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About DreadDomain

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  • RPG Biography
    Most influencial games were The Dark Eye 1E, Pendragon 1E, RuneQuest 3E, GURPS 3E, HERO 4E
    Most influencial settings were Hyborian Age, Aventuria, Pendragon, Glorantha, Marvel, DC, Champions
  • Current games
    Extreme Earth HERO; GURPS Dungeon Fantasy
  • Location
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    Currently in exile
  1. What was your favourite version of RuneQuest to date

    Is there a reason the poll Is now closed?
  2. Bits of Glorantha you ignore

    I mostly ignored ducks and if I didn't, I definitely used the name Durulz and a visual that is more akin to the one we saw in Hero Wars rather than the Daffy Duck analogue. Another option could have been the barbarian Platypus that is floating around on the web (less the tail). Just search for barbarian platypus on Google. I mostly played Glorantha in RQ3 so my Glorantha was more down to earth and grittier, very much focused on politico-religious conflicts and searches for ancient mysteries. Magic was less gonzo (no Wind Lords were flying around) and there were no focus at all on the metaphysical. EDIT I should have added that my Uz are less big hungry savages and more big hungry creature of darkness. Secretive, patient, a bit more sophisticated, scary...
  3. I didn't realised. I went with RQ, Paladin and Cortex.
  4. Yikes! Not easy as there are quite a few good games. Aquelarre Cortex Prime Paladin RuneQuest Sentinel Comics RPG Warhammer It is NOT a no brainer!!
  5. What was your favourite version of RQ to date and why?

    Ignoring setting, my favorire RQ so far is Mythras/RQ6. 1) Characterisrics influence skills in a non clunky way (char+char) and because they are divided between Common and Professional, only basic skills can be used without experience. 2) Better magic systems (different feels yet streamlined) 3) Combat with tactically meaningful choices where, depending on special effect chosen, other skills beside the combat skill influence the outcome. 4) The addition of traits if it floats your boat 5) Rules to support more than fantasy (Firearms, Luther Arkwright, M-Space, Spaceships). The scope of Mythras is simply larger than the other RQs Again ignoring setting I suspect RQG will be better on the Personality/Passion side and maybe magic but that's it.
  6. Glad to hear. In the Quicstart the description of how strike ranks work while in and out of melee really smelled of clunkiness.
  7. Based on previous comments and design notes, my confidence level in how combat will be handle remains very low but I am highly confident in how integrated to Glorantha the character creation will be. When I see Andrey's intrepretation of Glorantha, I am blown away. I now have very high expectations regarding the production value of this book!
  8. New RuneQuest SIZ and Kg table.

    Out of curiosity, does the progression stay the same or does it flatten after SIZE 90?
  9. QuickStart 2 attacks in one round?

    @Paid a bod yn dwp thank you for the link to Jason's post and subsequent explanation. From what I have read so far, it makes sense but will wait to see the final product before passing judgement. My biggest fear right now is that RQG will be a fantastic product from production value, character creation and setting integration perspectives but compared with more modern games, like say Mythras, its combat will feel outdated and clunky. While Jason alleviates some of my fears, I am still not 100% convinced especially in the light of how multiple attacks in melee will work. I thought it was clunky and artificial in the 80s and it still feels that way today. However, I do not want to jump the gun and maybe it will make sense within the whole ruleset.
  10. RuneQuest Glorantha Gen Con 50 Preview edition

    @David Scott, thanks for the breakdown of character creation and subsequent clarifications. I still hope against all hope that the RQ2 skill modifiers won't be used as is (I am sure easily house ruled to something better) but everything else looks very very promising. Thanks again.
  11. New RQ Design Note #18 - New Logo

    I personally do not care at all about the logo used for the Quickstart and prefer the new logo. I agree it would look good with some red.
  12. One Parry per SR?

    Hmmm, good point. The 1 party per SR might not make sense. I'm sure dropping it won't break the game.
  13. Just wow! If there is something I have very high confidence in, it's production quality. I'm very much looking forward for the book.
  14. QuickStart 2 attacks in one round?

    I appreciate the attempt to rationalize the rules, I really do. To be honest, I'd love to buy into it because I'd love RQG to knock my sock off from cover to cover. In the end though, that explanation doesn't really work when placed side by side with how range combat works and certainly doesn't feel "visceral" as described by Jeff in a design note (I believe). To top it all, managing SR and attacks differently while in or out of mêlée is simply a extra layer of complexity that frankly doesn't bring any benefit IMHO.
  15. Artesia

    Huh, no. GURPS is a RPG and you don't need to create a system. You can play fantasy straight out of the Basic Set and like any other RPG (except the Artesia RPG) you will have to make decision on what is available to the players and more importantly, how to manage magic. Actually, the gritty, cinematic realism would be excellent for Atesia. Mythras would also smash Artesia! I hope Loz and Pete would look into it ( I am sure they don't have enough on their plates). We will see when it's released but RQG is most likely a contender if combat is more interesting than what we see in the quickstart.