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Ghostwriter

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Everything posted by Ghostwriter

  1. I'll use the thread to ask another lethality related question if I may: Should damage from falling really be 1d6 per 1m? Isn't it harsh compared to OQ 1d6 per 3m? I don't know what it is in RQ6, but BGB also says d6 per 3m. I'm just curious if that was the intention.
  2. I've finally read through Depths of Winter and once again I must say it's both a great idea and great execution. I liked the optional encounters and the freedom given to the players when it comes to actual planning. I agree with the other reviewer that it can easily end in TPK, and I think that realization of the danger might help the players be more careful and resourceful. I liked the pregens a lot, too. Great job! I actually went back and put up short reviews for Depths, as well as Wolves and Isle on DTRPG. As always looking forward to new material
  3. Thank you! I also don't want to introduce a multitude of combat styles, especially that in Renaissance, Dual Weapons in a way accounts for more complex styles. I was just curious if you treat for example Ranged Combat (Bows) or (Javelin) (despite being as I understand Common Skills, though I'm not sure about Javelin), as separate from knife-throwing etc. If I decided to introduce specializations for Common Close/Ranged Combat Skills I was gonna go with 20% penalty for "less familiar" weapon, seeing as it's -40% in the case of Advanced weapon skills. I'm very excited about Erin, WWI sounds awesome and I can't wait for more info on La Serenissima! As for trade secrets I meant rules for creating backgrounds/classes and professions (how many skill bonuses to how many skills, how high etc.) so that fans can work on creating their own settings. Thanks again and I'm sitting down to read The Depths of Winter now.
  4. Nice! Bought, downloaded and will read tomorrow Then I'll post more. Also, I had some questions in the Isle of Stone thread that I hope will be answered
  5. So I've read through the adventure and I really like it a LOT. It almost made me sad when it ended, and I wish it were longer Again I found the additional rules and write ups very interesting. Are there any guidelines anywhere on what bonuses to apply to classes and professions for those of us that would like to experiment? Or is it the the designer's trade secret? Also, I assume that both Ranged Combat (Bows) and (Javelins) are supposed to be Common Skills, but separate from general Ranged Combat, correct? That would be interesting for me, since I was planning to introduce different Close Combat skills for Renaissance, perhaps not as many as combat styles found elsewhere, but (depending on setting) perhaps Long Blades, Short Blades, Fencing, Axes, Bludgeons, Spears and Shields. Or maybe to make them specializations you could "buy" for 10 points, like Adv. Skills access. Anyway, not to derail, I'm waiting for the next installment of the Erin Epic and for other products. As for suggestions, I've just watched the latest Da Vinci's Demons and (besides the whole show being perfect for Renaissance and vice versa) anything set in Wallachia and concerning Ottoman Turks would also be great. Thanks!
  6. I loved "The Wolves..." Getting it now, thanks! By the way I really liked the write ups in the first adventure. I think a supplement with social classes / professions from different historical periods would be awesome, Something like "Before and After Renaissance... from Rome to Napoleonic Era" Plus perhaps some nice fantasy materials. Keep up the good work!
  7. Thanks for answering so quickly. That's good news, even though I was hoping for something like: Next week! , so I could start working on stuff even before getting the printed copy.
  8. When can non-backers expect a digital release?
  9. Quick question about the dead tree version of Magic World: how much of the errata made it into print? Just last night one of my players pointed out some weird issues with weapon classes/groups in pdf version (like Great Sword being in the same class as Butcher's Knife) Thanks!
  10. I would also like to get RoH yesterday! Not very interested in T-shirts, but a book of adventures would be very nice provided it happens soon. However, what I would really like to see is for RoH no-art document to be made available to supporters immediately (!) after pledging, so we could start PLAYING It worked wonders for FATE Core (I pledged even though I'm not a great fan) and could work for RoH as well.
  11. I second that question and would like to know the answer as well. Also I'm curious what is the relation (if any) between the multiple attacks from skills above 100 and SPR rate on guns. Thanks!
  12. I had a question about Allegiance. On p. 29 under Increasing Allegiance it says it increases by 1d6 if you roll under current allegiance. Shouldn't it be over instead?
  13. These look great! Thanks. Wasn't there supposed to be some Personality mechanics included in MW?
  14. That's great news! Now if only we could actually get the book in our grubby paws, that would be even more awesome!
  15. Biting nails in anticipation! (Soon I'm gonna have to run to the store and get more nails! )
  16. After aeons of lurking I decided to register just to express my growing impatience to get my hands on MW (which looks like it's going to be pure gold) Release the book, pretty please!!! At least the pdf for now
  17. Long-time lurker, first-time poster I was wondering if the the Load number on ranged weapons specifies the no. of rounds just for loading the weapon, or can you actually shoot on the last of those rounds? Flintlock pistol: I reload and fire on the 3rd or 4th round? Short Bow: I shoot every other round or every round? Thanks!!!
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