Since I needs lots of NPCs for my setting, I hope to delegate that task to my
computer one day.
Besides, I really prefer to generate most of my NPCs randomly, mainly to pre-
vent them from becoming stereotypical and predictable, but also because the
results are more realistic.
Plus, this method also forces me to come up with interesting explanations why
a certain NPC is in a certain position.
For example, when the head of the physics department of the research insti-
tute has a low INT, there has to be a reason why he holds this position: Ne-
potism, a failed experiment that resulted in brain damage, a drug addiction ?
- ideas I might never have considered if I had started by choosing the stats
for a "head of a physics department".