ShoggothPete Posted April 15, 2016 Share Posted April 15, 2016 What are your thoughts on giving luck rewards to players about equal to the sanity rewards (p57)? This is something new for 7th ed... With a one shot game, it's nice to encourage a player spend lots of luck early in the game, it adds to the horror when they realise they've not enough to escape something really nasty. I have a surviving character from a previous adventure running through ATTHarvest. Unfortunately, her luck is now down around 25%, and while it's amusing and adding colour to the story, I fear it may reduce the fun as time goes on. It's a tricky one, I know some groups don't spend any luck, and others spend big. I'm tempted to have everyone re-roll a new 3d6x5 starting luck for the next story, have luck as a constantly shifting stat. Cheers, Pete S. Link to comment
Bazil Posted April 16, 2016 Share Posted April 16, 2016 If you use rule spending rule there`s rule for gaining luck on same page. I allow my players to give each other 1D5 luck for good role play moment. Link to comment
ShoggothPete Posted April 16, 2016 Author Share Posted April 16, 2016 Thanks Bazil, good idea. I'll need to find myself some D5's Link to comment
nclarke Posted April 16, 2016 Share Posted April 16, 2016 No extra dice needed D5 = D10/2 Nigel Link to comment
morganhua Posted April 16, 2016 Share Posted April 16, 2016 In both my HotOE campaign and aTtH, I let the players burn luck, but I don't let them regain it. In my HotOE game, one player is down to 7% luck another at 35%. In aTtH, the players (most new to 7th) forgot the luck mechanic and I was so involved in the Mi-Go attacks I forgot to remind them of it, but the result was 1/2 the PCs got abducted. Three PCs actually drove away into the night and left a PC behind to her fate. Very classic CoC ending. Link to comment
Mike M Posted April 16, 2016 Share Posted April 16, 2016 As stated, there is Luck recovery roll detailed in the Rulebook. There is nothing stopping a Keeper from giving an additional Luck reward during the investigator development phase if she or he chooses to do so (this could be in addition to Luck recovery rolls and a reward for good play). Link to comment
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