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tedopon

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Everything posted by tedopon

  1. Does it have the magic system from RQ or just the ones from the other BRP games? I haven't bought it because I have a lot of BRP books and am reluctant to keep purchasing the same material over and over. Although, I feel kind of dumb for saying that as I also have several versions of RQ so not sure why that's a deal breaker. It kind of is, though.
  2. Chill is a lot more forgiving in play than BRP, even with how modern BRP has adapted to make PCs a little hardier. Having some sort of Luck pool in BRP would kind of level the playing field as Chill was designed with the intent that you can win over the Bad Guys. CoC, even in the latest version, is more of an attrition simulator where there is a one way street and you can walk really slowly but you're still almost guaranteed to be walking through a train tunnel the wrong direction and it's only a matter of time before you see the headlights and hear the horn and there isn't anywhere to go. It's OK to just play Chill, even though BRP is supposed to be a generic engine for anything (and I have used it for everything over the years), the truth is that it takes some work to make it fit any idea...IMO most people would probably be better off just using a game that fits with their concept from the get-go. Probably a heretical statement on this board, but it is a lot of work and not everyone finds that work engaging.
  3. Does the new version have RQ3 magic system included? I had the monograph years ago but it went away at some point.
  4. I think I have only seen the 6 map version in person. How big is the 24 map one all laid out?
  5. I think it's the same scale as the book.
  6. I love sourcebooks you can use for any system.
  7. 2025 will be a great year for Glorantha gaming.
  8. I don't see the difficulty here... Most of the time, you can come up with something based on the players' interests. Some of the time, you have to come up with something yourself. Almost all of the time, people will engage and have fun. We are all there to have a good time with our friends. My last session of HQG was a trainwreck. I actually haven't had a faceplant that bad in over a decade, and I have GMed several times a month for the last fifteen years (I took a break from ~1998-2002, and I mostly played when I returned until around 2005). Big deal. It's a good thing to fail now and again. Obviously, you don't want to fail too often, but you learn things every time you fail. It's not some esoteric art or science, it's having a good time with your friends. Give the group a couple things they may be interested in and they will fill in the blanks. The fail I just had was because I allowed a group to create characters that are all obstructionist and don't go together...in most situations even that set of restrictions is superficial, but I focused too much on the ones who were talking and ignored the others causing the plot to bottleneck to a point where no one understood what was happening...and it was clearly stated several times that there was an immediate danger in the line of thinking/behavior they were undertaking. When the ball dropped, it was my fault for not reeling them in and just resetting the stakes. I'm laughing right now thinking about how they told me they weren't interested in playing Easy mode. They asked me to be punitive, which is never something you want to do as a GM, especially in a situation where based on the way they are playing is easy to exploit. The only "rule" to scenario/campaign design is to never actually punish them, unless they go out of their way to beg for it. Faking punishment to cause tension is fine, it's a great tool in your box, but no matter how much they say they want to have the rails taken off, they are lying (I say this as a player and a GM). It's fun to fail up to a point, and even to end a campaign with a loss if you feel like the group did their best, but it's another thing entirely to just take a dump on them at every opportunity...even if that's what they ask for. Just listen to them (unless they tell you to screw them over relentlessly) and act accordingly. Honestly, the only hard rule in rpgs is to keep everyone engaged as much as you can, when one or two people check out you are in for a disaster. Even in a setup where all you are doing is killing monsters and taking their stuff, you have to keep people talking and interested...the rest (the fun) happens naturally.
  9. Have the players do something they find interesting. In other words, do what you do in every other rpg.
  10. HA! This thread was entertaining. I come down fully on the side of Nuke Orlanth from Orbit and paint the whole northern continent red...but the setting is more interesting with both contradictory societies existing in opposition to one another. Both cultures have enviable traits and both cultures are nightmarishly backward in some respects.
  11. I still buy the stuff...just this month I spent ~150USD on new era Chaosium stuff...so either I'm a jerk for saying something you don't like or throwing the money I work for at the thing you do like... If you're referring to the comment about feces in that last section of your comment, I can explain that in a PM and it's definitely not what you think it is...I was making a joke that was misinterpreted (my fault 100%...I just posted the punchline with no setup, but the joke was pretty good and not in any way offensive or combative). I don't post on here a lot because there's only so much discussion of CoC a person can engage in. My brother in law lives in Providence and I've been to the Brown collection twice, I have a couple framed rubbings I made myself of Lovecraft's tombstone, I get Lovecraft themed gifts literally once a year minimum. Glorantha is my favorite fictional thing ever...I have a metric ton of Glorantha crap taking up shelf space in my house and mind. I love playing games in Glorantha, but the discussions here about it are by and large not gaming discussions, they're pseudoanthropology. I got an undergraduate degree in actual anthropology, I don't want to talk about pretendland in the same way. I actually mentioned that to Greg the last time I spoke with him and he just laughed and said something like "if you're having fun, that's all that matters, and all I want to hear about." It's A-OK for people to have different opinions and different ways of expressing them (if they're civil). All I was saying in my original post was that the original MM had a clever "Lovecraftian" joke baked into it that was trying to pass off all the Monster Manual entries as being actual real world things, which was pretty clever. It's one of my favorite gaming books ever because of the way it winked at you on every page. I like all this stuff and this community, I genuinely wasn't trying to offend anyone.
  12. The best thing about the original MM is that it doesn't feel like another monster manual. This one does. Just an opinion, and I like the art, but the design sensibility of the original was 1000* more interesting. I feel the same way about pretty much every Chaosium book that has come out since the Great Restoration. Content-wise they are mostly great (which is a massive improvement over the preceding decade or two which was all over the place...and 90% of all of that stuff had terrible layout aesthetics), but the layout and design of this and the RQ/CoC lines since the "GR" in general seem to be aiming directly at ~2005 d20 era products as a design target. Again, not a troll post, please don't temp ban me, fill my inbox with hate mail or spend three pages in a public display of outrage. the last thing IMO that an rpg book really needs is engaging layout. It just needs to be clearly written/edited and have good content. Just underwhelmed by the nouveau-retro Design Concrete style that the recent books have used.
  13. I have always hated Orlanthi culture with a passion. I have never understood why people fancy a culture that is ignorant, xenophobic, belligerent and chained down by dogma handed down by a succession of reaver simps. Sure, they value freedom...but if you go below the surface regarding any of their cultural mores, it's all based in some regressive "ism" that reinforces some negative aspect of their society. Orlanthi are trash. Expand the glowline over the whole damned continent.
  14. Supernatural has been on TV for like 15 seasons. X-Files had 8 or 9 as well.
  15. I was the person who got a temp ban. It had nothing to do with the thing that is mentioned in this thread. I countered something Jeff said in the BRP general area and was given a temp ban for trolling. There were no death threats, just an analogy using feces (related to https://www.dailymail.co.uk/sciencetech/article-7459963/Scientists-try-fail-make-KNIFE-frozen-faeces.html). I was not given the opportunity to explain my post, just given a temp ban. I do not condone threats in any form. We are a community of people talking about pretend things. I am only posting here because I feel it is better to move on and not carry baggage in a place where people gather to talk about pretend things. Cheers.
  16. It's a different thing for everyone. I love fairy tales and mythology and dreams and sharing laughs. My games reflect that. Others who are diehard fans skew more toward a rational humanist approach where they deconstruct the more mundane concrete elements of the cultural interplay within the setting. Neither approach is "correct" because it's a subjective thing. The way my mind and games work means I would absolutely love books coming out the woodwork that were contradictory and filled with dream logic. I don't care about what kind of food Heortlings eat in the dark months...the players will fill that blank in themselves 99% of the time anyway. I also could not care less if the descriptions of Khorst over two books describe something radically different...it's not like at the game table you are describing only the things you have read in the books and are rigidly sticking to those descriptions. One of the ways I come up with Glorantha fun is by flipping to a random section of one of the reference books and zeroing in on something I like. I don't care who/what/when/where/why/how it comes from in the established lore, it will fit nicely right where the characters find themselves currently. Or I do this with a fairy tale I am reading, or something I saw outside of work yesterday or something a friend told me about a movie they saw as a kid. The books are written for the rationalists, and there is no getting around that. The neat thing about this hobby is you can choose to read a book and apply its knowledge in a rational manner and you are doing it right. You can also just randomly pick and choose whatever the hell you want and do as thou wilt. That's the correct approach as well. I would love to be proven wrong, but I don't see any dream logic random contradictory scattershot publications coming down the pipeline any time soon. It's easier to dismantle and rearrange to taste a logical book that's part of a logical line of publications than apply order to a giant mess of thought diarrhea. It's also way easier to sell the books that are linear, and that's the bottom line.
  17. I have a Monkey (Baboon...my players wanted them to be Snow Monkeys like you see in the hot springs in Japan but still basically be Glorantha Baboons) write up and some Lunar stuff that is still being worked on. Also did some Troll and Duck variants, and adapted the Occultist to be a God Learner type role (I realize a lot of people probably vomited in their mouths after reading that, but we DGAF about canon). Our game died a few months back and the goal is to start back up by October. I don't have any of it in digital form but will try in the next few weeks to upload some stuff here. Haven't felt much pull to share seeing how 13A and especially 13G seem uberniche (Simon's _adapting 13G to RQ_ thread here is one of the only recent ones that got any traction). Those look good, I'll try and convince them to think about going in that direction seeing how we spent the last run with mostly trolls and Lunars.
  18. Yeah the Q Workshop dice look pretty but I only use a couple of them because they're really difficult to read.
  19. Those print shop versions are not a money sink for the company, and are inconsequential time sink.
  20. What's the expectation on publishing date for the Gods books? A year from now?
  21. As far as D&D goes, the lion's share of referencing back to the rules that happens on a regular basis in any game I've ever played (no matter the version) has been regarding spells...which is coincidentally the same as my experience with Runequest. Also, Runequest is more complicated mechanically than D&D...I don't know how anyone who has played (any version of) both could say differently and keep a straight face. However, they're so different in their focus on achieving the "default assumptions" of what it means to play them that it's an Apples and Oranges situation, and not really constructive to discuss. Not to mention that people get their panties in a bunch and shout down one another's points when discussions like this occur. Regarding leveling up in D&D...it's very quick for 9/10 players. Each level is an incremental build on what you were already doing. I run D&D for kids at the library and even the ones who aren't well versed in rpgs can do it in less than ten minutes. The players who take longer are the ones who are trying to think a few advancements down the line (which is a feature/bug of most versions of Warhammer & 40K as well). How is this thread still active (as I prepare to hit Submit Reply)? EDIT: I would agree with the assertion that AD&D was the most complicated version of D&D. It and the OD&D it came from were just a series of systems that had nothing to do with one another bolted on when the need arose. I still think that even 80s Runequest is more complex even though it had the benefit of more conscious design decisions.
  22. They got back in touch with me this morning. I guess I just needed to generate some quantum attractor energy on this forum to get them to respond via email.
  23. Just to be clear, I'm not trying to characterize them negatively in any way, just was asking if others had gotten replacements. I love the rune dice and hit location die. Having dice that are so unique but still readable/usable is extremely rare. ...and I checked but the last response I got from them was in August.
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