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rust

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Everything posted by rust

  1. Thank you again - and nothing that could serve as an inspiration can ever be off topic for me.
  2. No, not really, there are several companies alive and well that are older than, or at least as old as, Chaosium - for example Flying Buffalo and Fantasy Ga- mes Unlimited, to name just two of them.
  3. Thank you very much, I really like it, it has that kind of gritty Traveller- feeling.
  4. According to the Different Worlds Index it probably was just a very short (two pages) campaign background: Background, Campaigns: ... Zarzeena's World, by Steve Perrin #20 pg 8-9
  5. I am following it and find it very interesting, although it is a bit off my science fiction genre.
  6. Thank you very much ! Last year I went "hunting" for Golden Age science fiction novels about water worlds and underwater adventures, and found and bought quite a number of interesting books from authors like Clarke, Foster or Pohl, but for some rea- son this book by Vance escaped me - no longer, now it will soon be mine.
  7. This is exactly what I did mean. If a bad situation is explained to the people involved, and it is shown to them that one cares for their situation, too, most people will accept that and will agree to help to find a solution, provided their own situation allows that. But if people are simply ignored, this is rightly considered as a lack of respect and will usually cause them to think of legal enforcement instead of searching for a mutually acceptable solution. To ignore people is terribly bad style, and extremely stupid, too.
  8. Thank you very much ! :happy: Gerardi / Habitat One is indeed a domed city, it is the "prototype" (and a test) for the other domed habitats that will be built over the years until the terraforming has changed Enki II sufficiently to build without domes. The players wanted a "comfortable" settlement, with open water and much green, for the colonists, both to avoid mental problems or unrest caused by a more spartan environment and to attract more settlers. Trelawney will also be domed in its early years, with a kind of tilted geodesic dome (sorry, when it comes to technical terms my English has huge gaps), which will be removed once the terraforming has succeeded.
  9. Sorry if I did misunderstand you, sometimes my English fails me.
  10. It is personal to me. When I bought Chaosium's books, I paid both for the work of the authors and for the work of Chaosium, and expected Chaosium to hand the authors' sha- res of the money I paid on to the authors, not to keep that part of my money for themselves and use it as they please for as long as they please. So, in my opinion they broke their agreement with me as well as their contract with the authors. And I do not agree with the idea that I should buy even more Chaosium pro- ducts in order to make them honour their contracts with the authors. I did buy their products and did pay them money, it is now their turn to act and transfer the authors' shares of the money they already received on to the authors, definitely not my turn to give them even more money. Besides, it is not about money at all. It is about the basic respect for the au- thors' work and the authors themselves. Not to pay them and not to commu- nicate with them is the direct opposite of decent behaviour, and I find this extremely bad style rather disgusting. And since I do not need more of Chaosium's products, I am done with them.
  11. Easier said than done - first Chaosium would have to publish such products. The fact that they do not is what started this threat.
  12. Quite true, even Wizards of the Coast is currently not doing exactly well.
  13. And the next time someone sends me a bill for something I asked him to do for me, I tell him that he will get his money whenever I got mine ? First, he would never again work for me. Second, in most cases the next per- son I would hear from would be his lawyer.
  14. Sorry, but for a publisher an approach like "We do not publish new material and do not pay our authors (in time) because we love our jobs" would be al- most suicidally stupid.
  15. Sunwolfe, you summed up my own current feelings quite well. I still hope that I am misreading the entire situation, that the clouds will dis- appear and the sun come out, but after reading the thread again I doubt it. And, being a "freelancer" myself, I am really very angry about any potential problems with Jason's payment. I bought Edition Zero and BRP because of Jason's excellent work on the ru- les, not because I needed another heap of printed paper. His effort is what gives any value to this paper, much less so what Chaosium did. To read that they got the money, and Jason not, I find most annoying. And the idea that all the interesting material that has been created or still is worked on (Rome, Interplanetary ...) is disappearing into the fog also is rather discouraging. Ah, well, I have BRP, thanks mostly to what Jason did, and can use it as a base for my settings, but still ... You wrote it: Crap.
  16. I very much hope that my imperfect comprehension of English makes me mis- understand this sentence, because otherwise I would really be shocked. :eek: If they indeed refused to pay you for your work on BRP, Chaosium has lost a customer - for good. :mad:
  17. Yes, right, I forgot to mention Cthulhu End Time, Cthulhu Rising and Once Men, all three have lots of very interesting and useful ideas.
  18. This is absolutely ... disappointing, to put it politely. :shocked: When BRP was published, I intended to convert my science fiction settings to BRP, and was hoping that the rules would comparatively soon be followed by a supplement for the science fiction genre. Meanwhile I have converted my setting and use the (modified) BRP rules, but I am no longer hoping for any more science fiction material from Chaosium. The excellent Outpost 19 is all there is, and there are no signs at all that mo- re will follow within the foreseeable future. Therefore I have filled most of the science fiction gaps in the BRP rules with material converted from other roleplaying games (GURPS, Ringworld, Traveller, etc.) to make my settings playable, and now they are more or less complete - I do no longer need a science fiction supplement from Chaosium, and I am no longer sure that I would buy one. Of course, I do not know whether others see and handle it the same way, but for me what Chaosium does to support BRP is too little and comes too late.
  19. This is bad news indeed, there is really not that much space fantasy or sci- ence fiction "in the pipeline" for BRP.
  20. I am not aware of any Call of Cthulhu setting in the age of piracy, with the sole exception of an adventure about the Salem witch hunt (but no pirates there), but there is a Runequest supplement for the age of piracy that might be interesting for you: DriveThruRPG.com - Mongoose - RuneQuest Pirates
  21. If the information on the home page is right, BRP Rome, Fractured Hopes and Supernatural Western have already been submitted to Chaosium.
  22. Thank you very much for the information and the links. To turn Enki II into a somewhat warmer world with a breathable atmosphere and some liquid water on the surface will take at least 150 years in our set- ting. This may seem very long for a game, but we play only the important events ("axis events") in the colony's history, with much "off time" - sometimes seve- ral years - between the adventures, and with a cast of characters that chan- ges with each generation. The less interesting parts of the colony's history, and the characters' activi- ties during these times, are only described in the colony's chronicle and the characters' biographies, but they are not played out. This is one reason why I introduced a number of sub-systems for the econo- my of the colony (based upon World Tamer's Handbook and Pocket Empires) as well as for long-term activities of the characters (e.g. research project rules based upon Ringworld) to cover the "off time" somewhat. After some discussions and preparations, the campaign started "in earnest" last November, in the year 2838 SZ of the setting's count. Meanwhile we have just reached the year 2865 SZ, and the first generation of characters - mostly explorers, engineers and scientists from various home worlds - is now turning into NPC leaders of the colony, while the second ge- neration of characters - colonists born in Enki II's Tashara Colony, "true Ta- shari" - is beginning to take over.
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