rpgstarwizard Posted March 29, 2014 Share Posted March 29, 2014 Problem is the fantastic nature of the weird mutations. The newer versions try to rationalize them with metahandwavium. The old Hawkmoon rules had some weird science that would work in a GammaWorld/Thundaar style world. And of course there is a fun , maybe still free, Gamma Dawn book for Star Frontiers which could easily be adapted to BRP. Quote Link to comment Share on other sites More sharing options...
fmitchell Posted March 29, 2014 Share Posted March 29, 2014 The old Hawkmoon rules had some weird science that would work in a GammaWorld/Thundaar style world. How do they differ from the Mutations section in the Big Gold Book? Quote Frank "Welcome to the hottest and fastest-growing hobby of, er, 1977." -- The Laundry RPG Link to comment Share on other sites More sharing options...
tooley1chris Posted January 9, 2015 Share Posted January 9, 2015 Anyone convert Gamma World? I've a PbP player base that might be interested... Quote Author QUASAR space opera system: https://www.drivethrurpg.com/product/459723/QUASAR?affiliate_id=810507 My Magic World projects page: Tooleys Underwhelming Projects Link to comment Share on other sites More sharing options...
10baseT Posted January 9, 2015 Share Posted January 9, 2015 I'd be interested, and would pick it up. Anything of the Gamma World, Darwin's World (love their setting of the US), Morrow Project, and Aftermath are all good in my book. Nameless Lands looked pretty cool too and i'd be interested. Quote Link to comment Share on other sites More sharing options...
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