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Posted

I am completely new to both this forum and BRP.

Sure like every individual of refinement and taste I played (and enjoyed) both CoC and Nephilim, but that is it.

So I have one very simple question: Is BRP basically same across the game universes?

Or more succinctly put: Can I throw Elric against Mi-Go without any unnecessary adjustments and stress?

Please enlighten me!

Posted

Welcome to the forum ! :)

Each of the BRP-based games has its "specialties" to adapt the basic BRP

rules to the setting, for example the simplified d20-system (the biggest dif-

ference of all the games, I think) and the personality traits of Pendragon or

the sanity system of Call of Cthulhu, but the basics remain the same, and it

is very easy to convert from one BRP-based game to another.

So, yes, you could put Elric against Mi-Go with almost no problems. The on-

ly ones I see at the moment are Elric's magic and the Mi-Gos' ability to cau-

se a sanity loss.

"Mind like parachute, function only when open."

(Charlie Chan)

Posted

Actually, it's not so black and white.

While, for the most part, the system is the same across the board,

how it is implemented is different. In thinking about having Elric enter

a 1920's Cthulhu investigation, you'll note that Elric's POW is rival that

of Great Cthulhu's. So, while POW is mechanically the same, how it

is represented in Elric's world vs. Cthulhu's world is far different.

Just something to take into account.

-V

Posted

Actually, it's not so black and white.

While, for the most part, the system is the same across the board,

how it is implemented is different. In thinking about having Elric enter

a 1920's Cthulhu investigation, you'll note that Elric's POW is rival that

of Great Cthulhu's. So, while POW is mechanically the same, how it

is represented in Elric's world vs. Cthulhu's world is far different.

Just something to take into account.

-V

With that sword in his hand Elric is akin to a demi-god and Cthulhu is a demi-god so their POWs being comparable seems reasonable in a way. I take your point, though, the physics of the different worlds colliding could prove a problem. Does Elric's magic even work in real world 1920s and if so, does seeing it cause sanity loss?

System-wise, though, they should work fine together.

Posted

Uh, spoiler?

I've played CoC for years, but was never aware of that fact. I'll now faithfully roleplay going indefinitely insane . . . .

In thinking about having Elric enter

a 1920's Cthulhu investigation, you'll note that Elric's POW is rival that

of Great Cthulhu's.

And don't forget Realism Rule # 1 "If you can do it in real life you should be able to do it in BRP". - Simon Phipp

Posted

I would expect Elric to cause SAN loss if he came to the 1920s, and because of that would expect him not to lose SAN himself. He becomes a monster (which he is!) and the fact that he could rival Cthulhu doesn't suprise me at all.

Mr Jealousy has returned to reality!

Posted

Thanks everybody...but..uh...guys...I am speaking only about mechanics of it all. So, let me rephrase it:

Could I use Deep Ones to attack Pan Tang raiders? I mean statistics-wise (disregarding SAN obviously)?

From what I understand answer is YES with a little work (or better with almost no work at all)...

Posted

For my fantasy campaign I have taken a lead from Val-du-Loup and use the core BRP, Cthulhu Dark Ages and the Malleus Monstorum with the Precis Intermedia Add-ons for a weird fantasy campaign.

****************************************

But, when at the last the arm of Skarl shall cease to beat his drum, silence shall startle Pegana like thunder in a cave, and MANA-YOOD-SUSHAI shall cease to rest......Lord Dunsany

Responsible for: https://ancientvaults.wordpress.com/

Posted

Thanks everybody...but..uh...guys...I am speaking only about mechanics of it all. So, let me rephrase it:

Could I use Deep Ones to attack Pan Tang raiders? I mean statistics-wise (disregarding SAN obviously)?

From what I understand answer is YES with a little work (or better with almost no work at all)...

Yes, things like Deep Ones and some of the various lower powered Cthulhu

Mythos beasties can easily be dropped into the Young Kingdoms, as long as

you keep two things in mind:

1) Characters in the Young Kingdoms are significantly more heroic than

the investigators in CoC, so the outcome will be different (mostly, no going

insane unless you use some optional rules - YK characters are supposed to

be a little more hardy when it comes to blood, gore and weirdness).

2) The higher powered Cthulhu beasties may need a bump in power to

have a similar effect on YK characters that they have in CoC investigators.

As it stands, I have done plenty of CoC/YK crossover stuff, which also makes

for nice Howardian style S&S.

-V

Posted

Ok. So that is clear.

But where does MRQ enters the equation. If I wanted to use MRQ supplements with my BRP is that possible and if is how much work does that require.

Sorry for all these stupid questions but inquiring minds need to know

Posted

Ok. So that is clear.

But where does MRQ enters the equation. If I wanted to use MRQ supplements with my BRP is that possible and if is how much work does that require.

Sorry for all these stupid questions but inquiring minds need to know

Yes, you can use MRQ supplements, and most likely it would require little

effort.

-V

Posted

No stupid questions, just my stupid answers.

I routinely drop CoC critters into my BRP fantasy. (For reference, I generally use Elric!/SB5 rules.) It works fine. Looking at MRQ stat blocks, it appears that it would be simple to drop them in too. Now everythings not going to work exactly as it would in the original given system, but it's not a difficult fit.

70/420

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