galafrone Posted December 25, 2021 Share Posted December 25, 2021 Hi, last night we were playing a Pulp Chtulhu session (the 2 headed serpents) and i called for a HARD pistol roll to hit a target outside the regular range of a pistol let's say the investigator had 100% in pistol a hard rolls means he has to roll under half of his skill (he need to get a hard success). how do you calculate the hard/extreme success in a hard roll ? if the skill has to be halved (100/2) you calculate that a normal hit requires a 50 or less, a hard success a 25 or less and an extreme a 10 or less ? or the hard/extreme percentages remain the same of the 100 skill base ? (so basically any result is automatically a hard success and the extreme is 20 anyway) ? thanks for the results tommy Quote Link to comment Share on other sites More sharing options...
Grimmshade Posted December 26, 2021 Share Posted December 26, 2021 If I understand your question correctly, is you call for a Hard Success, then the results remain the same. So Hard is what they need (50% of skill), and Extreme success is the same 20%. Quote Link to comment Share on other sites More sharing options...
DreadDomain Posted December 26, 2021 Share Posted December 26, 2021 5 hours ago, galafrone said: or the hard/extreme percentages remain the same of the 100 skill base ? (so basically any result is automatically a hard success and the extreme is 20 anyway) ? ¸Based on the last sentence on page 112 of the Keeper's guide, I believe this is the correct interpretation. You do not recalculate your Hard and Extreme results but on a very long range shot, you do not impale on an extreme success but on a critical (otherwise, every long range hit would be an impale). Quote Link to comment Share on other sites More sharing options...
galafrone Posted December 26, 2021 Author Share Posted December 26, 2021 Thanks to both yes, my question was this one: When the gm calls for a HARD task, it just means the investigator has to roll under the 50% of his skill, it doesnt reduce the skill to half of its original value. So the result of a HARD task roll, it will always be a HARD success (or extreme, or critical). and the result of an EXTREME task roll, will always be an EXTREME success (or critical), nothing less. thanks tommaso Quote Link to comment Share on other sites More sharing options...
DreadDomain Posted December 27, 2021 Share Posted December 27, 2021 10 hours ago, galafrone said: Thanks to both yes, my question was this one: When the gm calls for a HARD task, it just means the investigator has to roll under the 50% of his skill, it doesnt reduce the skill to half of its original value. So the result of a HARD task roll, it will always be a HARD success (or extreme, or critical). and the result of an EXTREME task roll, will always be an EXTREME success (or critical), nothing less. thanks tommaso Yes, this is also my understanding. 1 Quote Link to comment Share on other sites More sharing options...
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