svensson Posted June 21, 2021 Share Posted June 21, 2021 So, for those of you who played the HQ 'Red Cow' campaign, how did your epilogues go after Dangerford? I'm curious because the writing leaves a sense of in media res insofar as the campaign goes. - Were the Moon Winds driven out? - What happened to Jomes Wulf? - For that matter, what happened to the Telmori, Wolfsland, and Sartar Royal Guard? - What changes happened on your clan and tribal rings? And you know, I always sort of wondered how such a martial /military set of pre-gen characters would somehow transform completely into professional magicians and become such a large part of Argrath's Magical Union.... Quote Link to comment Share on other sites More sharing options...
Bill the barbarian Posted June 21, 2021 Share Posted June 21, 2021 (edited) @svensson, good sir, you may wish to change venues (you are currently in CoC) for this. Oh, and though it should be obvious, maybe a spoiler tag? Edited June 21, 2021 by Bill the barbarian Quote ... remember, with a TARDIS, one is never late for breakfast! Link to comment Share on other sites More sharing options...
svensson Posted June 21, 2021 Author Share Posted June 21, 2021 1 hour ago, Bill the barbarian said: @svensson, good sir, you may wish to change venues (you are currently in CoC) for this. Oh, and though it should be obvious, maybe a spoiler tag? Uh, whoops.... frikkin' Mondays anyway... 1 Quote Link to comment Share on other sites More sharing options...
klecser Posted June 21, 2021 Share Posted June 21, 2021 The Call of Cthulhu answers to your questions are: 1) Key part of spell missing. 2) Arkham Sanitarium. 3) Killed, killed, driven insane. 4) Became cultists of Nyarlathotep. 😜 1 2 Quote Link to comment Share on other sites More sharing options...
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