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cjbowser

Runequest 6 at GenCon

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I've submitted two games of non-Glorantha Runequest 6* to the powers that be at GenCon. I don't foresee any approval problems, but the times I chose might change, so I'm not going to post those here yet. If I can secure a closer hotel than I have now, I might add one or two more games. The two currently submitted games are historical games set during the Anarchy. The other game or two might also be during the Anarchy or in my home-grown setting of Novum Eburacum. 

If you're going to be at GenCon and want to get in a game of Runequest, there will be at least two on the schedule.

*Yes, by August, Runequest 6 will have a different name. However, it will be Runequest 6 until June and the new name has not been announced yet. Submitting a game for GenCon has to be done by May 15 if you want to have any hope of not getting the 2am time slot. In addition, the June to August time frame isn't long for the new name to gain traction among the wider gaming audience. Runequest 6 will have a much larger name recognition and be a bigger draw for players.

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I will also be running 3 game one on Thursday Friday and Saturday. From 2pm to 6pm I tentatively have it set for 4 hr games. But is this is my first con game running I'm wondering if I should increase the time? Planning on running Luther Arkwright may change this to Classic Fantasy. One Sunday I will be running three character creation session with a quick battle for Classic Fantasy.

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Four hours is the standard length for convention games. It's what most players are going to expect. So, test out your scenario beforehand if at all possible. And have it modular so you can drop a scene if you need to.

If this is your first time, you should have fairly simple plots for your scenarios. You don't want players fumbling around figuring out what to do. 

It helps if you can start in media res. That helps eliminate any initial dithering. 

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Here are the three events I submitted:

  • The Anarchy: England is in civil war. One of the enemies raids from the fens. The loyalists need him routed, but are tied down in battles across the country. It's up to a small force who can slip in undetected. This is a historical game with the players taking on the roles of people loyal to King Stephen.
  • The Captured King: England is in civil war. The king has been captured and held in Bristol Castle. Rumors are circulating that he's being tortured. He must be rescued, if the country is to be saved! This is a historical game with the players taking on the roles of people loyal to King Stephen.
  • Novum Eburacum: What would happen if the Romans found the new world 700 years before the Norse? Tenuous peace between the natives and the people of Novum Eburacum is threatened when a thief in the night strikes! This is an alt-historical game with with fantasy elements. The players are either Romans or members of the Iroquois Confederacy. It's inspired by by the disappearance of the Ninth and the "texts" of Viator Providens.

The games are still in review, so times aren't set yet. Each will be a four hour session with pre-gens.

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Decided to run 3 Classic  Fantasy games all the same scenario. "Somethings wrong with the INN on Black Rock Hill" Now that you think about it you can't seem to remember how you got here.

    Was shooting for a more D&D vibe Will run the game the number of times with brand-new players on roll 20 to make sure I get the timing right and make shure people like the short scenario. Have the time set for 2pm but  I'm wondering if I should make this later in tha day.

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During the busiest days, Friday and Saturday, most well-known games will sell out, so the time slot isn't that important. Later on Thursday is more likely to catch later-comers to the con.

However, just because you pick a certain time slot doesn't mean that's when the game will occur. When registration closes, GenCon puts together the schedule and some games might be moved around.

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1 hour ago, Belgath said:

Decided to run 3 Classic  Fantasy games all the same scenario. "Somethings wrong with the INN on Black Rock Hill" Now that you think about it you can't seem to remember how you got here.

    Was shooting for a more D&D vibe Will run the game the number of times with brand-new players on roll 20 to make sure I get the timing right and make shure people like the short scenario. Have the time set for 2pm but  I'm wondering if I should make this later in tha day.

Hey Belgath,

When you get the adventure finished, let me know. I would love to proof if for you.

Rod

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On 31 January 2016 at 11:12 PM, cjbowser said:

<Snip>

It helps if you can start in media res. That helps eliminate any initial dithering. 

Absolutely

The single best piece of GM advice from the Star Wars D6 going chapter (which is chock full of good advice)

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