Nikoli Posted June 30, 2019 Report Share Posted June 30, 2019 I'm very interested in the topic of BRP's superpowers and updating Superworld. Reading around some of the issues on this forum, about scale, I was wondering if a WEG (the D6 Star Wars) method might work. E.g., instead of having supers with fixed Str etc., might we just revert the characteristics back to the 3D6? Normies have 2d6. That way, by using the WEG difficulty scale (30+ is heroic) we can have a narrative scale while also having a superhero soak roll. For example, if shot for 1d10 damage the soak of 3d6 (I would opt for half soak, round down, against firearms - so 1d6) would model a more heroic game. Points over soak go to Hits. Damage die can explode, however. So 10 is roll again and add. Powers could buy extra D6s, rather than plus 5 or 10 to a 3-18 stat. WEG states that 12d6 is the best in a galaxy. By that scale, Superman might have 12d6 or even more in strength, since he is arguably powerful across many galaxies. (To limit roling, one can average half of these dice, resulting in 21+ 6d6.) That's 6d6 soak against guns. (Make every point of armour a pip, so 3 is an extra d6.) Strength can also replace Con rolls, as in WEG. (Perhaps regular humans have 2d6 in starting stats, as per WEG. But no soak against lethal. Though perhaps they could soak brawling.) This would seem to replace the damage bonus rules of regular BRP, as STR rolls for damage and soak would now be combined. Moreover, in terms of Siz, this can be used for starting HP, but perhaps just that. WEG had rules for scale, such as large things, which I recall being very inuitive. Very big things soaked a lot from smaller things! (I think they got an extra 4d6 or so, depending. I'd have to look. But it essentially linked Siz to ability to withstand damage.) To judge whether someone can lift something very big, like a plane, just set it at heroic difficulty level. It would require 10d6 STR to do this reliably. Likewise for bashing through very thick steel in one go. Just narrate it. Skills can remain percentile. Though they too 'could' be converted for narrative super play. Every 25% assigned or earned is a D6, with characters making skill rolls with attributes plus skills. E.g., STR affects brawling, as per WEG, therefore 5D6 STR and 75% skill points in Brawling means 8D6 brawling (averaged/streamlined to 14 + 4D6). This would effectively, or so it seems (this is very off the top of my head), transplant the narrative WEG difficult and skill success system over BRP. It seems nice, too, as the percentiles can still be used for improvement rolls. The benefit of the above is it seems to allow for the WEG narrative approach, and for scalable stats up to galactic level. One could even add in character points and 'force points'. Of course, at this point, especially if converting skills, one might ask why not just play WEG. Good question. I guess the main issue is we can still use the BRP sheet while thinking of the WEG difficulty rolls. The percentiles then replace the 'pips' of improvement, since now we only go up a d6 after 25%. You might make this 20%. 60% in a skill, and 3d6 in a related stat, leads to 6d6. But this seems a little too good at a 21 average for the narrative WEG difficulty level. By contrast, it would be 5d6 for a starting super and 4d6 for a normal. This seems to fit the WEG difficulty levels (10 to 15 was challening, if I recall, but not difficult). So the 25% skill to 1d6 conversion seems to fit. Also, with BRP, we can use the weapon damages as is. It seems to fit. A sword doing D10, from a normal, would add 2d6 normie STR db. A starting non-modified super would soak that with 3d6 STR. (It might be good to use half STR, round down, to soak from firearms.) Just some thoughts. If using skills as regular percentiles, with no D6, which does seem wise to keep BRP as BRP, perhaps every D6 over 3D6 in a related stat adds +5 to related skill categories. E.g., 6d6 in STR would mean a +15 to all STR skills, such as brawling and jump, etc. 12d6 would be +45%. This would replace the BRP skill modifiers based on a 3-18 stat. The stats would then just be used for opposed rolls and heroic stunts. And soak. A punch would be d3 plus 2d6 as standard. But is soakable. A firearm might do d10 but uses half soak against supers. (By extension, this above would seem to allow for star wars space combat.) Is the above pure madness? (I've been up late, so maybe!) I'm not sure if the above would solve any of the issues. But it does seem to refit the statistics to a 12d6 galactic level and to add a narrative difficulty level that fits a supers game. Quote Link to comment Share on other sites More sharing options...
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