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Shock: Social Science Fiction


Dredj

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It has arrived here a short while ago, and it has turned out to be a good

brainstorming tool for inventing new conflicts for my existing setting and

to introduce them and their consequences into the setting.

The best thing for us was that it really has helped us to think about the

potential conflicts already built into our setting and to identify and formu-

late them.

I would very much appreciate if it were a little less "open" and would have

some more rules, but on the other hand I realize that it would be almost

impossible to design such rules.

"Mind like parachute, function only when open."

(Charlie Chan)

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I would very much appreciate if it were a little less "open" and would have

some more rules, but on the other hand I realize that it would be almost

impossible to design such rules.

c.f. "Aria, Canticle of the Monomyth" which has rules for playing out world creation, and has been described as "the most pompous RPG in existance" and "basically unplayable"

Steve

Bathalians, the newest UberVillians!

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"Aria, Canticle of the Monomyth"

I have a copy of Arya, and we even did play it - once. It felt like designing

a spacegoing submersible fighter carrier with GURPS Vehicles, the ideal pas-

time for masochists ... >:->

"Mind like parachute, function only when open."

(Charlie Chan)

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