MOB Posted June 26, 2016 Share Posted June 26, 2016 Monte Cook uses the example of a recurring creepy encounter in a year-long Call of Cthulhu campaign to offer some ideas about how to inject cold-blooded fear into your players: http://www.montecookgames.com/your-game-the-fear-factor Quote Link to comment Share on other sites More sharing options...
trystero Posted June 26, 2016 Share Posted June 26, 2016 The article is on Monte Cook Games' site, but is actually written by Charles Ryan. Quote — “Self-discipline isn’t everything; look at Pol Pot.”—Helen Fielding, Bridget Jones: The Edge of Reason Link to comment Share on other sites More sharing options...
styopa Posted June 30, 2016 Share Posted June 30, 2016 One early game I ran using the CoC adventure The Haunting, my players were shocked/horrified seriously when they realized the house we were playing in (mine, a 110-yr old farmhouse) was in many, many ways laid out exactly like the adventure. When they finally decided to head upstairs, etc, we actually DID it. Freaked them the heck out. 2 Quote Link to comment Share on other sites More sharing options...
Darius West Posted August 7, 2016 Share Posted August 7, 2016 That is so cool styopa ! I assume the HPLHS will descend on you now. Quote Link to comment Share on other sites More sharing options...
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