el_octogono Posted September 3 Share Posted September 3 (edited) Hi! I'm a couple of weeks away from starting my second try at running RoH. I made three combat house rules: - Keep the MOV: 15, only when a character runs the whole round. Otherwise, MOV limits to 5. - Automatic mode shoots 3 bullets bursts (1d3), thus reducing the number of dice rolled and lethality. - Remove Fully Automatic mode entirely. EDIT (I forgot to add): - Augment activation rolls are only required if a character wants to do it in the same combat round, otherwise just spend one round activating without needing to roll. One thing I didn't find anything, in fact it's absent from the rulesbook, is what happens with a stunned character... anyone??? Edited September 5 by el_octogono 2 Quote Check my Lobo Blanco - Elric RPG (now in english!) Link to comment Share on other sites More sharing options...
Newt Posted September 7 Share Posted September 7 On 9/4/2023 at 12:23 AM, el_octogono said: One thing I didn't find anything, in fact it's absent from the rulesbook, is what happens with a stunned character... anyone??? Rules for Stunning are p113. What it doesn't state is the duration of the stun. My assumption they are knocked out (as stated in the rules) for the rest of the combat scene. I would also rule that they can be revived before then, by a fellow party member, on a successful 1st Aid skill test. 2 1 Quote Head Honcho of D101 GamesPublisher of Crypts and Things/Monkey/OpenQuest/River of HeavenThe Sorcerer Under the Mountain Link to comment Share on other sites More sharing options...
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