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Posts posted by rsanford
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58 minutes ago, alter said:
You should listen to actual play. Helps flesh out the mood and scenery.
I will tonight! Thanks!
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I just read this. Very interesting and evocative!
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12 hours ago, Atgxtg said:
He was very negative about the adventure, not about the diving rules, which he stated were better than the house rules he had come up. Since the OP is looking for 1920s era diving rules and gear, this seems to be the best supplement, regardless of the adventure.
Good point. I agree.
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33 minutes ago, Atgxtg said:
Then the Crash Dive adventure in Fearful Passages is probably want you want, or at least as close to it as you will find in a CoC supplement.
Seth Skorkowsy reviewed that and was very negative about it. You can find the review here ->
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1 hour ago, Marfig said:
Hello all,
I'm trying to buy the Call of Cthulhu 7th Edition (Hardcover) Slipcase Set from Ireland. The order is $130 as you know, but it is asking me and astonishing $72 for shipping. Is this a glitch? Is this insanity the same for all Chaosium products?
Are you buying from the UK distributor? If you order on Chaosium's website perhaps it ships from the US? Maybe find out the UK distrbutor and order directly from them...
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On 10/19/2019 at 11:09 PM, lordabdul said:
Yeah I know that in the past couple decades I've played CoC, I've definitely ping-ponged between "What is this handout? A simple cursive font? How lazy of Chaosium! It doesn't look authentic at all!" and "Man this handout looks awesome but I can barely read it!". It's... difficult
I suspect part of Chaosium's challenge is that a lot of its core market is getting older. Speaking for myself I use to see like a hawk but for the last two years have struggled to read unless the room is bright and the font is large. Younger customers probably don't experience this.
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3 minutes ago, ChrisTooley said:
The Verse is a shiny place. Even out at the rim, deep in the black. You cant take the sky from me! 😀
Hey Chris! Been a while since I saw you online. I miss the old days when we all talked Magic World!
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I saw a meme where Gene Wilder supposedly said of Blazing Saddles that he didn’t like it that we were now worried about offending people and that he liked it better when we offended everybody. I agree with the meme so I’m making no commitments on language.
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9 hours ago, pipe2null said:
Glad to hear its on the radar. I just finished my first CoC 7th campaign and I'm doing Mythic Iceland next so I took CoC 7th + some stuff from through the ages, old mythic iceland, and mrq2 vikings (just because thats what I have) and mashed it together added my own flair. 25 pages later I found I didnt like any of the character sheets so I made this one.
That looks handy! You might consider uploading to the downloads section so people not on this thread will see it!
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I am not sure it makes sense to revise the BGB but if you decide to do it, I will buy it. But please do it in hard cover.
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I like all these ideas but I am particulalry struck by the notion of using the first chapters to provide a basic, frill-free version (perhaps Magic World) and then use later chapters to provide options that can be applied to the basic version. For example perhaps the basic version does not use hit locations but options ould be provided to add that.
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4 hours ago, Travern said:
From a game design standpoint, the Silver Age requires a different approach from Bronze and Iron Age superhero comics (which generally have more in common with Golden Age when it comes to powers). The cosmic-scale powers, with the weird anything-goes variants, separates the Silver Age from the other subgenres, except maybe “widescreen” comics. The classic Marvel Superheroes Heroes RPG (FASERIP) probably had the best approach to this (FATE could work with some effort, I suppose). In any case, that’s decidedly not in BRP’s wheelhouse.
Yeah, I probably didn't communicate that correctly but if you want Superworld to be more sucessful then one way to do that is to limit its marketing to iron and bronze age comics. That way customers know what they are getting... A gritty superhero game... One approach might be to do something like they did for Extreme Earth (iron age comics). Perhaps that is too limited but it would certainly allow people to play super power shows of late. See -> https://rpggeek.com/rpgsetting/28550/extreme-earth-dystopian-superhero-setting
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I would be interested as I am in The Design Mechanism's product as well. But does it make sense to tie Superworld to a bronze or iron age comic setting rather than aiming it at all superhero genres equally? I ask because iron and bronze age tends to be more gritty and less cosmic (or so I have been led to believe).
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1 hour ago, SDLeary said:
To many people, the settings in the rulebooks ARE intimidating, simply due to their depth. Chaosium has no current product that serves as a gateway into their system... only straight jumps into their worlds.
Now I agree, the BGB in its current incarnation is not a good gateway either, but a revised edition, or a revised line of books, could remedy this. Perhaps "Basic RolePlaying" is a book that has a slightly more comprehensive in core rules than the Quickstart, with additional sections that add sections on generic Supers, Fantasy, and SciFi. These genre sections would not only have rules specific to them, but basic GM info on how to handle as a whole, and certain common situations that might crop up. This is the Worlds of Wonder model, and what it was originally intended to be.
Another book, the BRP Companion, would arrive at the same time, or a little later, and contain the rest of the toolkit. Additional rules that can be bolted on as desired: Category Modifiers, Passions, Personality Traits, Bonds, Sanity, additional power and magic systems, deeper combat, faiths/cults, etc.
SDLeary
A clarification... Chaosoium has no current SUPPORTED product that serves as a gateway to their product. Magic World is exactly this and for the moment Chaosium still has print copies and of course the PDF files.
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On 10/12/2019 at 12:42 PM, prinz.slasar said:
In the old Stormbringer [1-4] there is a cool picture of a Myyrrhn settlement.
That's the way I imagine this folk.I think I have a copy of Stormbringer 4. I will check it out!
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Also what would be the Myyrrhn's tech level? Would they be the same as the rest of the Young Kingdoms? Maybe they also have to share their territory with Clackers?
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What do you think of modelling what the Anasazi native Americans did in Colorado with cave dwellings on the sides of canyons? The difference would be there would be no footpaths between the various dwellings.
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Anybody do this yet? What kind of home / land would you imagine for the Myyrrhn? Note it doesn’t have to be canon!
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1 hour ago, Simlasa said:
Wow!
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5 hours ago, Pentallion said:
Just watch Another Life on Netflix. Their drive is reactionless. It's what NASA is trying to make. And it's FTL. It's also the same kind of drive I used in Junkyard Blues, which will hopefully be released as an M-Space campaign in 2020.
Oooh, tell us about Junkyard Blues?
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This is the MOST interesting discussion. I am planning a sci-fi game (alas minimal space travel) but I can guarantee that it won’t be nearly as well thought out as what y’all have put together.
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Oh by the way, the download section has an absolute trove of goodies collected over a long period. Highly recommend.
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The download section is accessed from a tab on the home main menu that says downloads. But the tab doesn’t exist on the mobile site (though you can still search for a download).
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The download section is accessed from a tab on the home main menu that says downloads. But the tab doesn’t exist on the mobile site (though you can still search for a download).
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CoC 7e to run Gothic horror?
in Call of Cthulhu
Posted
Well there have been non-mythos scenarios and campaigns but I don't think any have come out yet for CoC 7. The campaign that comes to mind is Pagan Publishing's Coming Full Circle though I am not sure it would meet your requirement for gothic...