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tedopon

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About tedopon

  • Rank
    Mongrel World
  • Birthday 07/01/1976

Converted

  • RPG Biography
    CHUD
  • Current games
    Mutant Crawl Classics, 13th Age Glorantha, My Little Pony
  • Location
    FTW
  • Blurb
    CHUD II

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  1. I was the person who got a temp ban. It had nothing to do with the thing that is mentioned in this thread. I countered something Jeff said in the BRP general area and was given a temp ban for trolling. There were no death threats, just an analogy using feces (related to https://www.dailymail.co.uk/sciencetech/article-7459963/Scientists-try-fail-make-KNIFE-frozen-faeces.html). I was not given the opportunity to explain my post, just given a temp ban. I do not condone threats in any form. We are a community of people talking about pretend things. I am only posting here because I feel it is better to move on and not carry baggage in a place where people gather to talk about pretend things. Cheers.
  2. It's a different thing for everyone. I love fairy tales and mythology and dreams and sharing laughs. My games reflect that. Others who are diehard fans skew more toward a rational humanist approach where they deconstruct the more mundane concrete elements of the cultural interplay within the setting. Neither approach is "correct" because it's a subjective thing. The way my mind and games work means I would absolutely love books coming out the woodwork that were contradictory and filled with dream logic. I don't care about what kind of food Heortlings eat in the dark months...the players will fill that blank in themselves 99% of the time anyway. I also could not care less if the descriptions of Khorst over two books describe something radically different...it's not like at the game table you are describing only the things you have read in the books and are rigidly sticking to those descriptions. One of the ways I come up with Glorantha fun is by flipping to a random section of one of the reference books and zeroing in on something I like. I don't care who/what/when/where/why/how it comes from in the established lore, it will fit nicely right where the characters find themselves currently. Or I do this with a fairy tale I am reading, or something I saw outside of work yesterday or something a friend told me about a movie they saw as a kid. The books are written for the rationalists, and there is no getting around that. The neat thing about this hobby is you can choose to read a book and apply its knowledge in a rational manner and you are doing it right. You can also just randomly pick and choose whatever the hell you want and do as thou wilt. That's the correct approach as well. I would love to be proven wrong, but I don't see any dream logic random contradictory scattershot publications coming down the pipeline any time soon. It's easier to dismantle and rearrange to taste a logical book that's part of a logical line of publications than apply order to a giant mess of thought diarrhea. It's also way easier to sell the books that are linear, and that's the bottom line.
  3. I have a Monkey (Baboon...my players wanted them to be Snow Monkeys like you see in the hot springs in Japan but still basically be Glorantha Baboons) write up and some Lunar stuff that is still being worked on. Also did some Troll and Duck variants, and adapted the Occultist to be a God Learner type role (I realize a lot of people probably vomited in their mouths after reading that, but we DGAF about canon). Our game died a few months back and the goal is to start back up by October. I don't have any of it in digital form but will try in the next few weeks to upload some stuff here. Haven't felt much pull to share seeing how 13A and especially 13G seem uberniche (Simon's _adapting 13G to RQ_ thread here is one of the only recent ones that got any traction). Those look good, I'll try and convince them to think about going in that direction seeing how we spent the last run with mostly trolls and Lunars.
  4. Yeah the Q Workshop dice look pretty but I only use a couple of them because they're really difficult to read.
  5. Those print shop versions are not a money sink for the company, and are inconsequential time sink.
  6. What's the expectation on publishing date for the Gods books? A year from now?
  7. As far as D&D goes, the lion's share of referencing back to the rules that happens on a regular basis in any game I've ever played (no matter the version) has been regarding spells...which is coincidentally the same as my experience with Runequest. Also, Runequest is more complicated mechanically than D&D...I don't know how anyone who has played (any version of) both could say differently and keep a straight face. However, they're so different in their focus on achieving the "default assumptions" of what it means to play them that it's an Apples and Oranges situation, and not really constructive to discuss. Not to mention that people get their panties in a bunch and shout down one another's points when discussions like this occur. Regarding leveling up in D&D...it's very quick for 9/10 players. Each level is an incremental build on what you were already doing. I run D&D for kids at the library and even the ones who aren't well versed in rpgs can do it in less than ten minutes. The players who take longer are the ones who are trying to think a few advancements down the line (which is a feature/bug of most versions of Warhammer & 40K as well). How is this thread still active (as I prepare to hit Submit Reply)? EDIT: I would agree with the assertion that AD&D was the most complicated version of D&D. It and the OD&D it came from were just a series of systems that had nothing to do with one another bolted on when the need arose. I still think that even 80s Runequest is more complex even though it had the benefit of more conscious design decisions.
  8. They got back in touch with me this morning. I guess I just needed to generate some quantum attractor energy on this forum to get them to respond via email.
  9. Just to be clear, I'm not trying to characterize them negatively in any way, just was asking if others had gotten replacements. I love the rune dice and hit location die. Having dice that are so unique but still readable/usable is extremely rare. ...and I checked but the last response I got from them was in August.
  10. No, I've used the form on their site each time that I have contacted them. I will get hold of Rick in a few days if they don't respond back to my most recent attempt. It's not a huge deal, but they did tell me they would replace them last August.
  11. Any updates? I have nothing to contribute beyond what I posted in January. They haven't responded to any of my emails, but was curious if anyone got replacements or bought new sets that were corrected.
  12. Sword Cane is an elegant weapon, from a more civilized age.
  13. Don't tell anyone, but I use stuff from all the canonical Ages and it takes place in the "now" era.
  14. I've played in a few campaigns where slavery was a major aspect of the culture(s) in the game. It is far more satisfying to combat and possibly defeat an infrastructure that deprives individuals of freedom than to kill bad guys because they're bad guys. Slavery is on the short list of the worst things people can do to one another, and it's not a subject you can touch with every group...but I know from personal experience it feels pretty damn good to burn it to the ground in a thought experiment. If you or anyone in your group don't want to go there, don't go there. The whole point of this hobby is for everyone to enjoy themselves.
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