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Scenario meets players


seneschal

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The axiom that no scenario survives contact with players was proved during a fantasy session today with my wife and kids.  I ran an adventure published in one of the BRP contest books.  My players found the important clue but decided to skip town when the bad guy's henchmen began following them.  Unfortunately, they decided to leave the city in the middle of the night, while the gates were shut and guarded.  An attempt to sweet talk the city guard failed, so they chose to fight despite the troops having superior numbers.  After two of the player-characters were badly wounded, they ran away, having killed three guardsmen.  They're now hiding and healing up.

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