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RosenMcStern

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Everything posted by RosenMcStern

  1. Working on episode two of Stupor Mundi, but that is MRQ since it started with MRQ OGL and will continue so. I will make it more compatible with BRP if possible, though. I am also working on a rule-agnostic system of Gloranthan Third Age magic that can work with both BRP and MRQ (and other d100 games as well). This is basically MRQ magic amended and made compatible with BRP.
  2. Good setting, yes. One, not necessarily. BRP has always had, historically, three popular settings connected to it: Glorantha, the Lovecraft mythos and the Moorcock multiverse. These are now split between MRQ and BRP, with Lankhmar and Slaine added as bonuses to MRQ. And produced by Chaosium, not necessarily. Chaosium's license agreement clearly states that they are interested in distributing products made by third parties. There is no reason to think an independent publisher will stop supporting a setting just because it is independent. And this you should know well, since you are playtesting episode 2 of my setting I see no reason why outside submissions should be of lower quality than the old supplements made by in-house writers. Should, say, Sandy Petersen or Ken Rolston send in a manuscript, would Dustin or Charlie turn them over? (okay, please let us dream about these things really happening)
  3. Bad naming maybe. But BRP has a tradition behind it. Experienced gamers already know what BRP is. Just say "Basic because it is the system that CoC or SB builds on" and you are highlighting its qualities.
  4. Unfortunate reputation is a bit of an understatement. Especially because the episode you are quoting confirms that his personality did interfere with the agreement. :focus: But this forum is not about GURPS/TFT and the personal attractiveness of SJ. Whether you like his games or not, this is BRP central, not GURPS central. Except that I started my Italian review of BRP with "Hey, this is how GURPS should have been in the first place"
  5. Gee! I missed the Stafford Publishing stuff! Thanks Jason for linking to it. It looks even more amateurish than my site . Greg is a man with 1.000 surprises awaiting. And no, I have never been in love with SJ, as I am an incurable heterosexual. It is just a reaction to excess love from some friends of mine. BTW, did anyone notice that the odious, nasty bully character in "Explorers" is named Steve Jackson? Not a coincidence, I think :cool:
  6. Ah, there IS a game system that can spread more emotional responses than D&D if insulted here, then! Sorry, it is just that I have been exposed to much more "oh how simple TFT was" than to "oh how wonderful D&D is" than your average gamer. Anyway, TFT is fine only if compared to D&D, for sure. Hmm, I also know one Greg guy that... But no, there is no Gygax Games or Stafford Games in the market. And one year ago both were still gaming and having fun (hope Gygax is still having fun where he is now), whereas, as you said, Jackson is just enjoying our money somewhere. Possibly. GURPS was successful because it had lots of supplements above its pile of c**p, not because it was good. Heck, I know legion of TFT-lovers (other than those on this list) that would not touch it with a 10-yard long pole.
  7. RuneQuest has been #2 in the RPG industry in the 80s, and has influenced other game systems almost as much as D&D did: think of how much WH Chaos owes to Gloranthan Chaos. So yes, BRP can do the job if backed by big support (Avalon Hill had to do this in the '80s, and... well, let us close a curtain on this sorrowful story). The question is what could have happened if Chaosium had put put out this book in the mid eighties, just before GURPS was born. Look at what a flaw-ridden (Passive Defense :lol: ) system, derived from the most crappy game ever designed (and boys, you gotta play TFT or you will not believe it) by a self-styled game designer whose only virtue is an ego as big as the Himalaya, could do because it was the only game system which claimed to be "universal" and received a decent game support over the years. Now think of BRP appearing at the same time, derived not from "The Fantasy Travesty" but from RQ and CoC. That was the timing that BRP really missed. (Okay, calling D&D players names is not fun for me. Mocking Steve Jackson is much better:rolleyes: )
  8. Never say never. Ten or so years ago I thought I would never see anything D100 again, BRP would become an obscure part of gaming history after CoC had been eaten up by Vampires, and Glorantha would fade away as a game world. Now there are so many cool d100-related products coming out each month that I cannot get all of them (and some not-so-cool ones, but we'll pardon the writers), the HeroQuest trademark has gone back where it belonged, I am an official Issaries licensee (yep, you wouldn't believe why, but I am), the BRP system is finally shining as it should always have had to, I have self-published a d100 module and am playtesting the sequel, plus more juicy stuff that I cannot tell here because of the NDA. Things can change, it's just a matter of having faith. :thumb:
  9. Well, you had to expect that cyber-nuns blacklisted a site that is mostly about blasphemous cults and unspeakable deities Jokes apart, the PDF is great. I have also ordered a physical copy through amazon.co.uk, but I just could not wait. Big kudos to Jason, who really scored a critical success while writing this book. I am gonna write an Italian review soon.
  10. Make a Resistance Roll of Crushing Damage vs. CON (or better starting HP) to determine whether you are stunned. Use Hit Locations and apply the stun result to the location only (as if temporarily reduced to 0 HP). Or just drop this result and leave crushing weapons to trolls with 2d6 damage bonus.
  11. You should not gain any experience check for succeeding in a routine task.
  12. You are referencing systems that do not use rules like grapple or intentional knockback, or spells like Fear or Madness. But the world of BRP has evolved a bit since RQ2 not for everyone, but it has evolved. Plus, the point is not that the rules specifically reference effects connected to criticals in the RT, but that the GM may want, and should want, to grant special benefit for special successes on a Resistance roll.
  13. Roll d20 and then if it is not enough roll again on d100? :shocked: Trif, why are you so desperately trying to fix what is not broken? Rolling stats and resistance rolls on d100 works fine in every incarnation of d100 (RQ3, CoC, SB), except The One That I Will Not Name On This Forum.
  14. Just do not say that too loud. We have two Mongoose writers in the group
  15. No. But calculating 20% of 17 and rounding to the next integer is. Multiplying 17x5 is easier (special score is equal to your characteristic in this case). Simple, but awfully unrealistic. STR 19 has the same chance of criticalling as STR 1. Like Rurik said, it is the same realism as That Other Game. I prefer a bit more math but critical chances going up as your characteristic score goes up.
  16. Lemme see, I use my STR 11 vs a resistance of 20, yielding a result of 1. This means that I can either fail, or critical. And in any case criticals are 5% of all rolls, not 5% of successful rolls, i.e. the characteristic you are using has no effect whatsoever on criticals. You may like it but this will never happen in my games. Isn't it multiplying by 5 easier than fumbling with numbers to adapt to d20 what was developed for d100?
  17. Not quite, Trif. Some spells work differently if the roll to overcome the target resistance is a special of critical success (Fear, Madness, etc.). Other resistance rolls have additional effects if the roll is a special success, for example the intentional knockback is (or used to be) STR+SIZ vs. SIZ+DEX, and it allows specials or critical successes like all other attack rolls. If you use a d20, you have no simple way to find out what is a critical and what is a special success. As for skipping the table, you can do it with d100, too. I have never used the table in twenty years: 50+(Active-Passive)x5%.
  18. Bad idea. Using a d20 for an opposed roll does not allow for criticals/specials based on your actual skill. No success roll in a true BRP game should be rolled on anything other than a d100.
  19. If you wish to allow ties, then a tie is a tie. If you do not wish to allow ties, then high roll wins.
  20. What? You want to use the Third Age group to make rules for Second Age? Where is the "ban" button in Yahoo Groups?
  21. :focus: People, we are very grateful to you for reminding us that "BRP Law and Order" would be a great supplement, but GrokLaw is a much more appropriate place for this. Loz was just trying to remind me (the culprit) that mailing Greg was appropriate. Greg mailed, no reply so far, so all that was due is done. Before you go on defending the culprit (me), I must warn you that I ran out of money last month and can no longer pay my attorneys' bills (Hope my real attorneys are not reading this)
  22. Or common Dark Trolls (STR 23) who know Strength 8. GM: You enter the Giant Termite Lair Player: Ok, I grab the nearest Giant Termite and throw it at the Giant Termite Queen. GM: What's your STR? Player: 46 GM: :shocked: Uh, er, make a Throw roll.... Believe me, it actually happened to me
  23. Gee. Axis & Allies is one of the most stupid games I ever played, and I still play the open source version on my PC. Marketing guys are hard to understand.
  24. A common mistake in the gaming industry (computer games, too). You have a license that guarantees you will sell something, and so you design crappy rules. Still, Marvel SuperHeroes wasn't that bad (for a TSR product >:->)
  25. Clarification required, as the discussion is entering the minefield of IP and copyright: we will not be discussing any public domain d100 system. Just adaptation rules to use the published stuff (mainly magic) for BRP and MRQ in Third Age. You still have to own the official supplements to play. For other information, I have given you membership in the group.
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