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Posts posted by Brian Duguid
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From The Eleven Lights, page 162:
Earth Season
The Dragonrise (date as above); The Liberation of Boldhome
Dark Season
Tarsh siezes Alda-Chur
The Battle of Dangerford
Page 168 of The Eleven Lights has Fazzur marching south from Alda-Chur on Godsday, Harmony Week, Fire Season, reaching Herongreen Fort on Waterday of Death Week, then camping there throughout Clayday. I assume that's an error and intended to be Dark Season. The Tarshite forces then march towards Dangerford on Windsday of Death Week, and the battle takes place that day (page 171).
Sacred Time
Kallyr's Short Lightbringer's Quest
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2 hours ago, Muwatallis said:
The Dragonrise
I don't think they all have precise dates, but the Dragonrise was on Clay Day, Harmony Week, Earth Season.
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40 minutes ago, Simulacrum said:
My PoD copy arrived today - looks great! Only one small disappointment - it doesn't have '4' on the spine so doesn't look like it's part of a set with vols 1-3 on my shelf!
See Ian's post here. If you contact him, he and Fabian are offering to compensate early buyers with "some kind of bonus item":
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2 hours ago, svensson said:
And given the GM's Pack content, the Glorantha Bestiary content, and so forth, I'm not really seeing what a GM's Guide could add to the body of material already available. But then, I've been wrong before. There's no doubt a corner or cranny that I have thought of.
Two years ago, in Weapons & Equipment, it promised that the RuneQuest Gamemaster Sourcebook would provide information on ships, naval combat, owning and maintaining a ship, magical effects of poems and songs, membership of guilds, guild training, creation of magical items and minor enchantments, crystal attunement etc. I think it's a reasonable assumption that it's fairly well progressed.
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14 minutes ago, Runeblogger said:
Like this?
Perfect! You can't go wrong with three duck characters on show!
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Hi all. I am looking for screenshots of RQG in any VTT, for inclusion in my forthcoming book An Unofficial Buyer's Guide to RuneQuest & Glorantha.
Are you happy for me to use your Foundry screen images above, @Tyrian Telbenj? Or do you have any @Dangermouse?
And does anyone have any for Roll20, showing the character sheet in use?
I believe the Fantasy Grounds version never happened?
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The ad shows what the book will cover: products that are available today. The aim is to have little or no overlap with the Meints Index to Glorantha, which (3rd edition) covers everything published up until around 2015, and also not to duplicate Nick Brooke's invaluable Jonstown Compendium Catalogue. Think that doesn't leave much? Well, the work-in-progress draft is sitting at 57 pages so far ...
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Have you ever been surprised to discover a product you can buy for RuneQuest or Glorantha that you hadn't previously known even existed? Did you know that you can still get brand-new copies of that Gloranthan fanzine that quit publishing 15 years ago? Have you ever bought a RuneQuest book and then been annoyed to discover it was half the price on a different website? If so ... then this book, coming soon to the Jonstown Compendium, is for you.
Which Gloranthan fiction is still available to buy right now? How many Gloranthan boardgames are for sale today? How many languages is RuneQuest Roleplaying in Glorantha available in, and what are they? Where can you buy a Seven Mothers apron? Does anyone make a Gloranthan dragon snail miniature? Which artists are selling prints of their Gloranthan art? Where can I find alternatives to the standard RQG character sheet?
Answers to all these and more are ... coming soon!
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What is it? It's a joy, that's what it is.
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For Orlanth, you could start with Indra. Even the Wikipedia article https://en.wikipedia.org/wiki/Indra should give you a few similarities, such as their similar power over thunder, the vajra, and their battles against evil serpents in order to free the rains. But that's largely what you'll find: occasional correspondences rather than a 1:1 mapping.
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On 2/28/2024 at 8:06 PM, Diadochoi said:
Will it become available in print edition again?
It's showing as available again ...
https://www.chaosium.com/mig3-the-meints-index-to-glorantha-hardcover/
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I refer to it frequently. Little bit shocked to discover it's currently OOP on the Chaosium website! (Unless this means we'll get the leatherette edition as part of a reprint exercise 😉).
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9 hours ago, jajagappa said:
they exist in the Children of Hykim book.
David Dunham had an otter Hsunchen tribe, the Udari (https://www.pensee.com/dunham/ralios/hsunchen.html).
Although the Otter tribe is listed in Revealed Mythologies as one of sixteen original Fiwan tribes, I took the view in The Children of Hykim that if there ever were otter Hsunchen, they are extinct. Essentially, their descendants are the intelligent otters; just as many other Hsunchen tribes are extinct, with their descendants being the intelligent humans.
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I also have a review of Treasures of Glorantha 2 over on DTRPG:
QuoteIf you've seen the previous Gold best-selling volume in Austin Conrad's Treasures of Glorantha series, you'll have some idea what to expect from this new book. The previous volume was a very cleanly presented compendium of interesting magical items, every one of them historically and mythically appropriate to the game setting, alongside two more powerful magical materials, and useful advice on treasure rewards and sharing.
This new volume is an impressive step forward, with art and layout pretty much as good as it gets on the Jonstown Compendium - very close to professional quality. I'll be buying the print version the day it comes out, as this is a genuinely gorgeous looking book. I'll especially highlight the art by Armazém Fantástico and Ludovic Chabant, which is top notch, as is the cover by Laura Galli. The text is well-written, edited, and proof-read throughout. The PDF is properly bookmarked and internally hyperlinked, which is a helpful feature that I wish more authors would provide.
Treasures of Glorantha Volume Two presents relics from Glorantha's Second Age - a period where vast transgressive magical empires transgressed against the norms of reality, ruthlessly exploiting myth, magic, and draconic power, until the world rebelled and left them in ruin. It also offers an optional new system for magical powers: "Vows of Power" made to the gods in return for magical boons. These initially feel a little on the too-powerful side - but they do come with associated commitments and risks, emphasising character passions and behaviours rather than being purely transactional, as most RuneQuest magic is.
The main "plunder" section lists 30 items, all with detailed histories that place them firmly within the setting, and often very detailed descriptions of their powers, and the associated requirements to activate them. As the author says, there are no +1 longswords here. Indeed, many of the items have complex multi-tiered powers, some with effects at a scale that can make these items the focus of several scenarios, or in one or two cases even an entire campaign. These more powerful items tend towards the legendary end of the scale, and I think some of them may sit best in the hands of NPC antagonists. Three items are supported by spirit cults, and there are related new Rune and Sorcery spells.
Fans of Gloranthan lore should be particularly delighted. Amongst the book's pages there are artefacts relating to the machine god Zistor, Alakoring Dragonbreaker, Arkat, EWF dragon powers, Kimos, Errinoru, Tolat, Jajagappa, Lopers and more. For those less well-versed, the powers of the items remain largely self-explanatory.
This high quality book is clearly a labour of love. It describes many fascinating artefacts, most of which could inspire a GM's scenario or campaign plans (some may be too geographically or culturally specific for any given game). It will likely take some thought for a GM to work out how best to use them, especially for the more powerful items - there's nothing here that will just be found randomly on the floor of a cavern, hidden under some debris. These are treasures that can drive a storyline - and in some cases, perhaps make history.
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I'm sure everyone has bought this by now, but if anyone has not, it's worth finding the little "Adjust Donation" button when purchasing, as it allows you to increase the proportion of the sale that goes to both Chaosium and to WWF.
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On 1/13/2024 at 4:43 PM, Erol of Backford said:
Was just curious why Joerg thought Dark Elves would infect them... or any other root vegetables if they do. Starting to not like Dark Elves. They may have a chaos taint...
Black elves, please :-). As Joerg said, it's food. Fungi gotta eat, too.
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9 hours ago, Richard S. said:
Rathor and Brother Dog don't have a named mother though.
Rathor's mother is Frona - CoRQ: The Prosopaedia, page 41.
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We also have the (officially unnamed) gods or ancestors of the jaguar people (Te Huantal), jungle cat people (Chumbari), snow leopard people (Chen-ga), tiger people (Hsa), etc. In Anaxial's Roster, the ancestress of the bobcat folk, the Rinkoni, is named Rinkona.
And there is also Sakkar, the sabretooth, God of Fear, Hunter of Men.
20 minutes ago, Richard S. said:I wonder if all of them are half-brothers, or if Yinkin is the odd one out by his connection to Kero Fin?
Yinkin is the odd one out because he betrayed his beast kin and chose instead the Storm tribe (The Book of Heortling Mythology, page 38, although this myth reeks of the three-worlds bollocks of that era). All the other children of Fralar are recognised as spirit-ancestors by the Hykimi / Hsunchen.
For yet more ex-canonical felines (including some names of deities), see Anaxial's Roster and Anaxial's Annex.
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Paging @Lordabdul for your question about A Short Detour.
The Red Moon Glow is unrelated to the transformation, which is a curse. I personally believe that technically, the invulnerability and the ability to change for long periods was the Chaotic gift of Nysalor; and that the "involuntary" nature of this was the curse of Talor, as per various sources on the history of the Telmori. The gift and curse both date back to well before the rise of the Red Moon into the air. You could make that link now - but there's nothing inherent in the official publications to back it up.
Also note that Telmori can transform through the use of Rune magic - they are not limited to the involuntary once-a-week change.
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Possibly other things, but as per the Glorantha Bestiary, page 181, they can be used to summon Lunes (or Selenes, if you have a Blue Moon rock).
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Martin, you and Katrin are marvels.
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An Unofficial Buyer's Guide to RuneQuest and Glorantha: Updated 7 April 2024
in RuneQuest
Posted · Edited by Brian Duguid