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tedopon

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About tedopon

  • Rank
    Mongrel World
  • Birthday 07/01/1976

Converted

  • RPG Biography
    CHUD
  • Current games
    Mutant Crawl Classics, 13th Age Glorantha, My Little Pony
  • Location
    FTW
  • Blurb
    CHUD II

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  1. tedopon

    RQ vs D&D

    As far as D&D goes, the lion's share of referencing back to the rules that happens on a regular basis in any game I've ever played (no matter the version) has been regarding spells...which is coincidentally the same as my experience with Runequest. Also, Runequest is more complicated mechanically than D&D...I don't know how anyone who has played (any version of) both could say differently and keep a straight face. However, they're so different in their focus on achieving the "default assumptions" of what it means to play them that it's an Apples and Oranges situation, and not really constructive to discuss. Not to mention that people get their panties in a bunch and shout down one another's points when discussions like this occur. Regarding leveling up in D&D...it's very quick for 9/10 players. Each level is an incremental build on what you were already doing. I run D&D for kids at the library and even the ones who aren't well versed in rpgs can do it in less than ten minutes. The players who take longer are the ones who are trying to think a few advancements down the line (which is a feature/bug of most versions of Warhammer & 40K as well). How is this thread still active (as I prepare to hit Submit Reply)? EDIT: I would agree with the assertion that AD&D was the most complicated version of D&D. It and the OD&D it came from were just a series of systems that had nothing to do with one another bolted on when the need arose. I still think that even 80s Runequest is more complex even though it had the benefit of more conscious design decisions.
  2. They got back in touch with me this morning. I guess I just needed to generate some quantum attractor energy on this forum to get them to respond via email.
  3. Just to be clear, I'm not trying to characterize them negatively in any way, just was asking if others had gotten replacements. I love the rune dice and hit location die. Having dice that are so unique but still readable/usable is extremely rare. ...and I checked but the last response I got from them was in August.
  4. No, I've used the form on their site each time that I have contacted them. I will get hold of Rick in a few days if they don't respond back to my most recent attempt. It's not a huge deal, but they did tell me they would replace them last August.
  5. Any updates? I have nothing to contribute beyond what I posted in January. They haven't responded to any of my emails, but was curious if anyone got replacements or bought new sets that were corrected.
  6. Sword Cane is an elegant weapon, from a more civilized age.
  7. tedopon

    RQ vs D&D

    That came from 4E.
  8. Don't tell anyone, but I use stuff from all the canonical Ages and it takes place in the "now" era.
  9. I've played in a few campaigns where slavery was a major aspect of the culture(s) in the game. It is far more satisfying to combat and possibly defeat an infrastructure that deprives individuals of freedom than to kill bad guys because they're bad guys. Slavery is on the short list of the worst things people can do to one another, and it's not a subject you can touch with every group...but I know from personal experience it feels pretty damn good to burn it to the ground in a thought experiment. If you or anyone in your group don't want to go there, don't go there. The whole point of this hobby is for everyone to enjoy themselves.
  10. Also, we don't do the rune/icon rolls like the book states. Everyone rolls all their runes as you would for icons in regular 13A. Someone also rolls a "Theme Rune" for the session that is basically how 13G applies it to an individual, but it's for the whole group/adversaries.
  11. It's a lot easier to start with level 1 characters and have them level every session or two with an act break of time passing. 13A is designed to be played something like that anyway, although once you learn how things work better you can adjust the advancement to your liking. All the skills and feats are really difficult to parse at first, but after you go through the leveling process a couple times it becomes pretty straightforward. I'll be running most of the 13G sessions at GenCon this year if anyone wants to stop by and chat.
  12. I hope I get the coupon codes for the books before the slipcase "discount price" is done.
  13. I'm going to GenCon this year, so maybe I can pick one up then?
  14. Yeah, I am in the same boat where I wanted to buy just an empty slipcase box since I already have a hardcover. Was informed last week that will not be an option.
  15. I have the Glorantha Classics all in print form. They're excellent.
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