Jump to content

Arcadiagt5

Member
  • Posts

    319
  • Joined

  • Last visited

Posts posted by Arcadiagt5

  1. 6 minutes ago, Marc said:

    I hadn't thought of trying that.  I had them enter all that in the Events section of the Family tab.  Since everyone looking at the "sheet" sees the same page, that doesn't allow the passions and skills to be entered at the same time. 

     

    I'm going to try your method of putting the family history in the Bio&Info section next time

    I hope it helps! It only works because the Bio & Info are only available in Edit mode, so the player can only see that, while the GM can only see the rest of the sheet. One appeal of it for me is that having all the "story" elements of the family history on the Bio & Info page can encourage the player to write them up as a story. 

  2. 7 hours ago, Nozbat said:

    Online definitely takes longer

    Interesting, that hasn’t really been my experience. Although maybe my memories of the before COVID time are dimming somewhat.

    7 hours ago, Bill the barbarian said:

    Online is hard! And here are wrinkles involved you would never see at a table IRL

    Once you get used to it though… I've found that the player typing in family history events in the Roll20 bio page in edit mode whilst I also have the sheet open at the same time to enter the acquired passions/skills is surprisingly efficient.

    6 hours ago, Baron Wulfraed said:

    RiG is not a system where one can take a group and have all of them generate a character in parallel over an hour and still have time to play a short session.

    This is true. Although you can run a fair bit of it in parallel for a full session of character creation if you're sufficiently familiar with that part of the rules. And the Roll20 sheet helps a fair bit with calcs.

  3. 6 hours ago, Bill the barbarian said:

    100% agreement! And have you had the pleasure if introducing a new player yet?

    Since COVID? One relatively new player to RQ, although he has prior tabletop experience (mostly D&D I think). He wanted to play a healer but I'm still not confident in handling a Chalana Arroy as GM in a relatively combat heavy game, so we compromised on an Ernaldan healer instead. Took about the same length of time as the others.

    Before that, most of my players were were as new to RQ as I was, although I could leverage my prior knowledge of Pendragon somewhat (passions, runes as personality traits, family history- there’s a lot of Pendragon in the DNA of RuneQuest: Roleplaying in Glorantha). 

  4. Does anyone have any guidance on whether the Three Winds Festival is, or should be, an annual event? If so, roughly how many hippogriffs would be expected to be of a bondable age each year? Was the re-establishing of the event in The Pegasus Plateau a special case when it had so many young hippogriffs available?  

  5. 20 hours ago, lordabdul said:

    I wonder if the Reputation gain mechanics would benefit from something like the CoC SAN rolls. For instance, to gain Reputation, you first roll on your existing Reputation. On a failure, you get the normal Reputation gain (like, say, +1D3%). On a success, you get the minimal Reputation gain (in that case, just 1%). The reasoning here is that as you get more famous, your new deeds just add to your resume in a way people expect, and so they don't talk about you much more than before: it's all "yeah that guy is our tribe hero, he was last year, and he's definitely still this year"... otherwise, I suppose you could become more famous than Harrek and the Red Emperor by defending 50 hamlets against 50 Tusk Rider raids... 😉 

    I think this is a good suggestion, and one I'll look at very carefully. Thanks! 

    • Like 1
  6. 1 minute ago, Bill the barbarian said:

    Yep, it looked like you mighta appreciated that bit of spoileroo fu, and l have been given assistance before so why not pass it on?

     

    Humour aside, this is why BRP is one of the very few forum sites I still visit regularly. The community here is great, and I definitely want to support that. 

    • Like 1
  7. 21 minutes ago, Bill the barbarian said:

    image.png.b6896bbfe967bbaf5474632f794658f1.png
    That eyeball above (after the first demarcation and the BIUandS) when editing or composing a post should give you (let’s try it)...
     

      Reveal hidden contents

    spoilers.

    YEP, WOIKED LAK A CHAHM!

     


    cheers

     

    COOL! Thanks for that. 

    I must admit though that I have been known to, particularly on social media, have had a lot of fun using things like [REDACTED] or [SPOILER DELETED]. Bugs Bunny Voice: Aint I a stinker? 

    • Like 1
  8. 2 hours ago, lordabdul said:

    Ah nice, thanks. I could picture some Orlanthi priest summoning an entire cumulonimbus of air spirits, bringing the vortex down to the tribal ceremonial grounds during a High Holy Day.  This could be a nice alternative to casting 20 Summon Spirit Cult spells in a row for such a big occasion... it might even be a cool way to bring a host of cult spirits from which a select handful will leave the vortex to ally themselves to newly promoted Rune Priests/Lords, or get bound to ceremonial items made that day. Kinda like a  lottery where the big spinning wheel with numbered balls is in fact a tornado of spirits!

    Did… did you just invent the Gloranthan version of the Fate/Grand Order gacha? 

    • Haha 2
  9. 3 hours ago, David Scott said:

    Yes

     

    3 hours ago, David Scott said:

    Yes

    Ahhhh, Glorantha. Where the answer to the question of “Does X or Y apply?” is usually, and validly, “Yes”. 🙂

    EDIT: Bonus points apply if X and Y are contradictory. Double bonus points apply if X and Y are contradictory and the God Talkers weren’t involved. 

    • Like 1
    • Haha 1
  10. 7 hours ago, lordabdul said:

    That's super interesting -- it never occurred to me to add all those things together to see how high it can go. How long has your group been playing?

    Let me see now… I think I started both the Canberra and Perth games in 2019 with both shifting to Roll20 early in 2020. Mostly weekly in both cases but relatively short sessions 3-4 hours tops. So an adventure, or even a long fight, can run to several sessions. I'm seriously considering biasing towards smaller numbers of deadlier opponents in future - the comedy troupe, er, massed trollkin can present a credible threat but need a lot of time to run, especially in cramped caves.

    Such as in the aftermath to Remembering Caroman if the party don’t take the initial hints regarding [SPOILER DELETED] and need to make a return visit to the trollkin to [SPOILER DELETED]. 

    • Like 1
  11. 12 hours ago, lordabdul said:

    Please do tell!  Were the players particularly lucky with the Reputation gain rolls, or was the GM particularly generous, or was it just that they played for a LONG time? Or all of the above?

    OK, lets work through it. I don't remember all the awards but:

    • Defending Apple Lane: 1d3%
    • Cattle Raid: 2d3%
    • Dragon of Thunder Hills: usually around 3D6%
    • Smoking Ruin is a flat +12%
    • Urvantan's Tower is 1D6%
    • Pegasus Plateau 1D6%
    • Grey Crane: 3+1D4+1D3%
    • Rattling Wind: Up to 1D4+1D2+1
    • Crimson Petals: 1D3
    • JC: The Throat of Winter: 1D3+1D6+1d10 (once they permanently [SPOILER DELETED])

    Plus some other JC adventures I don't have handy. There's close to 60% average just in those published adventures, plus close to 20% in some cases out of Character Creation. 

    I think I've actually been fudging the rewards down somewhat over time, but it still adds up really quickly if you've been running weekly sessions for a couple of years.

    13 hours ago, lordabdul said:

    Also, I'm curious how you play with PCs who are absolutely known everywhere by everybody... Were they known for generally heroic deeds? Or was there a mix of good and bad stuff (or, at least, all relative depending on who they visit) ? How did you handle that? Were there crowds routinely gathering anywhere they went, a bit like what happens any time a pop star shows up in a public place? What kind of upsides and downsides did you come up with? Etc.

    That... I'm still working on how to handle. One sort of permanent effect has been that they've become Queen Leika's default go-to for handy and expendable troubleshooters. Since they tend to come back from those sorts of missions fairly regularly, she sends them on new ones. :)

    • Like 3
    • Thanks 1
  12. 1 hour ago, AndreJarosch said:

    I would like to add, that at least in MY Glorantha the elemental runes can also be used to inspire reistance table checks based upon the characteristics: 

    STR --> Air/Storm
    CON --> Earth
    SIZ --> Darkness
    INT --> Fire/Sky
    DEX --> Water
    POW --> ?
    CHA --> Moon
     

    Shouldn’t Moon be against POW?

    CHA isn’t associated with a characteristic bonus - instead players can use either the +1 or the +2 from their Runes for CHA instead of for the indicated characteristic.

    • Like 1
  13. 45 minutes ago, Graeme P said:

    Seeing it visually makes me think of another question. Are the category Elemenary Rune and the specific Rune both available to inspire a skill? So you can use both Fire/Sky and Darkness for listen?  Moon and Air can both be used for Sense Assassin and Sense Chaos?

    Whilst they would both be available, only one can be used at a time.

    To quote RQG p144 Only one augment can be attempted per ability, and an ability can only be used once per session to augment a task being attempted.

    So, in the example you gave an adventurer could use either Moon or Air to augment Sense Chaos but not both. 

    However, should the adventurer need a second augment for Sense Chaos later in the same session (but in a different scene), then the other Rune could be used. 

    • Like 1
    • Thanks 1
  14. On 3/11/2020 at 4:53 AM, Crel said:

    By the way, does anyone have opinions on how Urvantan's Tower runs? Of the adventures in TSR that's the most likely for me to play, since it's least attached to a specific region. I'm a little skeptical of the finale since it seems more like "sorcerer does cool cutscene stuff" than "adventurers save town."

    Only just discovered this thread but, yeah, I had that problem when I ran it the first time. 

  15. 16 hours ago, Scotty said:

    This is correct. Max weapon plus max db twice

    I will note as an amusing aside that my players have been extremely grateful for this rule during the first year of the Grove of Green Rock when the comedy troupe, er, the trollkin skirmishers criticalled with their slings.... and no damage bonus. 😂

    I'm rather looking forward to the second year of that scenario which I have altered somewhat to play to certain characters abilities and which will involve me describing one opponent as the ugliest glittering flying disco ball that they’ve ever seen...

×
×
  • Create New...