Mike M

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Mike M last won the day on November 23 2016

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About Mike M

  • Rank
    Senior Member

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  • RPG Biography
    Line Editor Call of Cthulhu.
    Co-writer Call of Cthulhu 7th Edition & Dark Heresy RPG.
  • Current games
    Call of Cthulhu
  • Location
    England
  • Blurb
    Do you Aklo?
  1. Yes, First Kidnapper. The map key is a little misleading in that regard ; )
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  3. Just to further elaborate on Rick's helpful notes - Having an estimated word count is useful - we want the estimate page count, but please do include the estimate word count too (and yes, handout text should be included in the word count). Thanks
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  5. Sounds fun and puts the PCs in a dubious postion.
  6. My advice is to decide who is the villain before running the scenario. So decide now. You risk getting yourself in knots if you do not decide who the villain is now, before any further play - as this will help to protray the people and help you to guide the players towards a climax. Make a call on who you prefer to be the villain and layer that into the game. The players seem to be doing just fine - but perhaps their questions have aroused the suspicion of the villain - perhaps the villain now looks to distract them or frame someone else, perhaps the villain hides in plain sight or now tries to lie low - you can't decide these things until you know who the villain is - so choose and go for it. If in doubt, having Abner Wick as the villain is usually a safe bet - his shop is a easy place to bring things to a climax. The choice is yours!
  7. Unsure about this, as I have been told these have been updated for Bits & Mortar - I will pass word along to double check this has been done. Thanks
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  9. Thanks - these corrections have been made in the PDF file. I'll add them to the errata file too. The books are at print.
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  13. Hi Sorry Grey - you are correct, the example is incorrect (its needs a little adjustment to bring it inline): the example should read: For example: Barfly Dan has consumed about half a bottle of whiskey. The Keeper equates this to 10 shots and consults the table, noting that Dan will be negatively impaired for 4 hours and is temporarily immune to Sanity losses below 5 points. Returning to his seafront lodgings, Dan sees a deep one and fails a Sanity roll. The Keeper rolls 6 Sanity loss. As Dan is currently immune, the Keeper notes down the loss. Next morning, Dan awakes with an awful hangover. The Keeper asks Dan’s player to make an INT roll—a failure: Dan hazily remembers seeing a monstrous thing but while he can’t recall all of the details, he feels a shiver of absolute dread nevertheless and suffers the immediate loss of 3 Sanity points.
  14. Voice of Ra, Steal Life, and Mental Suggestion (was Mesmerize) are all in the Grand Grimoire.
  15. You might want to label SPOILERS before you post.