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Atgxtg

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Everything posted by Atgxtg

  1. Somewhat. But the problem is that once someone got a check they would be free to use as much magic as they wanted until it was time to roll for "improvement". That seems to go against the spirit of the idea.
  2. In standard play, you wouldn't normally oppose a trait with it's opposite, you'd check to see if you passed one and if you failed, roll for the opposite. In Feasts you rolling to see which of the opposing traits wins out, and if you get any appropriate checks. While in normal play a character who fails two opposing traits is free to choose how he acts, he doesn't get the checks associated with a a successful opposed roll.
  3. The major pitfall of that is once a character has a checkmark he is free to use a much corrupting magic as he wants for the duration of the session, adventure, campaign, your choice of interval. I think you would need to: Apply a modifier to the corruption roll based of frequency of use (something like +1 per additional use) Adjust the amount of the increase according to frequency of use, so that once increase is "automatic" the penalties still increase (something like 1/10th the bonus)
  4. I have the original version of Prince Valiant that Chaoiusm related back in the day. Is there anything new or different in the new edition? The descritopn on drivethru metiones that thre book is now full color and has more of Foster's excellent art, but are there any changes to the game?
  5. I have the early version of the Book of the Manor, that was printed by Greg back before Nocturnal started to print KAP 5 supplements and make them avaiable in PDF format. Considering that the Book of the Estate seems to mostly replace BoM is it worth getting BoM 2.0?
  6. Yeah the only difference is (supposed to be) with glory, and frankly, I don't see it as an issue. Somebody who can raise Valorous to 22, probably could have had Valorous 18, and Modest 16 just as easily, and that's 10 more glory.
  7. I'll accept that as logical. and just asume the other versions did a sloppy puncuation job. Okay. I wonder what he had in mind for that. It does contradict the HRB, and seems to make the whole trip to Ireland in 570 sort of pointless.
  8. I suspect Chaosium will either come out with a print version or add a print of demand version on Drivethru. The good news is that you only need the first 14 pages or so to run a feast, with the rest being details on the food, entertainment, an adventure, and so on. And most of the stuff on the first 14 pages you don't need once you get familiar with the feast rules.
  9. 1.3? Okay. I've got to update. I had printed out v 1.1 where it is (5d6+6)x20. Did he state what the origins were for the rest of the stones then? Or why? Is there some new story that goes with it? Or is it jsut the fact that we know the monuments there, in use for millennia before the Romans arrived. It's Giant's Dance (singular) in most version of the HRB that I've seen, such as : https://d.lib.rochester.edu/camelot/text/geoffrey-of-monmouth-arthurian-passages-from-the-history-of-the-kings-of-britain. or in Thompson's translation, which I've read at: http://www.yorku.ca/inpar/geoffrey_thompson.pdf. I haven't checked my Penguin Paperback edition, though ( I haven't seen that for a couple of years). The singular thing could easily be an error in punctuation-especially with OCR and autocorrect..
  10. On page 7 for Marriage Glory the award if (5d6+10)x10. but the base award for a daughter of a knight in The Book of the Entourage is (5d6+6)x20. Is this an error or a change? Also, in several places (i.e. p.84, 112, 130) for Year 463 the "Knight of the Long Knives" is said to take place at the "Giant's Dance" in Salisbury, but according to the HRB the Giant's Dance (Stonehenge) is the monument, not the place, and wouldn't be in Salisbury Plain until Year 470: Battle of the Sacred Stones, when Merlin and Uther bring it over from Ireland.
  11. Yeah, it's also why there probably isn't a spirit with Bladesharp 100 floating around in the Spirit Plane. It would take a being with an incredibly high INT/CHA, and would undoubtedly be a powerful entity. Probably. The spells had to originate from somewhere. So there probably is or at least was a cap on spells based on the original source. I suspect these caps probably vary from spell to spell based on the power of the original spirit/deity responsible for the spell.
  12. To a sentient plant, the axe is probably more of a symbol of death than a sword.
  13. Generally the problem with getting higher point spells is that fewer spirits are capable of knowing them, due to the higher INT/CHA required. Yes, this is partially from RQ3, but is also partially just an extension of logical reasoning. Namely that high characteristics are rarer than average characteristics. The key factor is is just what is considered an average INT/CHA for a spirit. If it's 10 or higher then Bladesharp 10 might be readily available, and potentially half of the spirits that know Bladesharp could potentially know it at 10. But, if the average is lower, as would seem to be the case. Now RQ3's Summon Encounter Table (Magic Book, p.54) would indicate that sprirts capable of store Bladesharp 10 are rare. However, RQ2 Spirit Contact Table (RQ2 Classic Edition p. 46) paints a different picture, with around one third of spirits having a high enough INT to do so. I haven't seen the equivalent Spirit Encounter Table in RQG. If there is one, maybe someone can look it over and see how rare a CHA 10+ spirit is in RQG?
  14. Thank's. As it stands now it works and it's fun, and those are important things, so I'll be careful and cautious with any changes. So far the only deliberate change I made was to increase the geniality for all PKs by 1 point per round when they went to a feast in Faerie. The idea being that as mortals they were intrinsically more interesting to the Fae than the other Fae.
  15. Yes they can, and yes it does seem weird. In in the Book of the Manor. You hire someone to train toy in a trait or a skill, and it get's a check. I suppose they probably give examples, pep talks, lgoical arguments, explain the merits of , and watch and correct you when you behave contrary to the desired trait. Kinda like AA.
  16. Yeah I can kinda see that point. There not much sense in spending a good part of a game session going through the feast for 5 glory. Part of the fun is the competition among players to win, in part to the big difference in glory between first place and second. But, on the other hand, some sort of target NPK value to beat wouldn't require a lot of bookkeeping or discourage players from competing. In fact it would probably help tpo promote more competition than is currently the case, as most PKs tend to stop competing once one character gets a 3-4 point lead. There is certainly some truth to all that. On the very first feast I ran, the very first PK to act, a pagan knight, was seated next to the Archbishop of Salisbury , and, thanks to a feast card, broke wind while the archbishop was speaking. Although it cost the PK some geniality and was obviously something of a social faux pas, it certainly broke the ice at the feast, and said PK eventually ended up with the most geniality. The archbishop was known as a stern, dour man, and a bit of a zealot, so the glory was probably some tacit approval of the PK stopping the archbishop from being a killjoy.
  17. It is an arbitrary limit in game design, but a non-arbitrary one within game. What is the justification for the limit? And why INT/3? Because the game designers picked that value for some arbitrary reason, without any real justification for it. The limit could just as easily have been INT/2 or INT/4. It's not like how something like SIZ is limited by the mass of a given creature. .
  18. Yes, but why should feasts be any different from say, tournaments? As I noted previously, I've had a PK "win" a feast by default. He was the only knight left in the hall with a positive geniality score.We all joked that it must have been a very dull feast.
  19. I can see knights from Salisbury, but I have doubts about most of the landed knights. The travel times could get horrendous, especially for those outside of Logres. Plus the logistics of providing food and accommodations for thousands upon thousands of knights. For several days prior, while waiting for everyone to show up. Plus it would leave everybody's land wide open to attack. With all the knights away at the Kings Court. I think it would probably be just the major landholders and their households, knights of the Round Table, Companions of Arthur, Queen Knights, any local knights who want to make a short trip, knights errant who are looking for a meal, etc. Still a hefty number of knights, but probably not the majority. Although, as you pointed out the big torunaments tend to get attached to it, so the number probably increases over time. I'm currently at 420, and don';t expect it to be such a big deal under Constatin.
  20. And to accommodate a little "abuse" as well. I bet that play with Valor 20 wouldn't begrudge a check to Valor or to some skill he has at 0. Several of my PKs hire teachers to work on traits and skills that they might not get a chance to use during thew adventure. One of my PKs can actually read and write!
  21. Yeah., that might work. Does every knight go to the King's Court for that? Generally uyou get to make one roll per round. You deicde what you are going to do (gossip, flirt, indulge) and make a roll. Or you draw one or more feast cards (the amount you draw depends on your glory) and play one, along with whatever rolls and effects accompany that card. Generally speaking the cards work out to about the same as making a roll, but there are some rare cards with special opportunities to shine-or make a complete fool of yourself. Yeah, that's just it. As written a PK always wins. Where realistically a PK might sometimes win.
  22. 💡-Now I get it! I guess it works. I've rarely had that many PKs with traits over 20 that Glory creep was a problem. Maybe two. The worst problem I've had with Glory was in my last campaign. We were using the rolled method and all the players got hot and rolled great traits. Some players were getting over 400 glory a year from traits and passions. After a few years, some marriages, some manors and some improvments, and I had a couple of guys making over 600 glory a year! That really changed the tone of the game.
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