Redge Posted October 1, 2010 Share Posted October 1, 2010 Hi Your character has 60% with a a ranged weapon. Lets say its normal range is 50m. You're shooting at a target 75m away so the shot is 'difficult' and you chance to hit is reduced to 30%. OK so far? Now if the target is prone that's also a difficult shot. So at prone targets up to 50m your chance to hit is 30%. But what about a prone target at 75m? Is that a 15% chance to hit? Quote Link to comment Share on other sites More sharing options...
Merak Gren Posted October 2, 2010 Share Posted October 2, 2010 I'd say yes. If normal sized target is at Medium range (ie double standard range, so at least 100m away, not 75m) the shot is difficult and at 1/2 normal skill. If the target was then making it harder to be hit, then, the chance to hit will then be difficult and at 1/2 skill again. Quote Likes to sneak around 115/420 Link to comment Share on other sites More sharing options...
Eric L. Webb Posted October 2, 2010 Share Posted October 2, 2010 Now if the target is prone that's also a difficult shot. So at prone targets up to 50m your chance to hit is 30%. But what about a prone target at 75m? Is that a 15% chance to hit? Thats the way i would most likely handle it.If to many Difficult penalties arose, i might just say its Impossible,and give them a 01% chance. Quote Link to comment Share on other sites More sharing options...
Layec Posted October 2, 2010 Share Posted October 2, 2010 (edited) I ended up using these rules because they made adjusting difficulty both simpler/easier to do and allowed for more modifiers to be applied. It also gives a definite cutoff point where the roll becomes "Impossible" and gets a flat 1% roll if that. Edited October 2, 2010 by Layec Quote Link to comment Share on other sites More sharing options...
tedopon Posted October 2, 2010 Share Posted October 2, 2010 That's how I do it. Any condition to the action that adds complexity is going to shave some points off. Quote 121/420 Link to comment Share on other sites More sharing options...
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