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10baseT

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  • RPG Biography
    BRP, RQ2, RQ3, CoC, GURPS, Delta Green, The Fantasy Trip, Tunnels & Trolls, Stormbringer, Kult, Unknown Armies, Aquelarre, Warhammer Fantasy RPG, RQG.
  • Current games
    RQG and Delta Green. Some war games too mainly the Lock N Load squad level series right now.
  • Location
    Irvine, CA
  • Blurb
    "snake eyes ain't doubles" said by a friend while playing ASL.

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  1. @YanYi The Cthulhu Dreadfuls have several scenarios in the Austro-Hungarian empire circa 1890s, in the fictional Wystdovja Vale. There's 2 scenarios and their gazetteer is free. I enjoyed these. https://www.drivethrurpg.com/en/product/327247/cthulhu-dreadfuls-presents-1-kiss-of-blood
  2. I think it would be cool to see a Savage Worlds Stormbringer... i'd like to see it anyways. (I also think the Stormbringer rules d100 already work perfect for it.)
  3. There's Legs, https://www.drivethrurpg.com/en/product/243048/Legs?affiliate_id=300786. It's an older CoC edition.
  4. @EldorfDragonsbane Hi Eldorf, sorry for the delay and thank you for the question. Yes, i've been working on this and have a lot more. I've been spec'ing out the planes (top planes from the major players), tanks and a few armored cars. Here's the FT17 tank for example, pasted below, which spec-wise may still change a little, some things i'm still solidifying on that. (I still want to flesh out damaging certain internal components on the tanks.) I've put together some dog fighting rules with advantage based on your plane vs you're opponents. Like the Fokker scourge happened because the Fokker was the superior plane for that period. I added civilian organizations and their professions/backgrounds. Those orgs being The American Red Cross, Salvation Army, American Field Services/AFS, American Fund for French Wounded/AFFW, and the YMCA. These allowed civilians to work in the war and many helping the allies. The AFFW specifically worked with the French. You're right, Americans fought with other countries like the Canadians or Lafayette Escadrille. I didnt add those because i'm unfamiliar with those unit TOEs. Maybe I can add the unit names. I also spec'd out specific WW1 weapons like the 37mm Puteaux and the Vivien Bessiers grenade launcher. Mmm, I also spec'd a subhunter... this was mainly for an Innsmouth scenario but it should be included here as well. (our listening technology and depth charges are a real eye opening surprise to the Deep Ones lol, and a great initial advantage for us... like a subhunter scourge). I've added optional rules to make things a little more realistic but still keeping it easy (dont want to muddy or over complicate). Thank you for the interest, i'll give this more focus now!! And if you have any questions, please dont hesitate to ask. Thanks, Gil
  5. Here's a few more for you. The top 4 are Miskatonic Repository. The Haunted Grove A Color in a Dark Age The Bloated Saint The Secret of Silcestre Never Meet Again (Stygian Fox) Pagan Call (this was a longer campaign I really liked. It was legitimately free on one of the writer's web page, something like that.) The Vampire of Schwarzbrunn (in World of Cthulhu 1) Malevolence (in World of Cthulhu 3) Lands of the Dark Wicche The Tomb (scenario in the 2nd edition of Dark Ages, I think it was 2e? Catalog number is 2398. One of the writers did Pagan Call.) A Conspiracy In Damascus (Bayt Al Azif #1) Here Be Dragons (seems to be from the Pagan Call/Pegasus Spiele folks) A New Jerusalem (tournament scenario for Hammercon III 2011)
  6. This is such an awesome sourcebook. The hard back is an insta-buy for me.
  7. In my group, to reduce rolls when we attack, we include the damage and location dice as well. If it's a hit, you don't need to then roll for location and damage because it's already rolled. If you fail the attack, just ignore those dice. And the same for spirit combat. We find it does move things along and we like it.
  8. I'd like to see something on Sumer and/or just that era and area in general. I did the Kickstarter for the Adventurers Guide to the Bible.. going to use that for CoC. Great info there. (Their Silk Road looks to be good too and more info to use.) Use all the Mythras stuff too and love it. I've been reading thru their Babylon and the old Testament RPG from Green Ronin (I'm really liking the Hittite supplement). I think there's great info to harvest there. But yeah, I really like what Chaosium is putting out and would love to see more settings. (My want list, some Kievan Rus; Antioch/Acre; Arabian Nights; Slovakia-actually Eastern Europe in general and am glad to see the Ukrainian QS; Mission Era California - Fort Ross/Russians - the Spanish - First People - Settlers trickling in (maybe this is a late colonial or early western setting; more of India/COF; more IndoChina - i'm liking Journal d'Indochine... there's just so much. I just love reading it all.)
  9. And very well done I might add. Their additional 'Tickets of Leave' supplements also add so much extra content.
  10. I'm really liking what I've found for BRP Space. M-Space, Rivers of Heaven, New Horizon and what I'll call its companions: Spaced Marine, Mythos Buster, Dark Harvest (this is a New Horizon campaign), Merchant Venturer and The Expendables (campaign). There is so much for New Horizon. Great content, I would pay for this in hard back!! But to your question, besides what's already been mentioned, there's Darkness in the Void and Salo's Glory (both by Stygian Fox). Back to New Horizon, there are many scenarios. Spaced Marine has Surface Tension, Tenants of Hell, The Abbadon Key, The Dig and The Stars Also on Fire (it's a campaign). The Ganymede Job... there's just so much. I'm still trying to read it all. I'm very very impressed with it.
  11. Picked it up. Really like what i'm reading... will definitely be playing it, great job!!! Cheers.
  12. Can't wait to pick these up then sitting down to read. (I like how the Mythic Britain line is being supported, Logres and now Gwynedd.)
  13. I like this, thank you. I also was wanting something for these ambush predators and I think you hit the nail on the head. On the wargames, lol, I do the same. (I actually use ASL's Residual Fire rules in concept in CoC/DG, but that's another game.) Cheers, Gil
  14. I like this close combat idea. How do you rule it for RQG? (I'd like to implement doing this as well.)
  15. Ditto, I'm curious myself. I'd like to pick this up (looking at my copies of Dark Streets and Five Points on the shelf.)
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