RosenMcStern Posted June 27, 2018 Posted June 27, 2018 This thread is a collection of corrections and officially supported alternate rules. Houserules belong to another topic, although they may be included here if they achieve the "officially approved" status. Fisrt of all, if you have the softcover edition then download the Revolution D100 Official Errata. If you have the hardcover or the PDF, you already have these rules. 1 Quote Proud member of the Evil CompetitionTM
RosenMcStern Posted June 27, 2018 Author Posted June 27, 2018 This one snuck back in in the hardcover: Quote page 48: Roll for Effect table: swap the words "attacker" and "defender" in the heading Quote Proud member of the Evil CompetitionTM
RosenMcStern Posted June 27, 2018 Author Posted June 27, 2018 You can use this as a fix for Haste if you feei that it is overpowered, or less useful in Basic Combat than it is in Advanced Combat. Quote Haste Might *, Range *, Target * individual(s) This spell adds 1 point to the Movement rate of the recipient, to his Resolution in Basic Combat, and to his or her Strike Readiness in Advanced Combat. The Might of the spell must be equal to the Size Class of the target to work. Each point of Might exceeding its Size Class adds one more point to Movement, Resolution Points and Strike Readiness. Note that it is similar to how Shimmer works. In general, you can implement this solution for all effects which you feel "overpowered". Quote Proud member of the Evil CompetitionTM
Zit Posted September 22, 2018 Posted September 22, 2018 Chapter Adventuring : Declaration Phase sometimes called Statement of Intent (p. 38 & 52 and in the conflict sequence, p.49 in the "End of the round" paragraph) Quote Wind on the Steppes, role playing among the steppe Nomads. The running campaign and the blog
Zit Posted November 3, 2018 Posted November 3, 2018 Kick is missing in the weapon table (fist is not). If intentional, I propose to add it. Quote Wind on the Steppes, role playing among the steppe Nomads. The running campaign and the blog
pansophy Posted January 16, 2019 Posted January 16, 2019 (edited) page 22: "Difficulty Modifiers"; the note at the bottom should read 'See Multiple Traits below' page 92: Typo, 'Colse Combat as Opening Move'; in the middle of the text block ' ... of the weapon used. meelee Strike ...' capitalise the 'M' of 'melee' Edited January 19, 2019 by pansophy Deleted p37 error Quote My Uploads - BRP and new: Revolution D100
Zit Posted January 19, 2019 Posted January 19, 2019 On 1/16/2019 at 11:10 PM, pansophy said: page 37: in the example 'reach 91%' should read 'reach 51%' 91% is correct. You can increase a characteristic only every 5th slot. Quote Wind on the Steppes, role playing among the steppe Nomads. The running campaign and the blog
pansophy Posted January 19, 2019 Posted January 19, 2019 Ahhh, true. ☺️ Will correct it in the post Quote My Uploads - BRP and new: Revolution D100
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