Joerg Posted February 15, 2019 Share Posted February 15, 2019 Carried over from the Core Rules thread: 18 minutes ago, PhilHibbs said: I think "no", based on the RQ3 illusion spells, otherwise you could create an illusion of yourself not being there and people could walk right through you. It's impossible to create an illusion of something not being there. However, impossible is merely an inconvenience. The "Become (other shape)" spells clearly do this (such as my favourite "Become Pair of Smoking Boots" spell), so I think an illusion of this nature needs to be a specialist spell, based on some myth where Trickster did this impossible thing. A ladder, plank, or rope could be useful. "Follow me!" Illusion can alter reality - create a wall where there was air. Can it create air where there was a wall? Can it push the previous reality aside for the temporary one (and let the non-temporary one snap back afterwards? Powerful dreams can mess up topology. An illusion might find a piece of border not occupied by that wall that wasn't there before, and won't be there afterwards. Given the nature of Glorantha as a patchwork reality, this latter maneuver might be quite valid. Reality isn't necessarily as continuous as mortals perceive it. Quote Telling how it is excessive verbis Link to comment Share on other sites More sharing options...
PhilHibbs Posted February 15, 2019 Share Posted February 15, 2019 Like I said, I have no problem with this being a thing, but I think it needs to be a specific spell. I wouldn't give general purpose illusions too much flexibility, it's good that they have fairly sensible constraints. Quote Link to comment Share on other sites More sharing options...
Joerg Posted February 15, 2019 Author Share Posted February 15, 2019 So you would be ok with an "Illusory Passage" spell? What I envision wouldn't exactly be the type of illusion usually employed by the Puppeteers or Eurmali. Instead it would apply to a weakened reality at the seams of the world, and would be pretty much powerless in pristine surviving spots from the Godtime. (In other words, the GM would have the "Ion Storm" or "Magnetic Deposits" defense against the Transporter Room.) Do it too often or too big in the same spot, and cracks in reality may become permanent. Quote Telling how it is excessive verbis Link to comment Share on other sites More sharing options...
soltakss Posted February 16, 2019 Share Posted February 16, 2019 (edited) Eurmal slipped into the Castle of Black Glass through a crack that nobody else could look at, on the LBQ. I can see Eurmali getting an Illusory Passage spell from that, although I give him Slip Through Crack instead. Edited February 16, 2019 by soltakss 1 Quote Simon Phipp - Caldmore Chameleon - Wallowing in my elitism since 1982. Many Systems, One Family. Just a fanboy. www.soltakss.com/index.html Jonstown Compendium author. Find my contributions here. Link to comment Share on other sites More sharing options...
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