Posted 25 April 2014 - 07:05 PM
I think the easiest way to represent this is to give one of these "advanced" monsters/ creatures a profession, and increased attributes related to that profession. A goblin sorcerer for example would use the base goblin stats, and also have a +4 to it's POW and INT. Then maybe toss in 50 or so skill points to round out the monster.
Posted 25 April 2014 - 08:25 PM
Ie: "For every 20 Bugbears encountered, there is a leader. "
I make the leader slightly tougher/stronger/bigger (a couple more HPs from SIZ+CON ) and slightly more intelligent. Then typically add 50% of the original creatures base skills to the leaders skill, so if the original has a club 50%, the leader has 75%. If the original can Track 30%, the leader can track 45%. Ect...
Posted 25 April 2014 - 09:54 PM
Many Systems, One Family
RQ Merrie England (Medieval RPG): http://www.alephtarg...gland&Itemid=57 and http://merrieengland.soltakss.com/
RQ Alternate Earth: Group: http://games.groups....ternateearthrq/ Website: http://alternateearthrq.soltakss.com/
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