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Mysticism and Superpowers.


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Without going into too much detail I can tell you the upcoming Destined game will allow you to make martial artist heroes, both powered and non-powered. As a fan of heroes like Iron Fist, Daredevil, and Batman I wanted to make sure they were represented. The superpowers rules in A&E and Imperative have a few options, but the final book will have a lot more. 

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The Mysticism rules are very good for creating low-level superheroics: Iron Fists, Batmans, Spider-Mans, Daredevils, Hawkeyes, Black Widows, and so on. It's all about creating Mysticism Paths that support the kind of effects you're looking to create.

To replicate a hero like Spider-Man for example, your character would have specialised in a Path that includes the Adhesion and Awareness Traits, and perhaps Augment Athletics and Enhance Action Points.

For Elektra (as she appears in Daredevil and Elektra: Assassin), The Hand would have taught her Augment Athletics, Augment Endurance, Invoke Arrowcut, Invoke Indomitable, and Enhance Action Points. Plus she's an exceptional skilled combatant.

Batman, having studied with the League of Shadows: Augment Insight, Invoke Pain Control, Aura (Intimidate), Enhance Fatigue Resistance, Enhance Initiative.

Does this help any?

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The Design Mechanism: Publishers of Mythras

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