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Arcadiagt5

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Posts posted by Arcadiagt5

  1. 3 minutes ago, David Scott said:

    I'm preparing adventurers for tonight's game as we speak. The sheet looks good.

    I'm not sure what default box on a weapon line means though. When I check it and roll, it halves the skill used (90% broadsword rolls as 45%). It may have been like this before and I've just never used it. Unless there is another explanation for what this is?

     

    It's for using one skill as the default for another weapon. E.g if the adventurer is using a Kopis captured from the perfidious Lunars during a daring escape but doesn’t have any training in Kopis. You'd set up the weapons row with Kopis as the weapon, Broadsword as the skill, and the default check box ticked.

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  2. 1 hour ago, David Scott said:

    If you are a member of the Adventurous subcult, to join the Thunderous subcult, you pay a POW, add it to your Orlanth rune pool and select a rune spell (free). As you are now a member of both subcults, you have access to Odayla's rune spell (don't forget to pay...)

    Does such a character tithe once to Orlanth as a whole or to both subcults separately? 

  3. 2 hours ago, Bill the barbarian said:

    I would not think so. You must be a Rune Priest to belong to Orlanth Thunderous, so I would think that would prevent an Adventurous initiate from accessing those spells. 

    Wait, what? I thought Thunderous could have initiates as well? E.g. if an Adventurer was of the Assistant Priest occupation but hadn’t qualified for Priest / God Talker yet? 

    I do have one related question for subcults: does an initiate into multiple subcults tithe to each, or just to the cult as a whole? 

  4. Great writeup. Yes, the sandbox at the beginning does take a fair bit of effort although not as much as Crimson Petals. Which is a fabulous adventure but I needed to writeup an A3 table summarising which NPCs knew (or would say) what. It is definitely worth it for both adventures.

    In terms of the way up. both of my groups ended up with the map from the honest Hendriki trader which I ruled let them take a different path to avoid it. Good roleplaying early, particularly kindness to that poor trader? Congratulations, you earned one less fight! :)

    Jardarin... I've run Pegasus Plateau twice, and both times the adventurers negotiated for single combat from a champion, with the others permitted to proceed regardless of the result. Both times, both times, the combats had a single dice roll. A critical from Jardarin, in one case requiring a Divine Intervention to save the adventurer. In both cases the champion accepted his loss with grace and dignity, and gave up the climb. In some cases one or two other adventurers offered to stay behind as well. Naturally, this is the display of honour Jardarin was seeking so all were sent on their way. 

    In terms of the hippogriffs, I used the statblocks from the adventure but separately rolled the statblocks for their adult forms. I'm ruling that they'll grow to those by 2 points per Sacred Time in each characteristic, and skills will rise 5% per Sacred Time until the adult stats/skills are reached. The other rule I've enforced is that, like horses, they can't bear riders with heavy armour (3 points max) until their average STR/SIZ hits 26. So my heavily armoured infantry adventurers are currently grumbling about being naked in combat with only 3 points of armour.

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  5. The immediate question, especially since the Summon Elemental spell is stackable, is whether or not you're summoning the elemental for a purpose that the god would approve of. 

    Clear cut example: A Yelm initiate sees someone stealing and abusing the sacred Goldeneyes. Said initiate promptly summons as many small fire elementals as he can, points to the offender and says "He is mistreating Yelm's sacred beasts, sic 'em rex!" At that point, Command Cult Spirit would not, IMO, be required: the summoning has clearly been performed for reasons the god, and the elementals, will approve of: they will attack the offender with glee and zeal, then disappear after 15 minutes.

    In more ambiguous cases, Command Cult Spirit is highly recommended and would act as Scotty indicates here:

    2 minutes ago, Scotty said:

    This one. Using Command Cult spirit works assuming you make the POW vs POW roll, it does as you say for 15 mins. It's easier in combat as normal elementals have no DEX, so attack on SR12 (unless it specifically says otherwise).

     

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  6.  

    5 hours ago, Squaredeal Sten said:

    RQG p.274 "Initiation into a cult is a serious step, for individuals thereby pledge themselves to the focus of a single divine entity.  Unlike lay members, who have association with other cults, initiates may partake only of rituals in their own cult and its associated and friendly cults."

    Barring special cases* this is why I only allow initiation into associated cults.

    * Mostly being invited to initiate directly by the goddess such as the revival of Orgorvale Summer as an Orlanthi subcult or the Lost Daughter from the JC title The Throat of Winter. It’s the only way I'd allow Orlanth/Humakt dual initiates.

    I strongly doubt I’d ever allow dual rune levels. 

    • Like 1
  7. 4 hours ago, Psullie said:

    Hi Bill and Arcadiagt5 

    I do hope you are able to fit this into your campaigns. I'd love to hear feedback especially on the VTT maps with any comments or suggestions as how they could be improved. thanks again 

    psullie

    Will do. On initial glance one possible concern is the size of the maps - larger maps tend to show reduced performance from Roll20, especially when dynamic lighting is involved. I found this an issue with Rocks Fall where I had to break the map into much smaller chunks to prevent everything grinding to a halt.

    One issue observed with Remembering Caroman is that aligning the map image to the grid can enlarge the image enough that it becomes blurry, especially if it’s not immediately clear what the appropriate tactical scaling (1 box = 3 m) is. The Ruins of Bonn Kanach maps don’t have the photo-ish images of Remembering Caroman so that should be less of an issue, but did seem like they’d need to be expanded a lot to get to tactical size.

    A secondary issue can be the scramble to find images to put on tokens for NPCs that don’t have images in the adventure.

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  8. On 5/13/2021 at 11:06 PM, dvdmacateer said:

    Something I have been thinking about is to add SR as a custom Item  and move the character tokens around based on actions

     

    sr.jpg

    I did something similar to begin with, but have moved to adding the tokens from the character sheet. Didn’t really have a clean solution for multiple actions though - I'll have to snag a copy of that image and suggest that to my players.

  9. 4 hours ago, Psullie said:

    Hi Arcadiagt5

    Nick is correct, there would be nothing to stop you using it in 1627 - it is meant to be a loose time frame anyway and early adjusted to suit your needs. Part 2 will cover 1627 and Part three 1628 - but as no one seems to know when the Battle of Heroes takes place - this is all very flexible.

    Ok, cool. I'll have to look at it since my game calendar is fairly tight already, it might not get a run until 1628 at the rate I'm going in at least one game (Sea Season 1627 is nearly over, Fire Season already has at least one adventure pencilled in, there’s other stuff happening....) 

  10. On 5/14/2021 at 10:47 PM, Glyph said:

    Is there a timescale for official VTT support, or is there any user created content on Roll20 (like the character sheet) that can be shared?

    Much as we like it, and I'm running two active campaigns on Roll20, RQG is essentially a rounding error in the Roll20 user stats. I can see Chaosium developing full support for Call of Cthulhu (if they haven't already, they might have), but I can't see the ROI in them doing so for RQG

  11. 4 hours ago, Erol of Backford said:

    One other question, Danbar's stats are similar/same to the regular Warden's but I assume he'd be more like Terentha's as he was a mercenary for a time? I think the stats for him were inadvertently posted as that of a regular warden?

    I'm about to use Danbar as an NPC for a Remembering Caroman wrap up and noticed the same thing. I certainly buffed him a bit, might push him up a bit more in retrospect. 

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