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About tedopon

  • Rank
    Mongrel World
  • Birthday 07/01/1976


  • RPG Biography
    I like big butts and I cannot lie
  • Current games
    RQ6/Mythras in Glorantha
  • Location
  • Blurb
    You other brothers can't deny

Recent Profile Visitors

598 profile views
  1. One more plea for help then I'm good. [Hopefully]

    I'm doing a similar thing right now, but I'm not sure how to implement it as we're still playing something else for a few more sessions. My initial thought was to do it just based on a few skill values like old RQ or WFRP did...but I've moved conceptually to using the skill upgrade economy already cooked into Mythras as a tool. What I mean by this is each "Advanced Option" is rated on a scale from 1 to 3. Some have requisite tracks, for instance, there is a career track that can manipulate dreams. Before you get to the cool stuff of manipulation and influence of dreams, you have to take the initial Dreamer option that really only allows you to lucid dream and enter into the dream state as a conscious participant. The only benefits at tier one are that you retain all memory of interactions in the dream state and get two resistance rolls vs. any negative effects in the dream world. At tier two, you can actively shift events in your own stream of experience. At tier three, you gain the ability to alter others' experiences. Each advanced option has a list of skills, but I figured in most cases people are only going to load up on one or two of them at most. So the idea that they could spend skill improvement points to gain tiers without having some static "Skill X, Y, Z @ >50%" goal post seemed to be the best option. The thing I hated the most about old Runequest and Warhammer were spending time developing skills you had no interest in just to meet the requirements of a career/cult in which you were actually interested. The advanced tiers each cost their rating +3 in skill improvement rolls. using the yet to be named Dreamer career, tier one costs 4 skill improvement rolls, tier two requires you already bought one and an additional 5, tier three requires tier two + 6 etc. So, it's expensive! To get to tier three in the dreamer class, it costs a baseline 15 skill improvement roll expenditure. On one hand, it seems like trading one thing for another, but I think that 15 skill rolls is a lot cheaper in the long run than XYZ@>50. It is an attempt to still make it a journey to attain the cool stuff, but the timescale will be a lot shorter. This is all hypothetical at this point. We have outlined it and agreed that it seems OK, but haven't played it yet.
  2. Gloranthan themed birthday party.

    Check out the Khan of Khans adcopy in the new Chaosium newsletter. Awesome!
  3. Gloranthan themed birthday party.

    I ran the session they played in. It was the first session I ran at the con. It was a great time, everyone was awesome!
  4. Our Last RQ Session

    Yikes. Awesome.
  5. Mythras, why should i use it

    We have a spirit wrangler. Honestly would probably just continue using the RQ6 version if they're all that different, they work fine. We never use minis, so I honestly forgot that section was even in the book. Thanks
  6. Mythras, why should i use it

    Before I ask the question, I promise I tried to find the answer multiple times before I asked. I have a game that is coming back after hiatus with more players. We have two copies of Runequest 6 at the table, but are going to buy at least one more copy to pass around. There is a copy of RQ6 at the local Half Price, but I'd like to hear from anyone who has Mythras chime in on how different the two books are. I've read a few statements by Loz stating basic differences, but I would rather get some more detailed analysis before I make a decision. Honestly, I'm leaning toward just buying Mythras given my recent experience with the RQ brand, but I know that it would end up being the GM Copy TM to allay confusion. So, besides the obvious effect of putting money in a friendly pocket vs supporting a reseller, what are the new shinys I would get with Mythras as opposed to another copy of RQ6? Also, is there a document that outlines the changes? I swear I have looked and not found one.
  7. RuneQuest Glorantha Gen Con 50 Preview edition

    I'm on my phone... Tedopon said everything below here:
  8. RuneQuest Glorantha Gen Con 50 Preview edition

    I'll state one more time here that it's my opinion that this will be a great game and I hope it's successful. Had this come around ten years ago, I would have foamed at the mouth. I (like probably most of the people on here) am not getting any younger. I moved to RQ6/Mythras a few years ago after playing some iteration of RQ/BRP for many years, and it works for me and I'm getting fatigued with changing systems every few years. DnD is the worst offender, seriously if I had a nickel for every time I rolled my eyes at someone waxing philosophically about the new shiny, I would have a few dollars at least. The truth is, IMO with any game system, that for probably 4 out of 5 groups the system is going to not make that big an impact on the experience (no matter how crunchy or fluffy a game is, the at table experience for most groups is somewhere in the middle of those two extremes anyway). If you have something that works, use it. I'd rather play games than argue their relative merits. "Edition War" is especially silly with d100 games since there is like 95% shared DNA between even the most radically different versions. Keep up the good work, and I am over the Red Moon that there will be a new Trollpak coming out at some point.
  9. RuneQuest Glorantha Gen Con 50 Preview edition

    I agree, but the rune affinity and passions were already in some form or another in RQ6 and Heroquest, and we've used them in pretty much the form they took in the new rules for a few years now. The family history minigame is the only thing for which I don't see a preexisting direct analog in RQ. It reminds me of Traveler or FASA Star Trek. I really like it and will be designing my own, adds a neat little bit of backstory that isn't too detailed to make PCs feel restricted but still give some flavor. I'm not dissing the game, just feel content to keep using RQ6 and backport the bits I liked.
  10. RuneQuest Glorantha Gen Con 50 Preview edition

    It's my opinion, as one of the people who has a GenCon copy of the new rules, that the new rules are basically a 34 year old rule set houseruled to this iteration. It's honestly pretty close to the OQ/BRP/RQ3 hack I ran prior to RQ6 dropping...and a lot of the things I did back then are common things a few dozen people mention in threads on this site. There are some cool things bolted on, and one of the magic systems got an overhaul from RQ3, but it's really just RQ2 & 3 blended with a new paintjob. I mentioned earlier (maybe in this thread?) that I had hoped to see something more along Mythras or CoC7's improvements on the legacy system, but that is not what is presented in the preview set. We were told that the preview system is pretty much what's going to print but in need of further editing.
  11. Ken Hite's 2008 review of BRP-BGB

    I see you're just exploring options.
  12. Ken Hite's 2008 review of BRP-BGB

    Replace with Cooper or keep Hobo, nothing else.
  13. Ken Hite's 2008 review of BRP-BGB

    That's the real key.
  14. Mythic Iceland 2nd Edition is progressing!

    Sounds good. I didn't get a lot of mileage out of the original since it just seemed to be a toolbox of information that was freely available to a fan of history/mythology/general research. An attempt at a full on game sounds more up my alley. To be clear, the first one was awesome, but more of a "throw it in the blender" work like a lot of the Alephtar books that came out around the same time (which I also love). This one sounds more like a Gamebook TM. Thanks, Pedro.
  15. Ken Hite's 2008 review of BRP-BGB

    As much as the "Homebrew for Life" gene flows through my veins, I want to believe that anecdotal statement from WOTC. My own anecdotal survey of playing D&D with people outside my close friends seems to indicate the opposite, that the VAST majority of D&D games take place in an established campaign setting. Using someone else's world and jettisoning what doesn't work for you is different than Homebrew. I'm not making that statement as a One True Way-ist, just stating my opinion. Stealing whole cloth from everything you see and hear and throwing it in a blender is the very definition of Homebrew, IMO, so I have very weak standards regarding intellectual property...different strokes, I guess.