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Parry: Shield or Weapon


Lloyd Dupont

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20 hours ago, Lloyd Dupont said:

I like weapon skill in fact.. (until next time I change my mind again) :P Having the shield issue is not quite the issue here....

I was planning to get rid of localisation as well. But my player like them and I was thinking to keep it for major wound.. so will try that!

As for myself, I don't really like having one skill per weapon, as it doesn't feel right to me that an expert swordsman suddenly loses all his combat reflexes when he has a weapon he never used in hand. I prefer when there are fewer melee skills with specialities (for instance a character good at swords might have Melee 65%, and Sword +20%, totalling 85% when using a sword, but only 65% with a new weapon).

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12 hours ago, Mugen said:

As for myself, I don't really like having one skill per weapon, as it doesn't feel right to me that an expert swordsman suddenly loses all his combat reflexes when he has a weapon he never used in hand. I prefer when there are fewer melee skills with specialities (for instance a character good at swords might have Melee 65%, and Sword +20%, totalling 85% when using a sword, but only 65% with a new weapon).

Sounds like the "skill tree" idea  implemented in Ringworld... I think?  I've never been lucky enough to own or play that one.

I like the concept -- rather a lot, actually! -- but understand folks found it a bit clunky at the table.

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10 hours ago, g33k said:

Sounds like the "skill tree" idea  implemented in Ringworld... I think?  I've never been lucky enough to own or play that one.

I like the concept -- rather a lot, actually! -- but understand folks found it a bit clunky at the table.

Yes, but I keep it simple and only have one level of specialization : there is no "broadsword"/"shortsword"/"longsword" under "1 handed sword". :)

It's in fact very similar to RD100 traits, but with varying bonus values (in RD100 a trait adds +30%)

Other solutions exist, such as in GURPS, RoleMaster or HeroQuest, where you can use a similar skill with a malus, but I prefer that "1-level tree".

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