

    See first part of my answer.

    • Like 1
  17. 15 hours ago, lordabdul said:

    Doesn't RQG have interwoven attacks/parries/magic too? (and yes, I realize that RQG has 12 SRs instead of 10, and has different SR modifiers for DEX/SIZ and weapons and such, but AFAIK all actions take part in the SR system)

    No, you can't move once you're engaged. You can not anymore push, nor close up the range. You can only move up to the point you are engaged in the order of the SR, instead of having a move SR by SR for all the characters. Once engaged, you can only fight or break the combat.

    • Like 1
  18. On 11/22/2019 at 10:41 PM, soltakss said:

    RQ3 had an awful lot of RQ2 stuff in it as well.

    I'd be interested in which RQ3 Rules you think have been dropped from RQG.

    The 10 SR Round with moves and actions (attacks, parries, magic) interwoven.

    The combat options (partially brought back with Runefixes) that allowed to think tactically (and avoided to wait for the crit in high level combat).

    • Thanks 1
  19. 7 minutes ago, Rodney Dangerduck said:

    In addition to the minor issue of being killed on sight (one of our PCs has a 90% Hate Lunars, not sure about PCs in your campaign) you are going to have a serious problem recovering Rune Points, and participating in your required worship services.

    If you GM is a strict by the book rules person, I don't see any chance of this working.  If your GM will bend and work with you on this, it could be fun.

    In our playtest, we had a hidden 7 mothers shrine close to Apple Lane, where some converts were going. There is no priest, but that does not forbid our lunar character to try to worship. Recovery was more difficult than for Orlanth, but possible.

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