NathanIW Posted March 6, 2014 Report Share Posted March 6, 2014 So on Friday I have the next session of my Runequest 2nd edition game. So far, we've found the combat system surprisingly functional, but I've heard that once skill levels get high enough, things can get problematic. So what solutions does BRP offer me that I should consider if I'm either looking to preemptively deal with any issues that might arise or if I want to just make the game better? I like the 12 strike ranks and we've had no problem dealing with hit locations, so those are staying. What about adding in the dodge skill? The general combat matrix where people with high parry skills still need crits or specials to block crits or specials? The -30% for additional parries and dodges? It's entirely possible that my best bet will be to make no changes, but I figured there must be something to consider from the last 35 years that people have been playing BRP based games. Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.