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Ironwall

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  1. found a jonestown book that has something to do with bramble berry hills The Rostakori a valind worshipping bandit clan that toke up residence in them hills could make an excellent rival or even friendly clan if the players chose brambleberry
  2. personally id choose eithir Brambleberry hills, Tamlane hills or the east bush range, but id probelly allow the player to hose from amongst the list
  3. glorantha fan wiki not sure if its a good source but its a source if its not than its neighboring and not to much of a stretch for them to Claim its theirs escpecailly after its been cleared
  4. so I've looked at all these suggestions you've made(thank you) and look over the map and looked at what caught my fancy and will make a list of with pros and cons of each. if you know of any material where any of these places are described please tell me it could help. also feel free to say something if your a late comer to this thread. 1. Dwarf Run Pros possible access to dwarven crafts on the map lands appear to be hills and plains close to a river Cons dealing with dwarfs close to snakepipe hollow on a possible lunar invasion router 2. Woods of the dead Pros untapped forest lands close to a road Cons full of undead and needs to be cleared technically owned by the Dinacolli need permission or to defeat them to stay would need to start from scratch 3. East Bush Range Pros looks fertile easy to claim low population Cons Dragonnewts on one side Lunars on the other Would need to start from scratch 4. Jomesland Pros already under plow and maintained fertile hills and plains Maboder survivors might join Cons need to take by force from lunars right next to the Telmori could destabilize the area 5. Disputed Lands Pros good grazing and especially hunting grounds Cons likely poor farming start from scratch land is claimed by the telmori, Culbrea, Jomesland, and Cinsina 6. Tamlane hills Pros at the foot of Kero Fin Herself likely great herding grounds easy to claim possibility to tame dinosaurs Cons inhabited by bandits right next to a place with a lot of dinosaurs could cause some problems right next to the Upland marsh undead can be a problem a bit isolated from the rest of Sartar (although could be considered a Pro) Smoking Ruins Pros soil is likely highly fertile from all that ash ruins to inhabit and loot Holy to Orlanth and Ernalda (the place they wed i belive may be wrong) Cons need to stop that smoking Grazelanders may be a problem Brambleberry hils Pros possibly good grazing Berries may be abundant and possibly a valuable asset Close to major population centers Cons Dragonnewts and a dream dragon Possible curse will need work
  5. speculation but there is apparently a Dragonnewt city above the snow line of the mountains adjacent to the Bramblewood and the two face hills to the south south have a dream dragon could possibly make that the source of the curse
  6. from what i understand these places are cursed but i dont know what the curse is
  7. So I'm in the very early stages of putting a game of Runequest together the idea is the players will make a clan that recently was uprooted by something (the cause of the uprooting will also be decided) so i have a question as to possible locations in Dragon Pass where they could settle i have 3 current idea 1. Conquer Jomesland from the lunars. (Ressurect the Maboder or even start a new tribe) 2. Settle the lands disputed by the Telmori, Cinsina Tribe, and Culbrea Tribe (With the clan joining one of the two tribes) 3. Settle the Smoking Ruins (an idea i got from reading a thread here but I've forgotten who posted it and what it was called) which would probably cause some tension with the Grazers are there any other places in dragon pass the clan could settle. Also would the dragonnewts be territorial if they settled somewhere in the dragonnewt wildlands.
  8. Who is Kallyr's son? I too would like to know this. sounds like a good adventure idea.
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