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nerdvana

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Everything posted by nerdvana

  1. I tried an image upload into the forum. For all appearances it is the same. Thus I wanted to know the /rules/. I didn't know who to ask so I asked here. I then PMed the forum owner as was suggested. Then other people started talking and I answered. Please don't get upset with me for your continuing when I acknowledged the information you gave me three days ago.
  2. Sent you a PM but it looks like it went into limbo. Contact me if you would like to use me for anything.
  3. I had been trying to attach an image to a post. I did end up uploading it to my 4share account and use an HTML link to put it in the post. I figured that if I couldn't do that I couldn't upload to the downloads section but I haven't tried as my work isn't ready for that... was just trying to be prepared.
  4. Maybe. That's why I'm looking for info on this situation. lol
  5. I asked about uploads on the forums (here) and it was recommended I reach out to you. What threshold do I have to pass to be able to upload files and images onto the forums?

  6. Ok, I'll reach out to Triffetraxor cause I cannot make it work, keep getting a red circle (!) symbol. Thanks!
  7. I asked this in another thread which got no reply so I figured I'd make a new post to ask it. At what point can I upload files to the site? The reason I ask is because I'm writing up a new skill for Legend and wanted to upload a PDF of it to share. (I know that this is based on number of posts, so when I am asking this I am at 28 posts, including this one)
  8. I'd only allow it to be involved in a game where I thought the players were mature enough to know not to do that, true. The discussion came up because it was listed in the RAW under the description of the Craft Advanced skill.
  9. Yeah, I was able to put in the picture as a link. So, what's the threshold for uploads to be enabled, do you know? (I am at 25 posts with this post, btw)
  10. Yes. And that is the skill I'll be using. But I am not using the Divine Magic from Legend, by choice.
  11. Why can't I upload an image directly into the posts?
  12. In this case, yes. Because I'm not actually using NPC reactions (I should probably have made that clearer). I'm working on converting over GURPS Powers: Divine Favor and the seven degrees of reaction dictate how the miracles you are praying for will be expressed (as shown below for praying for a non-specific miracle) So, I thought of using two rolls to do this and have the dual rolls be consulted on the following matrix... I know that two rolls for one action might go against the d100 principles but it gives me the spread I'd like to see. What do y'all think of this?
  13. In GURPS (which is where I am trying to port a mechanic from) NPC reactions are judged in grades: Excellent, Very Good, Good, Neutral, Poor, Bad and Very Bad. Is there a built in mechanic like that in Legend (or other d100 games) that I'm missing seeing or am I going to need to find another way to generate 7 different degrees of success rather than the standard 4 in d100 (Critical Success, Success, Failure and Fumble) (EDIT: Woot! my posts count has finally surpassed my downloads count!)
  14. So after careful consideration (and discussion with some of my RL RPG think tank... i.e. my players) I've decided that each language gets its own literacy skill (assuming the language has a written form) because knowledge of one language using a script and another using the same (or similar) script really doesn't map that well IMO (looking at English to Spanish for example).
  15. Yes, Legend uses skill augmentation. And while I know that some groups might think of it as an art or as a craft, the skill rules are not written by the characters but by us in the real world and so should reflect "reality" (at least as I as a GM see it) but these are good ideas.
  16. Yeah, I am real lucky (a) I have the PDFs on my computer, ( I work from home. But thanks for helping me make sure I thought it out fully!
  17. Final decision... not a Craft (that is for making things after all) but also not a Lore. Like Art it should be different as it is an active skill (though closely related to Healing)
  18. Good points. I'm going to discuss this with someone who has portrayed a torturer online (on a MUSH) and get her (vaguely) expert opinion on the matter before locking in the decision.
  19. on p17: Barbarians gain Survival and their choice of one of these skills: Craft, Lore, Play Instrument or Track; Civilised Adventurers gain Courtesy and any three of these skills: Art, Craft, Language, Lore, Mechanisms, Play Instrument or Streetwise on p18: Nomads gain Survival also and their choice of one of these skills: Boating, Craft, Language, Lore, Play Instrument or Track; Primitive Adventurers gain Survival and Track. So, in your Legend games you charge your players for those skills from their Backgrounds? I didn't see anything in the RAW that would indicate doing so. All I'm talking about is adding an additional skill or two (formerly Common Skills) that they automatically know due to their background.
  20. Craft is defined as the ability "to fashion and create various items". Why then was Torturer included as an example Craft. It seems more like a Lore (which "defines an area of knowledge for the character") to me. In my game I'm treating it as such. Probably has no effect and is covered by "Rule 0". Just sharing.
  21. Not if your Background gives you it for free though, right?
  22. Unless I've missed something, the only difference between Common and Advanced is how you start acquiring the skill, once you have it you can use it. So if the Steppe nomads all get Ride from their cultural background package they can use it freely even if it is Advanced, thus the decision I made. Effectively, an Advanced Skill gained from your Background makes it a Common Skill. Right? Or am I missing something?
  23. I see a problem with Drive and Ride as Common skills. Drive: In the RAW a character from a Primitive culture would have as easy a time using the skill as his twin from a Civilized culture. Ride: Not every culture has riding animals (native Hawaiians and other Polynesian island nations, Frex). My fix for this is to make these skills Advanced skills but to put them into the culture packages for any cultures that should have them as a Common skill. Thus, IMO, problem found and fixed.
  24. Once I've fully fleshed out my thoughts on this I'll post my take here.
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