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Mike M

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Everything posted by Mike M

  1. Sacrifice, spend, burn, delete, remove, invest - all mean the same thing with magic points. Magic cannot be permanently used up - unless it specifically says "permanently lost" in the text (which it 99.9% never does, as magic points always come back). You will note that where POW is lost, the text should say whether it is a permanent loss (usually is) or if the POW can be restored and at what rate. With POW, if the text does not say you can regain it, the default is permanent loss.
  2. Hi, I think you already answered your own questions. Hope you have a good time playing the campaign.
  3. Callum Wilkins, the mastermind of this film project, interviewed me as part of the research for this film. It's now at the funding stage, and the following link tells you more. https://www.indiegogo.com/projects/the-statement-a-lovecraft-horror-short-film#/
  4. These issues have already been fixed. The PDF pack links go to older versions, which we are correcting. Thanks
  5. "They sleep here after disgorging their offerings to their god." Mendoza does not, in general, sleep as he is specifically serving Larkin as a bodyguard - Larkin possesses a fragment of N. within him.
  6. Hi - I've checked the current PDF of Down Darker Trails and cannot find these typos. I do note on P31 - Rapid Attack has melee written as melle, which we will correct. Thanks
  7. There were of their time certainly, and very good (when I put my rose-tinted spectacles on 😀). There was definitely something about their construction, the paper and card covers, the brown text handouts, and so on. But enough of that - Helliwell, please keep monitoring the Chaosium radio frequency (mailing list), as there may be something you might like to hear in the coming months.
  8. It's good stuff Nick. I would love there to be two more columns: Setting/Era - i.e. 1920s, Gaslight, Down Darker Trails, etc. Straight/Pulp: denoting if a scenario is specially for Pulp Cthulhu or regular Call of Cthulhu.
  9. Weapon tables are in the Call of Cthulhu: Keeper Rulebook.
  10. Yes, the "what your investigator knows" handouts flowed from our play test (Lynne running, with me and some friends playing) - rather than have the keeper have to give long winded descriptions (as well as everything else they have to say), the notion of simple handouts to convey the details came up in our game. I think these strike a good balance, allowing player to consume the info as they see fit, while the Keeper can focus on the plot and narrating the scenes etc.
  11. Errata: Malleus Monstrorum Updated: 14 November 2020_0.2 Errata – Malleus Monstrorum - 14 November 2020.pdf
  12. Thanks. We are correcting this in the PDF and files.
  13. Secrets of Tibet is not required for the campaign. Access to that book may broaden the information concerning Tibet for the Keeper, but is not essential. The campaign contains everything needed for running successfully.
  14. Hi, we are nearing completion and it will be out very very soon. Worth the wait!
  15. https://www.rpg.net/reviews/archive/18/18744.phtml http://andrewloganmontgomery.blogspot.com/2020/07/malleus-monstrorum-2nd-edition-review.html
  16. Errata: Berlin: The Wicked City Updated: 28 September 2020 Errata – Berlin The Wicked City - 28 September 2020.pdf
  17. Errata: Alone Against the Frost Updated: 24 September 2020 Errata – Alone Against the Frost - 24 September 2020.pdf
  18. No need to close the thread - I'm sure there are others who would be happy to give their opinion on what constitutes an action in a combat round. The action rules are meant to elastic - you get to do one meaningful thing - which is meant to help narrative play and storytelling.
  19. Please see Page 102 of the Keeper Rulebook. There is a list. See The Combat Round.
  20. Those should have already been done - I'll chase this up and get a new PDF out asap.
  21. See Errata Thread for updates. The last update just updated the legal matter. I'll report back that the links need looking at - thanks.
  22. Hi Everyone (human) can initiate ONE attack per round. Everyone can 'react' to EVERY attack made against them (if they are conscious) - however, after one 'reaction' the Outnumbering rule is applied if further attacks are made on that same human character. Outnumbering - humans are outnumbered after 'reacting' once in a round. A ghoul with 3 attacks, is outnumbered after 'reacting' 3 times in a round. And so on. Initiating - attacking (melee), attempting a maneuver, shooting (firearm, bow) or throwing (knife etc.) - or do one thing else (cast a spell, move away, use a non-com
  23. Larkin's tattoo is similar to the Cult of the Bloody Tongue tattoo, but not exactly the same - it is close enough that the similarity can be seen. The Peru text should be amended to say it is more like the "flower" design.
  24. You may want to look at the Pulp Cthulhu chapter on Sanity - and "augmented skills".
  25. All of the corrections noted have been input and updated to the PDF (available now) and in the print files. Thus the printed books will not have these errors in them. I have seen the files and they have been corrected. With such large volumes of text it is near impossible to have them error free despite multiple external proofreaders and multiple persons in-house checking. Fresh pairs of eyes from readers of the PDF help to spot things that have been missed - allowing us to fix them for the PDF and the print run. So thanks again to all who posted corrections. There will not be an e
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