seneschal Posted January 4, 2015 Share Posted January 4, 2015 The axiom that no scenario survives contact with players was proved during a fantasy session today with my wife and kids. I ran an adventure published in one of the BRP contest books. My players found the important clue but decided to skip town when the bad guy's henchmen began following them. Unfortunately, they decided to leave the city in the middle of the night, while the gates were shut and guarded. An attempt to sweet talk the city guard failed, so they chose to fight despite the troops having superior numbers. After two of the player-characters were badly wounded, they ran away, having killed three guardsmen. They're now hiding and healing up. 1 Quote Link to comment Share on other sites More sharing options...
MrJealousy Posted January 5, 2015 Share Posted January 5, 2015 I like it when the plot takes an unexpected twist Quote Mr Jealousy has returned to reality! Link to comment Share on other sites More sharing options...
tooley1chris Posted January 5, 2015 Share Posted January 5, 2015 My players excel at breaking print modules. Nothing EVER goes as planned or even anticipated. LOL Quote Author QUASAR space opera system: https://www.drivethrurpg.com/product/459723/QUASAR?affiliate_id=810507 My Magic World projects page: Tooleys Underwhelming Projects Link to comment Share on other sites More sharing options...
seneschal Posted January 5, 2015 Author Share Posted January 5, 2015 Because a frontal assault on a superior force that knows exactly where you are is always a good idea, right? (facepalm) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.