Clarence in Wonderland Posted October 2, 2011 Share Posted October 2, 2011 Does anyone know of a source for OpenQuest pre-generated fantasy characters? Quote Link to comment Share on other sites More sharing options...
Newt Posted October 4, 2011 Share Posted October 4, 2011 Both the Savage North and Life & Death have six pre-gen characters in them. Quote Head Honcho of D101 GamesPublisher of Crypts and Things/Monkey/OpenQuest/River of HeavenThe Sorcerer Under the Mountain Link to comment Share on other sites More sharing options...
Clarence in Wonderland Posted October 5, 2011 Author Share Posted October 5, 2011 Yep, I've got those - cool books btw. I was considering de-settingifying those pregens but was wondering if there was something else around as well to choose from. Thanks. Quote Link to comment Share on other sites More sharing options...
Guest Vile Traveller Posted October 5, 2011 Share Posted October 5, 2011 What we need is some clever chap with an Excel programme, knocking out some new-fangled Foes and Fangs for the new systems. Unfortunately I don't know anyone like that ... Quote Link to comment Share on other sites More sharing options...
Newt Posted October 5, 2011 Share Posted October 5, 2011 Hmmmn The only pre-gens I have are the ones that my player's created for our games, which I would need to type up and check with them. Since I'm off to a con this weekend, it would be sometime next week. However I'm happy to set up a reposistry of pre-gen characters via the OpenQuest Companion. Quote Head Honcho of D101 GamesPublisher of Crypts and Things/Monkey/OpenQuest/River of HeavenThe Sorcerer Under the Mountain Link to comment Share on other sites More sharing options...
soltakss Posted October 6, 2011 Share Posted October 6, 2011 What we need is some clever chap with an Excel programme, knocking out some new-fangled Foes and Fangs for the new systems. Unfortunately I don't know anyone like that ... Excel isn't the way to do it, really, as chargen is quite detailed and complex. What you want is a proper programming language that can maniuplate tables, then it is fairly easy to do. However, the hard and time consuming part is tabulating the backgrounds/professions.skills/spells/weapons and generating accordingly. Also, do you want to list all the skills for a bandit? What about freeform skills (does OpenQuest have them? I've not looked at it in detail) - do we ignore freeform skills and put all points into the basic bandit skills? Then you need a table of skills that a bandit has access to. Assuming that this is generic, we can slot in bandit-styles spells and generate as many bandits as we want. So, do you want 101 bandits or 101 Basic Bandits, 101 Expert Bandits, 101 Basic Saxon Bandits or what? Fangs/Foes had a single set of skills with hit locatin blocks for each bandit. As OpenQuest doesn't have hit location, what format should it take? A list of weapons and Hit Points? Once all those have been worked out, it is an easy job to generate as many as you want. So, first write the Functional Specification, then the Technical Specification, then the program. Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
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