Mugen Posted August 14, 2019 Share Posted August 14, 2019 20 hours ago, Lloyd Dupont said: I like weapon skill in fact.. (until next time I change my mind again) Having the shield issue is not quite the issue here.... I was planning to get rid of localisation as well. But my player like them and I was thinking to keep it for major wound.. so will try that! As for myself, I don't really like having one skill per weapon, as it doesn't feel right to me that an expert swordsman suddenly loses all his combat reflexes when he has a weapon he never used in hand. I prefer when there are fewer melee skills with specialities (for instance a character good at swords might have Melee 65%, and Sword +20%, totalling 85% when using a sword, but only 65% with a new weapon). Quote Link to comment Share on other sites More sharing options...
g33k Posted August 14, 2019 Share Posted August 14, 2019 12 hours ago, Mugen said: As for myself, I don't really like having one skill per weapon, as it doesn't feel right to me that an expert swordsman suddenly loses all his combat reflexes when he has a weapon he never used in hand. I prefer when there are fewer melee skills with specialities (for instance a character good at swords might have Melee 65%, and Sword +20%, totalling 85% when using a sword, but only 65% with a new weapon). Sounds like the "skill tree" idea implemented in Ringworld... I think? I've never been lucky enough to own or play that one. I like the concept -- rather a lot, actually! -- but understand folks found it a bit clunky at the table. Quote C'es ne pas un .sig Link to comment Share on other sites More sharing options...
Mugen Posted August 15, 2019 Share Posted August 15, 2019 10 hours ago, g33k said: Sounds like the "skill tree" idea implemented in Ringworld... I think? I've never been lucky enough to own or play that one. I like the concept -- rather a lot, actually! -- but understand folks found it a bit clunky at the table. Yes, but I keep it simple and only have one level of specialization : there is no "broadsword"/"shortsword"/"longsword" under "1 handed sword". It's in fact very similar to RD100 traits, but with varying bonus values (in RD100 a trait adds +30%) Other solutions exist, such as in GURPS, RoleMaster or HeroQuest, where you can use a similar skill with a malus, but I prefer that "1-level tree". 1 Quote Link to comment Share on other sites More sharing options...
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