Does anyone see any problem retooling the degrees of success in Legend (Critical, Success, Failure, Fumble) to match those from BRP (Critical, Special, Success, Failure, Fumble). I am considering doing this for a game (where I was going to use BRP but am switching to Legend based for how attributes affect skills) and cannot see any problem as long as I make it a universal change. I'd like to see if I'm missing any inherit complications from this choice from others' POVs.