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About tedopon

  • Rank
    Mongrel World
  • Birthday 07/01/1976


  • RPG Biography
    I like big butts and I cannot lie
  • Current games
    RQ6/Mythras in Glorantha
  • Location
  • Blurb
    You other brothers can't deny

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  1. tedopon

    RQ:G character sheets - too much art?

    I use graph paper...in a pinch unlined printer paper or standard lined paper works just as well. It's a blank canvas on which to put whatever your heart desires. As a GM I will only provide premade sheets that are four to a page size. It says to the players "I need to get a bigger piece of paper or print my own if I want to keep playing." In all seriousness, I think no matter the game you should be able to fit everything for a character on one side of a sheet of standard paper. Anything more than one side of one page is an abomination. We play these games for fun, not to emulate our jobs in the real world. EDIT: In before "what about x?" comments. If whatever you need to write on there is going to take up a lot of space, I have found writing the page number in the book as a referential shorthand to be a great space and time saving practice. In most games, special abilities that are not used often or have a number of special conditions are the only things most people need to look for in a book during a session.
  2. tedopon

    Resurrecting RuneQuest (Black Gate)

    I've always imagined ducks looking like Donald/Howard/Daffy/Scrooge and everyone I've played with has as well. Their silliness is what endears them to me. Most of my favorite stuff about Glorantha is the sillier absurd stuff. I like the ethnography stuff just fine, but with limited gaming time I get more mileage from the goofy elements. A lot of the art from the Mongoose period (and even some of the Avalon Hill/GW era stuff) made them look like horror movie monsters. We have two ducks in my current game and one of them is the comic relief hero at least once a session.
  3. tedopon

    Aldryami vs uz

    <3<3<3 Trolls <3<3<3
  4. tedopon

    What was your favourite version of RuneQuest to date

    I have played several dozen different rpg systems over the years and honestly cannot think of a single one where we didn't have at least a couple houserules. I think that may just be the attitude of the players, though. I tend to play with like minded people for the most part. Most players I really connect with are people who don't take rules too seriously or can't be bothered to know how all nuts and bolts of a system interact. Making something up on the fly and sticking to it is just how I've always played. If it works fine, who cares if it's balanced or "by the book".
  5. tedopon

    Bits of Glorantha you ignore

    I meant no offense by using the term vaporware. I fully expect the product to be delivered at some point. I am just fatigued by the kickstarter phenomenon of continually stretching timelines. I would honestly prefer to back products in the future that had a realistic date where I could possibly be surprised when it arrives early. I am lucky and haven't been burned yet. I have received everything I've backed. Always late, and each project is delivered further out from the projection. I would just prefer project designers would step back from their enthusiasm and make some realistic proposals. The trend over the last few years does not bode well for the production model's future IMO. For the record, I did not back 13th Age Glorantha, but it looks rad.
  6. tedopon

    Bits of Glorantha you ignore

    ...and there is literally no way it will ship by July 2018. I think it's even overly optimistic to say it will be at printers by then.
  7. tedopon

    Bits of Glorantha you ignore

    Yes, it is technically still in production. Three years behind schedule.
  8. tedopon

    Bits of Glorantha you ignore

    Most of it. The setting is like Forgotten Realms in how thoroughly overdeveloped it is. Also, a good half of all Glorantha related publications are dry, self important nonsense that do the setting and its fans no service. I use the general themes and pick and choose from the mountain of garbage all the stuff I like. I had hoped that the new version of Runequest would come hand in hand with a new way of looking at Glorantha. I would have liked to have seen the noose loosened and we could have seen something like the 13th Age Vaporware project's core ideas applied across the board. I would have liked to have seen different interpretations of the setting, varied takes, ACTUAL FUN, etc...but instead we got yet another pseudoanthropological folklore nerd fanwank aimed at old diehard fans that does not appeal to anyone outside this echo chamber. Related: I have pretty much given up on Runequest. I still like Mythras, and will continue to use it now and again. I run "Glorantha" games using DCC now.
  9. tedopon

    One more plea for help then I'm good. [Hopefully]

    I'm doing a similar thing right now, but I'm not sure how to implement it as we're still playing something else for a few more sessions. My initial thought was to do it just based on a few skill values like old RQ or WFRP did...but I've moved conceptually to using the skill upgrade economy already cooked into Mythras as a tool. What I mean by this is each "Advanced Option" is rated on a scale from 1 to 3. Some have requisite tracks, for instance, there is a career track that can manipulate dreams. Before you get to the cool stuff of manipulation and influence of dreams, you have to take the initial Dreamer option that really only allows you to lucid dream and enter into the dream state as a conscious participant. The only benefits at tier one are that you retain all memory of interactions in the dream state and get two resistance rolls vs. any negative effects in the dream world. At tier two, you can actively shift events in your own stream of experience. At tier three, you gain the ability to alter others' experiences. Each advanced option has a list of skills, but I figured in most cases people are only going to load up on one or two of them at most. So the idea that they could spend skill improvement points to gain tiers without having some static "Skill X, Y, Z @ >50%" goal post seemed to be the best option. The thing I hated the most about old Runequest and Warhammer were spending time developing skills you had no interest in just to meet the requirements of a career/cult in which you were actually interested. The advanced tiers each cost their rating +3 in skill improvement rolls. using the yet to be named Dreamer career, tier one costs 4 skill improvement rolls, tier two requires you already bought one and an additional 5, tier three requires tier two + 6 etc. So, it's expensive! To get to tier three in the dreamer class, it costs a baseline 15 skill improvement roll expenditure. On one hand, it seems like trading one thing for another, but I think that 15 skill rolls is a lot cheaper in the long run than XYZ@>50. It is an attempt to still make it a journey to attain the cool stuff, but the timescale will be a lot shorter. This is all hypothetical at this point. We have outlined it and agreed that it seems OK, but haven't played it yet.
  10. tedopon

    Gloranthan themed birthday party.

    Check out the Khan of Khans adcopy in the new Chaosium newsletter. Awesome!
  11. tedopon

    Gloranthan themed birthday party.

    I ran the session they played in. It was the first session I ran at the con. It was a great time, everyone was awesome!
  12. tedopon

    Our Last RQ Session

    Yikes. Awesome.
  13. tedopon

    Mythras, why should i use it

    We have a spirit wrangler. Honestly would probably just continue using the RQ6 version if they're all that different, they work fine. We never use minis, so I honestly forgot that section was even in the book. Thanks
  14. tedopon

    Mythras, why should i use it

    Before I ask the question, I promise I tried to find the answer multiple times before I asked. I have a game that is coming back after hiatus with more players. We have two copies of Runequest 6 at the table, but are going to buy at least one more copy to pass around. There is a copy of RQ6 at the local Half Price, but I'd like to hear from anyone who has Mythras chime in on how different the two books are. I've read a few statements by Loz stating basic differences, but I would rather get some more detailed analysis before I make a decision. Honestly, I'm leaning toward just buying Mythras given my recent experience with the RQ brand, but I know that it would end up being the GM Copy TM to allay confusion. So, besides the obvious effect of putting money in a friendly pocket vs supporting a reseller, what are the new shinys I would get with Mythras as opposed to another copy of RQ6? Also, is there a document that outlines the changes? I swear I have looked and not found one.
  15. tedopon

    RuneQuest Glorantha Gen Con 50 Preview edition

    I'm on my phone... Tedopon said everything below here: