So I've read through the adventure and I really like it a LOT. It almost made me sad when it ended, and I wish it were longer Again I found the additional rules and write ups very interesting. Are there any guidelines anywhere on what bonuses to apply to classes and professions for those of us that would like to experiment? Or is it the the designer's trade secret?
Also, I assume that both Ranged Combat (Bows) and (Javelins) are supposed to be Common Skills, but separate from general Ranged Combat, correct? That would be interesting for me, since I was planning to introduce different Close Combat skills for Renaissance, perhaps not as many as combat styles found elsewhere, but (depending on setting) perhaps Long Blades, Short Blades, Fencing, Axes, Bludgeons, Spears and Shields. Or maybe to make them specializations you could "buy" for 10 points, like Adv. Skills access.
Anyway, not to derail, I'm waiting for the next installment of the Erin Epic and for other products. As for suggestions, I've just watched the latest Da Vinci's Demons and (besides the whole show being perfect for Renaissance and vice versa) anything set in Wallachia and concerning Ottoman Turks would also be great.
Thanks!