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Everything posted by Tywyll

  1. Check out GoT season 7 and 8 for PCs dodging a dragon's breath!
  2. Ohhhkay... But isn't Godtime by definition timeless? I mean, the god should still exist in the limbo because your 'now' shouldn't impact on his then, right? One of the problems I have with dead gods... I mean, since everything of GodTime exists and heck can even be visited if powerful enough, why can't you worship a dead god and have the it from 'before' its death respond?
  3. I think he probably meant, narratively. If the dragon takes a gulp of air right before it breathes fire (as is seen in most modern media depictions of dragons) than it seems reasonable that PCs could attampt to leap out of the way of dragon's face. It's not so much they avoid the fire as they just avoid the direction the head is pointing.
  4. I mean I don't disagree with you, but a similar argument could be made for bladesharp or other temp modifiers applying twice when you split your skill. Hitting twice with a super sharp sword should be better than hitting once with one. But it doesn't (apparently) work that way. That's my only pause.
  5. Random...kept it old school. They each gained 1d6+4 bonus points. Everyone rolled 8 or 9 except for one guy who rolled 10. I decided since he obviously benefitted from the most powerful casting, he was the Crown Prince.
  6. Yeah, that's how I was doing it. I just wondered if I missed something in the rules about it. Noe, how does the multidodge penalty work? Does the -20 happen before you half the total? Certainly that's how bonuses work when you split your skill.
  7. Being prone/losing a leg allows parries at full value. What does it do to dodges?
  8. This is one of those things that RQ never handled well...AoE attacks.
  9. Right now in my campaign we are actually playing with that concept and genetic born "super-heroes". Lots of 21's in their stats. They definitely have a huge edge over 'mundane'! As a parent, it is definitely something I would have indulged in for my own kid if I could have, so I see no reason that chiefs and kings wouldn't do the same.
  10. Yup, Strangers in Prax. I have the module. That addition was, if I recall correctly, pretty much a DM fiat. I don't recall there being any benefit to the PCs for helping Barran do his thing other than standard physical rewards. So good on your GM! I certainly thought that helping someone accomplish what Barran does should have had more impact on the PCs (and thought it was lame they couldn't accompany him to the Hero Plane). (Of course I could be wrong, its been awhile since I looked at that module so I may have forgotten or missed it). Edit: I was wrong. You can get 'gifts' while inside the Vomiter by doing certain things, so yeah, good spot! Thanks for that.
  11. And neither does yours affect others? I don't see your point. The stuff that some of the writers have tried to put in to make the ducks more palatable obviously also doesn't affect other's vision. The fact will always remain it was a silly concept from the early days of roleplaying that got stuck in the setting. The old art style embraced its origin and made it less palatable to others and more palatable to those . The fact that, stuck with it, they've tried to retcon the race and make it more edgy or interesting or whatever, doesn't obscure what they were or where they came from. Regardless, if you want to keep talking about ducks, please could you start another thread? This isn't a thread about ducks, nor is it a thread about what I do or don't like about Glorantha.
  12. Yup, I am totally alone in this opinion. 🙄
  13. I was thinking permanent, again ala Seigfried) but yes, there would definitely be some draconic passion traits! Trying to think of abilities you might gain from other monsters...
  14. Interesting...is that detailed in their description or a module? I was thinking eating a dragon heart might boost species POW max and bathing in its blood might grant armor (ala Siegfried).
  15. Both. Though again, I am not looking for items unless they impart a permanent change to the pc.
  16. Thanks Phil. Do you know of any others?
  17. Sure, of course (though I would imagine old vs new there is heavily weighted towards old players), but since when has discussing old modules on this board been off the table? I have seen lots of such discussions and nobody batted an eyelid. Heck some of the new material has spoilers for old modules, like the cradle. Also, the thread topic clearly references the module and it's rewards as the topic of discussion...if people open the thread and care about being spoiled, that's on them. An article that discusses Endgame or GoT's ending and says that in the title...it's on the reader if they choose to continue and get spoiled.
  18. If anything, for GMs it might make them more interested in buying the module. That's a ridiculous and offensive take away. I never said that, in fact I said if you don't want to spoil, to pm me. I don't know how less spoilery I could be? Strong language? When? Where? On the otherhand you seem to want to taunt me with supposedly knowing the answers I was looking for but rather than being helpful choosing to be obtuse. Rather than writing this post and continuing to say na-na-na you could have taken this conversation private and spare our hypothetical virginal audience their spoilers. It clearly doesn't. Please reread what I asked for. If I wanted Nysalor Riddles I would have asked for those. Are you basing your taunt on the presence of NR in the modules? I also wasn't looking for magical items, I was looking for things that behaved like the great mother's rewards or the mushrooms. Things that modify stats. And? What are you saying we can't discuss modules on this board? That doesn't match the forum etiquette I have seen here, and certainly not in other old school forums. That isn't my impression.
  19. How does this spell work? Is it an autohit? Can it be dodged?
  20. Oh I agree with that! I was talking about switching characters in play.
  21. Um...it's a spoiler for a nearly 40 year old module. I think the statute of limitations has run out. Meanwhile, looking at my collection of modules and sandboxes I don't see any. Where is the permanent powers gained Griffin Mountain? What do you get in the Big Rubble (I don't count Nysalor Riddles). borderlands? It's possible I missed something but I don't recall anything like the rewards in Rainbow Mounds. But if you know of some and don't want to risk spoilers please PM me with details. As Gm I would like more adventures like that.
  22. Can I just say, I love your stuff! Would you consider putting it up on the site as a single file for downloading?
  23. No, its because anthro ducks are silly cartoon characters. All of the other examples have some sort of real world mythological connections or at least a level of potential cool factor. You can't divorce ducks from Daffy and Howard, however. You can't pretend the source material and its connotations don't matter. Were it a cool race of owl-folk or crane people, I'd be totally down for that. But it feels like they exist because someone wanted to play Howard the Duck or Daffy in the early wild and wooly days of rpgs where literally anything went (like, I've read about a guy playing a Balrog in an early campaign with Gygax because why not?). To me it breaks verisimilitude. While I enjoy humor in my games, I don't particularly want abject silliness.
  24. Sorry, I think I may have not been very clear or misunderstood your stance. What I was meaning, say you've played a character for a year and then the new edition radically changes what you can and can't do. Of course, you can ignore it, but if a big part of your concept or enjoyment of a character is X,Y, and Z, it seems asking the player to ignore that they can't do those things anymore (or their effectiveness is seriously reduced) does feel like asking a bit much. I wasn't trying to imply that you should incorporate the mechanic changes in a in play world altering event (though that also isn't really a bad idea now and again, especially in a setting like Glorantha where such things actually could happen in canon). I was just meaning that it seems like expecting the player to be happy with dramatic shifts in their fortunes seems fairly harsh. As someone who has changed systems on my players numerous times throughout the years, I've tried to sell the line that 'oh, nothing's changed in the story, your character is still the same fundamentally' repeatedly. My players never buy it.
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